Ice Barrier Deck #752819 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (57)
- Droll & Lock Bird x1
- First Penguin x3
- General Raiho of the Ice Barrier x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x2
- Spellbreaker of the Ice Barrier x1
- Swap Frog x2
- Ash Blossom & Joyous Spring x2
- Georgius, Swordman of the Ice Barrier x2
- Ghost Ogre & Snow Rabbit x2
- Hexa Spirit of the Ice Barrier x1
- Icejade Ran Aegirine x2
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Pot of Sloth x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Winds Over the Ice Barrier x1
- Appointer of the Red Lotus x1
- Dominus Impulse x2
- Evenly Matched x3
- Infinite Impermanence x2
- Red Reboot x1
- Solemn Accusation x2
- Solemn Judgment x1
- Solemn Strike x2
- World Legacy's Secret x1
Extra Deck (15)
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Adamancipator Risen - Dragite x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- Coral Dragon x1
- Ib the World Chalice Justiciar x1
- Bahamut Shark x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Ice Barrier Synchro and Link boards (Lancea, Trishula Zero, Ekhajar, Coral Dragon, Marincess Coral Anemone) built off Ice Barrier tuners, with hand traps protecting the first summon; Mulcharmy and Frog card advantage lines that draw off opponent Special Summons, then convert into Synchro or Xyz pressure
- Turn 1 (going first): Open a Ice Barrier tuner (Revealer, Georgius, Hexa Spirit, Icejade Ran) and Medallion or Mirror to search the next piece, then Synchro into Lancea or Trishula Zero; hold Ash Blossom and Droll for the first interruption
- Turn 2 (going second): Use the hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Ghost Ogre, Infinite Impermanence, Red Reboot) to stop the opponent's first Special Summon, then recover with Revealer or Speaker from hand
- Recovery: Hand traps convert into a second Special Summon through Revealer and Georgius; Freezing Chains and Spellbreaker re-protect the board after a removal
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan (Inferred from composition)
Why it scores here
The deck's core engine is the Ice Barrier archetype: 22 archetype-core copies give a 92% chance of at least one in the opening 5-card hand (Inferred hypergeometric), so the engine usually gets started. Its interaction is the main strength: 12 hand traps and 14 negation-text cards let it answer the first summon on the opponent's turn, which is why going-second hand-trap coverage is about 78% (Inferred). Conversion is weaker: no combo boards were recorded, so the ceiling and median can only be read from card text, and the three Forbidden cards (Triple Tactics Talent, Bahamut Shark, Trishula Dragon of the Ice Barrier) break the list's legality. Because the deck is Illegal, the score is capped at the theoretical structural level, and popularity was not used to earn points; card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in a 5-card hand) = 0.92; P(at least one of a 3-copy starter in hand) = 0.24; engine live on T1 is partly limited (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 16 singleton and 10 two-copy cards with 3-copy searchers (Medallion, Mirror, Revealer); 12 hand traps add dead cards on the opponent's turn (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling read from text as Lancea, Trishula Zero and Ekhajar Synchro lines from 1 Tuner plus 2 or more materials (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output cannot be measured and is held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Two independent interruption routes (hand traps and Revealer/Georgius recursion) exist, but no evidence of a second line after a full answer (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy and Frog draw effects offset spend; Medallion and Mirror search act as recovery, but the deck has no recorded resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 12 hand traps and 14 negation-text cards; 2 Ash Blossom and Solemn copies raise layering, though no end-board data was recorded (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second split not measured; hand traps and Solemn Judgment challenge a board, but removal is limited by Limited-status cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Lancea, Trishula Zero and Ekhajar give ATK 2700 to 3300 Synchro bosses; pierce and direct text not measured (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 57 Main Deck cards inside the 40-60 range; 33 distinct cards with 16 singletons and no garnet burden recorded (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards with 11 Synchro, 2 Xyz and 2 Link; three Forbidden cards sit in the Extra Deck, which cuts flexibility (Verified) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (0 cards); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; archetype core is 57% present (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Synchro lines with multiple hand-trap timing decisions; complexity is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-12); illegal_cap (0). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(51) + 0.20*TournamentReliability(42) = 49, then banlist-exposure modifier -12 gives 37; the Illegal rule caps the final at 25 (theoretical/structural-only).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core (22 copies) is present in about 92% of opening hands (Inferred)
- 12 hand traps and 14 negation-text cards give strong early interaction (Inferred)
- Synchro boards (Lancea, Trishula Zero, Ekhajar) provide 2700-3300 ATK closing pressure (Verified)
Weaknesses
- Illegal list: three Forbidden OCG cards (Verified)
- No Side Deck, so no post-side plan (Verified)
- No recorded combo boards, so ceiling and median are text-only (Verified data gap)
- Low exact-name archetype purity (29.2%); many off-archetype support cards (Verified)
Critical choke points
- Single-engine dependency on Ice Barrier tuners to reach Lancea and Trishula Zero
- Forbidden-card removal needed before the list can be played at all
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent, Bahamut Shark, Trishula Dragon of the Ice Barrier | Legal Ice Barrier or Synchro replacements (for example a second Ekhajar or Ice Barrier tuner) | Restores legality; without this the deck cannot be played in OCG. |
| 2 | None | A 10-15 card Side Deck with extra hand traps or Ice Barrier counters | A Side Deck is empty; a post-side plan is needed to score D12 above neutral. |
Evidence & confidence
- Verified: Deck is Illegal: three OCG Forbidden cards at 1 copy each; Main Deck size 57 within 40-60; Extra Deck 15 within 0-15; Archetype is Ice Barrier with exact-name purity 29.2%
- Inferred: Archetype-core presence about 92% in opening hands (hypergeometric); 12 hand traps and 14 negation-text cards provide interaction density; Midrange primary strategy with Stun secondary, from composition and interaction
- Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit is provisional: no tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck: post-side plan cannot be scored
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