Exodia Deck #752907 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Golem that Guards the Millennium Treasures x3, Heart of the Blue-Eyes x3. Created Sep 20, 2026 by YGO Mod.

Deck Exodia OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
41± 6/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 37

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 37
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, FTK/Alternate-Win
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes and Primite board pressure converted into Extra Deck bosses (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Chaos MAX via Ritual); no single route is dependable; Five-piece Exodia kill (all five pieces in hand), roughly 3e-7 in an opening hand; the realistic Exodia-adjacent line is Unstoppable Exodia Incarnate via Millennium Ankh
  • Turn 1 (going first): Search with Bingo Machine, Wishes for Eyes of Blue, Sage with Eyes of Blue or Heart of the Blue-Eyes; Normal Summon a Normal Monster to enable Primite plays; hold Primite Drillbeam or Primite Scream for the opponent's summon
  • Turn 2 (going second): Effect Veiler (hand trap) and Maiden with Eyes of Blue's on-field responses to stop the first threat, then rebuild through the searchers; there is no side plan
  • Recovery: Millennium Ankh x2, Heart of the Blue-Eyes and Deep-Eyes White Dragon GY effects; Blue-Eyes Spirit Dragon recursion
  • After siding: None: the Side Deck is empty, so there is no post-side plan

Why it scores here

The deck opens a functional line reasonably often because 30 searcher-text cards give a roughly 98 percent chance of at least one searcher in an opening five, but those searchers are split across three engines (Blue-Eyes, Primite and Millennium) that do not reinforce one another. Conversion is capped by the Exodia pieces, which are five single copies that are nearly dead without Millennium Ankh or Unstoppable Exodia Incarnate, and by Primite cards that depend on the five Normal Monsters in the Main Deck. Interaction is layered (twelve negation-text cards, Primite Scream, Primite Drillbeam, Majesty, and two Effect Veiler) and the Extra Deck supplies strong closing bosses, but no combo boards were recorded, so the median output is unmeasured. Popularity did not earn points: the archetype core is only 47.4 percent present, and the zero-card Side Deck caps post-game adaptability. The score comes from consistency, median output and interaction taken together on the system, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Searcher-text group P(at least one in opening 5) ≈ 0.98 across 30 cards, but split over three engines; a single engine live on turn 1 is far lower (3-copy starter ≈ 0.25) (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Five single-copy Exodia pieces, Primite cards that require Normal Monsters (only five in the Main Deck) and a 2-card Ankh route produce frequent dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; the ceiling is text-only (Unstoppable Exodia Incarnate, Blue-Eyes Chaos MAX, Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit Dragon) with no verified single-starter line (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence has zero boards, so median and floor cannot be measured; scored low for lack of evidence rather than observed weakness (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Three engines with 2-3 copies of several starters give redundancy, but no independent second line is recorded and the Primite Lordly Lode and Roar lines are single chokepoints (Inferred)
D6 Resource Economy, Recovery & Grind 58 Millennium Ankh x2, Heart of the Blue-Eyes, Deep-Eyes White Dragon and Blue-Eyes Spirit Dragon give recursion and search; no resource data is available (Inferred)
D7 End-Board & Interaction Quality 62 Negation-text density 12 plus Primite Scream, Primite Drillbeam, Majesty, two Effect Veiler and True Light gives layered interaction, though many pieces are single-copy or conditional (Inferred semantic)
D8 Going-Second & Board-Breaking Power 48 Two Effect Veiler give P(at least one in hand 6) ≈ 0.21 going second; Chaos MAX and Neo Blue-Eyes are board-breakers that need Extra access; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra bosses at 3400-4500 ATK (Neo Blue-Eyes Ultimate 4500, Chaos MAX 4000, Blue-Eyes Ultimate Spirit 3500, Blue-Eyes Tyrant 3400) with piercing and multi-attack text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main slots over 29 distinct cards; exact-name archetype purity is 10 percent (7 of 70 copies), with 63 copies split across Blue-Eyes, Primite and Millennium (Verified structure, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 52 15 Extra slots cover Link, Fusion, Xyz and Synchro, but the bosses need separate shells and Unstoppable Exodia Incarnate needs five Forbidden One monsters (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 8 Side Deck has 0 cards, so there is no post-game adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype core presence 9 of 19 (47.4 percent) shows the list is only loosely archetype-standard (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine decision tree with Exodia, Ankh and Normal-Monster conditions plus an Extra-heavy line; high pilot demand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 37, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine conflicts (-4); Banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (30 cards) gives a high chance of finding a starter
  • Layered negation and removal, including summon-negation and hand traps
  • Extra Deck bosses reach 3400-4500 ATK with piercing or multi-attack text

Weaknesses

  • Three or four engines share one 55-card deck, so hands are often partly live
  • Five single-copy Exodia pieces are near-dead without Ankh or Incarnate
  • Zero-card Side Deck gives no post-game plan
  • No recorded boards, so the real conversion rate is unknown

Critical choke points

  • Millennium Ankh (2 copies) is the only route to Unstoppable Exodia Incarnate
  • Five Normal Monsters gate the Primite lines
  • Two Effect Veiler are the only hand traps for going second
Priority Remove Add Reason
1 Empty Side Deck (0 cards) Up to 15 side cards aimed at the most common opposing engines D12 is the lowest score; a side plan is the cheapest structural gain available
2 Primite Roar A second Blue-Eyes starter or a hand trap Roar needs a Normal Monster or Primite on board and adds to the Normal-Monster brick load in D2
3 One Exodia piece or one Primite-only card A single-engine consistency card Cutting the number of engines that need separate hands raises D1 and D2 without losing the Incarnate route

Evidence & confidence

  • Verified: Legal list: 55 Main, 15 Extra, 0 Side, all Limited cards at one copy each; Card text and stats for every distinct card; Archetype purity 10 percent (7 of 70 copies); Extra Deck breakdown: 3 Link, 6 Fusion, 3 Xyz, 3 Synchro
  • Inferred: Hypergeometric starter and brick estimates; Engine conflict assessment from card text; Going-first and going-second estimates; Pilot complexity from card text
  • Provisional: Meta Power (null); Dimension 13 matchup and format fit; Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Usage statistics mark The Unstoppable Exodia Incarnate and Snake-Eyes Doomed Dragon as not in this deck, but both appear in the Extra Deck card list; the usage data needs reconciling Archetype label 'Exodia' but exact-name purity is 10 percent; the label may be a user tag rather than the real build Meta Power is provisional without a dated metagame sample

More OCG Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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