Millennium Deck #752908 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Golem that Guards the Millennium Treasures x3, Heart of the Blue-Eyes x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (55)
- Deep-Eyes White Dragon, the Blue Abyss x3
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x3
- Heart of the Blue-Eyes x3
- Primite Dragon Ether Beryl x3
- Primite Imperial Dragon x1
- Sengenjin Wakes from a Millennium x3
- Blue-Eyes White Dragon x1
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Blue-Eyes Chaos MAX Dragon x1
- Effect Veiler x2
- Maiden with Eyes of Blue x3
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x3
- Millennium Ankh x2
- Primite Drillbeam x2
- Primite Fusion x2
- Primite Lordly Lode x3
- Primite Roar x3
- Secret Village of the Spellcasters x1
- Wedju Temple x1
- Wishes for Eyes of Blue x3
- Exxod Fires of Rage x1
- Majesty of the White Dragons x1
- Primite Scream x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Primite Dragon Nether Berzelius x1
- Snake-Eyes Doomed Dragon x1
- The Unstoppable Exodia Incarnate x2
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Dragon x1
- Blue-Eyes Spirit Dragon x1
- Blue-Eyes Ultimate Spirit Dragon x1
- Divine Dragon Knight Felgrand x1
- Indigo-Eyes Silver Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 56 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, FTK/Alternate-Win
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Millennium Ankh shows five Forbidden One monsters to Special Summon The Unstoppable Exodia Incarnate, or Blue-Eyes extra-deck bosses (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon) take over the board; Blue-Eyes Chaos MAX Dragon via Ritual Summon (Majesty of the White Dragons is the only Ritual enabler in the main deck; Inferred)
- Turn 1 (going first): Normal Summon a Tuner (Sage or Maiden with Eyes of Blue), search via Wishes or Bingo Machine, then build toward a Synchro or Link boss while holding Effect Veiler
- Turn 2 (going second): Effect Veiler (2 copies) or Primite Drillbeam / Primite Scream to disrupt the opponent's first board, then rebuild through searchers
- Recovery: Searcher density (30 searcher-text cards) and Primite Lordly Lode / Primite Roar to re-enter a Normal Monster; Inferred
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck reliably opens a searcher-driven start: 30 searcher-text cards give roughly a 98% chance of at least one in a 5-card opening hand, and the 14 archetype-core copies give about 78% to open at least one (Inferred). Conversion is the weak link. No recorded boards exist, so the ceiling is a text read: Millennium Ankh and five Forbidden One pieces can produce Exodia, and the Blue-Eyes extra-deck bosses provide high-ATK closers, but the Exodia pieces are one-copy Limited cards that are unlikely to be assembled together (about 9% for any one-copy piece in a 5-card hand). Interaction is the strongest part of the system, with Effect Veiler, Primite Drillbeam, Primite Scream and several extra-deck negators. The three sub-archetype engines (Blue-Eyes, Primite, Millennium/Exodia) share only 11.4% exact-name purity, which costs consistency and makes the middle of the deck partly dead. Popularity was not credited: archetype usage stats confirm the core list is real, not that it is strong, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Searcher text in 30 cards gives P(at least one in hand5) about 0.98; archetype-core P(open) about 0.78; but three engines compete for slots (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Exodia one-copy pieces and Primite Normal Monster needs create dead-hand risk; no full-brick estimate is computable from the export (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling is read from card text: Millennium Ankh into Unstoppable Exodia Incarnate and Blue-Eyes Ultimate or Neo Blue-Eyes closers (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence total_combos = 0, so the median cannot be observed; only starter redundancy from searcher density informs it (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two Effect Veiler and multiple Primite negation and removal outs give several independent responses, but most lines rely on the same searcher base (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searcher density and Primite Lordly Lode / Roar recursion suggest good card flow; no resource_signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Negation text in 12 cards and removal text in 18 cards; extra deck adds Indigo-Eyes, Hope Harbinger and Neo Blue-Eyes negators (Inferred semantic; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 50 | Majesty of the White Dragons and piercing Chaos MAX are the only board-breaking tools; going-second split absent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Ultimate Spirit Dragon 3500 ATK, Neo Blue-Eyes 4500 ATK, Indigo-Eyes 4000 ATK are strong end-board attackers (verified stats; closing is Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 29 distinct names with 11% exact-archetype purity; several singleton Exodia pieces dilute the main deck (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots across fusion, synchro, xyz, link and Ritual-adjacent bosses; Blue-Eyes fusion bosses depend on BEWD copies (only 1 in main) (Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so there is no post-side plan to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share absent, so this dimension is provisional and excluded from structural scoring (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple archetypes, five-piece Exodia requirement, and Ritual-adjacent lines raise decision load; no combo steps to count (Inferred) |
How the score was computed
Strategy profile: Combo profile with D13 dropped and weights renormalised over 97 (meta-neutral rule; no dated meta). Structural ≈ 56, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-4); banlist exposure (-2); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*56.3 + 0.20*48 - 8 = 46.6, rounded to 47
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ 0.78 · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (30 cards) gives reliable access to a starter
- Extra Deck offers several high-ATK boss options across Fusion, Synchro, Xyz and Link
- Interaction is layered: Effect Veiler, Primite Drillbeam and Scream, and extra-deck negators
- Legal list with no copy-limit violations
Weaknesses
- Three sub-archetype engines with 11.4% exact-name purity
- Exodia finish requires five restricted one-copy pieces
- No side deck, so no post-side adaptation
- No recorded combos, so ceiling and median cannot be confirmed
Critical choke points
- Millennium Ankh copies (2) gate the Exodia route
- Blue-Eyes White Dragon (1 copy) gates the Neo Blue-Eyes and Blue-Eyes Tyrant fusion routes
- Effect Veiler (2) is the main going-second disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One singleton Exodia piece or the off-archetype Primite cards that do not support the Millennium engine | A second Blue-Eyes White Dragon or a Ritual enabler that fits the Blue-Eyes core | Raises BEWD-dependent boss access and reduces dead Exodia pieces (Inferred) |
| 2 | A low-impact singleton from the main deck | A small side deck of hand traps or floodgates | Gives the deck a post-side plan, which it currently lacks |
Evidence & confidence
- Verified: Legal OCG list: 55 main, 15 extra, 0 side, all restricted cards within limits; Card stats and banlist status for all listed cards; Archetype usage stats available (24 rows)
- Inferred: Searcher and archetype-core hypergeometric odds; Hand-trap and negation coverage; Exodia and Blue-Eyes route feasibility from card text
- Provisional: Median and floor output (no combos); Matchup and format fit (no tournament or dated meta)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; no side deck
Couldn't load the combos





