Millennium Deck #752908 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Golem that Guards the Millennium Treasures x3, Heart of the Blue-Eyes x3. Created Sep 20, 2026 by YGO Mod.

Deck Millennium OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
47± 6/ 100
Power Score
Structural 56
Reliability 48
Going First 56
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 56
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, FTK/Alternate-Win
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Millennium Ankh shows five Forbidden One monsters to Special Summon The Unstoppable Exodia Incarnate, or Blue-Eyes extra-deck bosses (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon) take over the board; Blue-Eyes Chaos MAX Dragon via Ritual Summon (Majesty of the White Dragons is the only Ritual enabler in the main deck; Inferred)
  • Turn 1 (going first): Normal Summon a Tuner (Sage or Maiden with Eyes of Blue), search via Wishes or Bingo Machine, then build toward a Synchro or Link boss while holding Effect Veiler
  • Turn 2 (going second): Effect Veiler (2 copies) or Primite Drillbeam / Primite Scream to disrupt the opponent's first board, then rebuild through searchers
  • Recovery: Searcher density (30 searcher-text cards) and Primite Lordly Lode / Primite Roar to re-enter a Normal Monster; Inferred
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a searcher-driven start: 30 searcher-text cards give roughly a 98% chance of at least one in a 5-card opening hand, and the 14 archetype-core copies give about 78% to open at least one (Inferred). Conversion is the weak link. No recorded boards exist, so the ceiling is a text read: Millennium Ankh and five Forbidden One pieces can produce Exodia, and the Blue-Eyes extra-deck bosses provide high-ATK closers, but the Exodia pieces are one-copy Limited cards that are unlikely to be assembled together (about 9% for any one-copy piece in a 5-card hand). Interaction is the strongest part of the system, with Effect Veiler, Primite Drillbeam, Primite Scream and several extra-deck negators. The three sub-archetype engines (Blue-Eyes, Primite, Millennium/Exodia) share only 11.4% exact-name purity, which costs consistency and makes the middle of the deck partly dead. Popularity was not credited: archetype usage stats confirm the core list is real, not that it is strong, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Searcher text in 30 cards gives P(at least one in hand5) about 0.98; archetype-core P(open) about 0.78; but three engines compete for slots (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Exodia one-copy pieces and Primite Normal Monster needs create dead-hand risk; no full-brick estimate is computable from the export (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling is read from card text: Millennium Ankh into Unstoppable Exodia Incarnate and Blue-Eyes Ultimate or Neo Blue-Eyes closers (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence total_combos = 0, so the median cannot be observed; only starter redundancy from searcher density informs it (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two Effect Veiler and multiple Primite negation and removal outs give several independent responses, but most lines rely on the same searcher base (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher density and Primite Lordly Lode / Roar recursion suggest good card flow; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 68 Negation text in 12 cards and removal text in 18 cards; extra deck adds Indigo-Eyes, Hope Harbinger and Neo Blue-Eyes negators (Inferred semantic; flags verified)
D8 Going-Second & Board-Breaking Power 50 Majesty of the White Dragons and piercing Chaos MAX are the only board-breaking tools; going-second split absent (Inferred)
D9 Offensive Pressure & Closing Power 78 Ultimate Spirit Dragon 3500 ATK, Neo Blue-Eyes 4500 ATK, Indigo-Eyes 4000 ATK are strong end-board attackers (verified stats; closing is Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 29 distinct names with 11% exact-archetype purity; several singleton Exodia pieces dilute the main deck (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots across fusion, synchro, xyz, link and Ritual-adjacent bosses; Blue-Eyes fusion bosses depend on BEWD copies (only 1 in main) (Inferred)
D12 Side Deck Adaptability 15 No side deck is registered, so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent, so this dimension is provisional and excluded from structural scoring (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetypes, five-piece Exodia requirement, and Ritual-adjacent lines raise decision load; no combo steps to count (Inferred)

How the score was computed

Strategy profile: Combo profile with D13 dropped and weights renormalised over 97 (meta-neutral rule; no dated meta). Structural ≈ 56, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-4); banlist exposure (-2); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*56.3 + 0.20*48 - 8 = 46.6, rounded to 47

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ 0.78 · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (30 cards) gives reliable access to a starter
  • Extra Deck offers several high-ATK boss options across Fusion, Synchro, Xyz and Link
  • Interaction is layered: Effect Veiler, Primite Drillbeam and Scream, and extra-deck negators
  • Legal list with no copy-limit violations

Weaknesses

  • Three sub-archetype engines with 11.4% exact-name purity
  • Exodia finish requires five restricted one-copy pieces
  • No side deck, so no post-side adaptation
  • No recorded combos, so ceiling and median cannot be confirmed

Critical choke points

  • Millennium Ankh copies (2) gate the Exodia route
  • Blue-Eyes White Dragon (1 copy) gates the Neo Blue-Eyes and Blue-Eyes Tyrant fusion routes
  • Effect Veiler (2) is the main going-second disruption
Priority Remove Add Reason
1 One singleton Exodia piece or the off-archetype Primite cards that do not support the Millennium engine A second Blue-Eyes White Dragon or a Ritual enabler that fits the Blue-Eyes core Raises BEWD-dependent boss access and reduces dead Exodia pieces (Inferred)
2 A low-impact singleton from the main deck A small side deck of hand traps or floodgates Gives the deck a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Legal OCG list: 55 main, 15 extra, 0 side, all restricted cards within limits; Card stats and banlist status for all listed cards; Archetype usage stats available (24 rows)
  • Inferred: Searcher and archetype-core hypergeometric odds; Hand-trap and negation coverage; Exodia and Blue-Eyes route feasibility from card text
  • Provisional: Median and floor output (no combos); Matchup and format fit (no tournament or dated meta)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; no side deck

More OCG Info

Millennium

Millennium Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top