Assault Mode Deck #753022 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Junk Meister x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Sep 20, 2026 by YGO Mod.

Deck Assault Mode OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 5/ 100
Power Score
Structural 44
Reliability 35
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro Summon large Extra Deck boss monsters (Stardust, Junk and Synchron lines) through the Junk and Synchron tuner engine; Stardust Dragon and Junk Speeder board pressure, with Assault Mode support if that archetype is present
  • Turn 1 (going first): Normal Summon a Synchron or Junk tuner, search a second tuner or Junk Synchron with Stardust Synchron, Junk Signal or Synchro Fellowship, then Synchro Summon a boss; keep Ash Blossom and Droll & Lock Bird up as hand traps
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Infinite Impermanence to disrupt the opponent's first board, then rebuild through Junk Meister or Synchro Fellowship recursion
  • Recovery: Recover tuners from the GY through Junk Meister, Jet Synchron, Stardust Synchron and Crossroad Sonic Chick, then re-Synchro through Synchro Fellowship
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The deck is scored as a connected Synchro system, not as an average of its cards. Its opening access is reasonable: the archetype core group has about a 92% chance of at least one card in a 5-card opening hand (Inferred, hypergeometric), and the Synchron and Junk tuner package gives it several ways to start. Interaction is dense, with about 11 hand traps and 19 negation-text cards, so the end board has layers. The score is held down by an illegal list: an Extra Deck of 18 exceeds the OCG limit of 15, Ash Blossom is run at 3 copies against a limit of 2, and three Forbidden cards are included. Combo evidence is absent, so the floor, median and ceiling are text-only inference, and the archetype is not fully present (no exact-name Assault Mode copies), which weakens the closing plan. Popularity and usage statistics were not used to earn points; the score is capped as theoretical/structural-only because of the illegal list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening hand of 5) ≈ 0.92; 5-card access to a tuner is about 0.27 per copy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Tuner-heavy hand with a high share of Synchron and Junk redundancy but several non-engine tech cards (Droplet, Lightning Storm, Feather Duster) that brick hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; Synchro boss ceiling from card text, with Stardust Dragon and Accel Synchro as the strongest bosses (Inferred)
D4 Combo Floor & Median Output 35 No combo data; median output cannot be measured and is inferred to be modest given the 18-card Extra Deck and no exact-name Assault Mode core (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two-tuner recursion through Jet Synchron, Stardust Synchron and Crossroad Sonic Chick gives independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion via Junk Meister, Synchro Fellowship and Synchro Rumble partly regenerates resources, but no grind data exists (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird and Forbidden Droplet give dense layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 Going-second split is unmeasured; hand traps cover the first board but Lightning Storm and Feather Duster are the only board-wipe-like cards (Inferred)
D9 Offensive Pressure & Closing Power 50 Synchro bosses at 4000 ATK (Shooting Majestic Star, Cosmic Blazar, Stardust Sifr) give closing power if they land (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 52 main-deck cards with 24 singletons and 15 zero-level cards; a high share of non-engine tech dilutes consistency (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck of 18 Synchro monsters is over the OCG limit of 15, so three Extra Deck slots are illegal and the Extra Deck is not efficiently used (Verified legality)
D12 Side Deck Adaptability 20 No side deck (Side Deck size 0); no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step tuner and Synchro sequences with several once-per-turn choices give moderate pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural(44) + 0.20*TournamentReliability(35) + ContextModifiers(-12) = 30, then capped to 25 because the list is Illegal (theoretical/structural-only). Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage across both turns
  • High access to the tuner engine (about 92% for at least one core card in hand of 5)
  • Multiple recursion routes for Synchron tuners in the GY

Weaknesses

  • Illegal list: Extra Deck of 18 (limit 15), Ash Blossom at 3 copies (limit 2), and three Forbidden cards
  • No side deck, so no adaptability
  • Weak archetype cohesion: zero exact-name Assault Mode cards; the Assault Mode label is not supported by the card pool
  • 19 tech cards plus several situational removal cards dilute consistency

Critical choke points

  • Synchro Fellowship and Junk Synchron as the only Synchro-enabling route to the bosses
  • Stardust Synchron and Junk Synchron as the only tuners in the opening hand if the Synchron package is missed
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Crystal Wing Synchro Dragon Legal replacements from the OCG list (for example Forbidden-free hand traps or extra Synchro bosses) These are Forbidden in OCG; the list cannot be played legally as built
2 One Ash Blossom & Joyous Spring Any legal hand trap or Synchro boss card Ash Blossom is Semi-Limited at 2 copies in this format
3 Three Extra Deck Synchro monsters (lowest-impact flex bosses) None; reduce the Extra Deck to 15 The Extra Deck limit for OCG is 15; the list is 18

Evidence & confidence

  • Verified: Illegal status: Extra Deck 18 > 15 (OCG limit); Forbidden: Called by the Grave, Triple Tactics Talent, Crystal Wing Synchro Dragon; Semi-Limited: Ash Blossom & Joyous Spring at 2 legal copies; Main Deck size 52 is within 40–60; No side deck (Side Deck size 0)
  • Inferred: Opening-hand access to the core group ≈ 0.92; Hand-trap and negation density gives layered interaction; Tuner recursion gives partial resilience; Going-first and going-second splits estimated from card text only
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be assessed

More OCG Info

Assault Mode

Assault Mode Breakdown

 
 

 

 

 

 

 

 
 

 

 
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