Melffy Deck #753089 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Melffy Puppy x3, Melffy Wally x3, Rescue Cat x3. Created Sep 20, 2026 by YGO Mod.

Deck Melffy OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
63± 8/ 100
Power Score
Structural 68
Reliability 61
Going First 68
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 68.2
Going First 68
Going Second 74
Meta Power provisional
Tournament Reliability 61
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Synchro/Xyz/Fusion
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Synchro/Xyz/Fusion bosses (Joyous Melffys direct attacks, Accel Synchro Stardust Dragon, Satellite Warrior) built off a swarm of Level 2 Beast monsters; Hand-trap and negation stall (12 hand traps, Herald, Stardust Dragon, Dominus Purge) that buys time for the Extra Deck plan
  • Turn 1 (going first): Normal Summon Melffy Rabby or Rabbys on T1 (Rabbys adds a Melffy card on Normal Summon), or Melffy Footsteps to search up to 4 Melffy monsters, then Synchro/Xyz from the Level 2 Beasts
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Ghost Ogre) for the opponent's first summon or key spell/trap; respond with Level 2 Melffy bounce monsters (Rabbys, Puppy, Wally, Catty, Pony, Fenny) and continue into Extra Deck summons
  • Recovery: Re-use the Level 2 Melffy monsters that return to hand on opponent summons (Puppy, Wally, Catty, Pony, Fenny, Pinny), recurse Melffy Footsteps from the GY, and rebuild Xyz/Synchro material from the field
  • After siding: None. The deck runs 0 Side Deck cards, so there is no post-side plan and no adaptation for best-of-3

Why it scores here

The deck reliably opens a functional plan: the archetype core (22 copies) has a hypergeometric P(at least one in a 5-card opening hand) of about 0.987, and Melffy Footsteps plus the many Level 2 Beast starters give several independent openings (D1 80, Inferred). Its interaction is dense, with 12 hand traps and about 14 negation-text cards, which lifts end-board and going-second scores (D7 80, D8 72, Inferred from text and the hand-trap probability of 0.90 by going second). Resilience is a real strength because most Level 2 Melffy monsters return to hand and re-summon when the opponent summons, and several recur from the GY (D5 74, D6 72). The deck is held back by the absence of any combo-board data (D3/D4 are text-based and low confidence), no Side Deck (D12 15), an unverified format fit (D13 provisional at 50), and a summon-trigger dependence that is weak against non-summoning lines. The score was built from consistency, interaction and resilience on the deck as a system; Melffy's usage statistics confirm the list is real and standard, but did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one of the 22 archetype-core copies in a 5-card opening hand) = 0.987; Footsteps and Level 2 starters give redundant openings (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Brick risk comes from 12 hand traps that are dead without an opponent action and a 1-copy Divine Arsenal AA-ZEUS with no Level 12 monsters in the deck; redundancy is high (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable boards exist (total_combos 0); ceiling is inferred from Level 2 Beast to Synchro/Xyz routes such as Rabbys-Pinny-Merry Melffys and Mommy-Joyous Melffys (Inferred)
D4 Combo Floor & Median Output 55 No recorded combo boards, so the median output is inferred from starter density and hand-trap-induced stalls only (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Most Level 2 Melffy monsters return to hand and re-summon on opponent summons; Catty, Puppy, Pony and Fenny recur from the field or GY (Inferred from card text)
D6 Resource Economy, Recovery & Grind 72 Melffy Footsteps recurs from the GY, and bounced Melffy monsters re-use the field; Hide-and-Seek draws (Inferred from card text)
D7 End-Board & Interaction Quality 80 12 hand traps plus Herald, Stardust Dragon, Dominus Purge and Ghost Ogre; negation-text count 14 and removal-text count 13 (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap probability is 0.90 for at least one hand trap in a 6-card hand; Kalantosa, Herald and Stardust add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Joyous Melffys (2000 ATK, direct attacks), Accel Synchro Stardust Dragon and Satellite Warrior (2500 ATK) give closing bodies (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 70 40 cards, 21 distinct, with 8 three-copy and 3 two-copy cards; 12 hand traps and many 1-copy techs make it compact but low on diversity (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards (7 Synchro, 6 Xyz, 2 Fusion) with about 1 dead slot (Divine Arsenal AA-ZEUS needs an Xyz-battle condition and has no Level 12 partners) (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 Side Deck is 0 cards, so there is no post-side plan (Verified, legal size range 0-15)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so the score is a neutral provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 58 Engine decisions depend on opponent summon timing and hand-trap timing across many cards, with several chains per turn (Inferred from card text)

How the score was computed

Strategy profile: Midrange (meta-neutral: D13 dropped and remaining weights renormalized by 95). Structural ≈ 68.2, Going First ≈ 68, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: Zero Side Deck (-2); Summon-trigger dependence (-2); Banlist exposure (-1); Dead Extra slot (-1); Engine compactness (2). Final formula: 0.80*Structural(68.2, meta-neutral) + 0.20*TournamentReliability(61) + ContextModifiers(-4) = 62.8 -> 63 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high starter density: about 15 Level 2 Melffy Beast monsters plus Footsteps and Hide-and-Seek
  • Strong opposing-summon response, with monsters that return and re-summon, giving good resilience
  • Dense interaction: 12 hand traps plus Herald, Stardust Dragon, Dominus Purge and Ghost Ogre
  • Extra Deck with multiple Synchro and Xyz bosses that give closing power and recursion

Weaknesses

  • No Side Deck, so no post-side plan
  • Hand traps are dead without an opponent action, which raises brick risk on the going-first hand
  • Engine depends on opponent summons, so it is weaker against non-summoning lines
  • Divine Arsenal AA-ZEUS is a near-dead Extra slot
  • No combo or tournament data, so the floor and ceiling are inferred

Critical choke points

  • Turn 1 engine depends on Melffy Footsteps or a T1 Normal Summon of a Level 2 Melffy monster
  • Level 2 monsters that bounce on opponent summons are the main resilience line, and they require the opponent to summon
Priority Remove Add Reason
1 Divine Arsenal AA-ZEUS - Sky Thunder (Extra) A Level 2 Melffy Synchro or Xyz boss, or a Side Deck of 15 cards The Extra slot is near-dead with no Level 12 partners; a Side Deck would fix the zero post-side plan (Inferred)
2 One Melffy Puppy copy (3 copies vs typical 2) A Side Deck hand trap or floodgate Puppy runs 3 copies against a typical 2, and a Side Deck gives the deck an adaptation route (Inferred from usage stats)

Evidence & confidence

  • Verified: Legal OCG list: 40 Main, 15 Extra, 0 Side; Limited and Semi-Limited copy limits respected; Composition: 21 distinct Main cards, 14 distinct Extra cards, 12 hand traps, 9 searcher-text cards; Archetype core group has 22 copies, usage stats available (20 rows, 55% of core present)
  • Inferred: Consistency: P(at least one archetype-core card in a 5-card opening hand) = 0.987; Hand-trap probability: 0.902 for at least one hand trap in a 6-card hand going second; Interaction density and resilience from card text (negation 14, removal 13); Going-first and going-second scores from the dimension blend
  • Provisional: Meta Power and D13 matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second and matchup signals are inferred Meta Power is provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Melffy

Melffy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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