Vaalmonica Deck #752676 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Selettrice Vaalmonica x3, Angello Vaalmonica x3, Dimonno Vaalmonica x3. Created Sep 20, 2026 by YGO Mod.

Deck Vaalmonica OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Pendulum-enabled Link Summons of Vaalmonica Link Monsters (Varar, Zebufera, Duralume) that threaten 2500-3000 ATK boards, supported by Theorealize and Medius recursion.; Vidolium the Unstable Power Patron of Unity (5000 ATK) and Synchro boards from the Elfnote and Swordsoul lines, if the Forbidden Synchro/Xyz negations are removed.
  • Turn 1 (going first): Pendulum Scale setup with Angello and Dimonno plus a Vaalmonica searcher (Selettrice or Scelta) to reach a Link Monster, with Elfnote Regina or Power Patron as the T1 starter if the Pendulum zones are not live.
  • Turn 2 (going second): Vaalmonica Invitare or Versare as a hand-based starter, then Medius the Pure to recurse and rebuild a Link board; the three Forbidden negation/removal Extra Deck cards cannot be used in a legal list.
  • Recovery: Theorealize and Medius search and recursion (24 searcher-text cards) rebuild the Pendulum zones and Link Monsters from the GY and deck.
  • After siding: No Side Deck is present (0 cards), so there is no post-side plan; the deck cannot adjust after a game.

Why it scores here

This list is Illegal: three Forbidden Extra Deck cards (Crystal Wing Synchro Dragon, D/D/D Wave High King Caesar, Baronne de Fleur) are run at one copy each against a legal limit of zero, so the score is structural and theoretical only and is capped. The Vaalmonica core is consistent on paper: the 18 archetype-core copies give about 0.96 probability of at least one in a 5-card opening hand, and 24 searcher-text cards give about 0.99 access to a searcher, which earns the engine-accessibility score. Recorded boards are absent, so combo ceiling and median output rest on card text alone and are held at moderate values. The deck has no hand traps, no floodgates, no side deck and no tournament or meta data, so going-second resilience, post-side adaptability and matchup fit are scored low or left provisional. Popularity and archetype usage stats confirm the list is real, but they did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core 18 copies gives P(>=1 in 5-card hand) ~0.96; searcher-text group 24 copies gives ~0.99 (Inferred from hypergeometric).
D2 Opening-Hand Quality & Brick Management 55 Three-copy Vaalmonica starters are reliable, but 34 off-archetype copies across Elfnote, Power Patron, Fiendsmith and Medius create conflicting hands (Inferred).
D3 Combo Conversion & Ceiling 45 No parseable boards; best line inferred from text as a Link-Summon chain with Pendulum enablers (Inferred, text-only).
D4 Combo Floor & Median Output 40 No combo corpus, so the median is unmeasured; held at a moderate value from starter diversity (Inferred).
D5 Interruption Resilience & Route Redundancy 40 Searchers and Medius recursion give some rebuild, but there are no hand traps and only two tech cards, so one interruption can stop the Pendulum-to-Link line (Inferred).
D6 Resource Economy, Recovery & Grind 50 Theorealize and Medius recursion from the GY and banish zones give partial resource regeneration (Inferred from card text).
D7 End-Board & Interaction Quality 45 Three negation-text Extra Deck cards are Forbidden and cannot be run; remaining interaction is Vaalmonica Ereditare, Followed Rhythm and Terraforming-level tech (Verified card text, Inferred quality).
D8 Going-Second & Board-Breaking Power 35 No hand traps or floodgates; going-second answers depend on the illegal Synchro and Xyz negations (Inferred).
D9 Offensive Pressure & Closing Power 60 Vidolium (5000 ATK) and 2500 to 3000 ATK Links give high closing power, though the deck has no reliable way to protect them (Verified stats, Inferred).
D10 Main Deck Efficiency & Flexibility 45 41 main cards with 19 singletons, but only 39.3 percent exact-name archetype purity and two tech slots (Verified composition).
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots are full, but the three Forbidden cards occupy three of them, leaving a legal build needing replacements (Verified legality, Inferred efficiency).
D12 Side Deck Adaptability 10 Zero side deck cards, so there is no post-side adaptability (Verified composition).
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype usage is only context (Provisional).
D14 Pilotability & Error Tolerance 35 Pendulum scale setup, Link Summon sequencing and three sub-archetypes make the list difficult to pilot without error (Inferred from example card text).

How the score was computed

Strategy profile: Balanced. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame, so Meta is provisional. Uncapped: 0.80*46 + 0.20*40 - 12 (banlist modifier) = 33. Illegal cap applied: final set to 25 (theoretical/structural only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is consistent (18 copies, about 0.96 to open at least one)
  • Dense searcher text (24 cards) gives good access to the engine
  • High closing power from Vidolium and 2500-3000 ATK Link Monsters

Weaknesses

  • Illegal: three Forbidden Extra Deck cards at one copy each
  • No hand traps or floodgates; weak going-second resilience
  • Zero side deck cards; no post-side adaptability
  • Low archetype purity (39.3%) across Elfnote, Power Patron, Fiendsmith, Medius and Synchron lines

Critical choke points

  • Pendulum scale setup is required for the Vaalmonica Link line
  • Extra Deck slots spent on Forbidden cards cannot be used in a legal build
Priority Remove Add Reason
1 Crystal Wing Synchro Dragon, D/D/D Wave High King Caesar, Baronne de Fleur Legal Vaalmonica or Elfnote Link/Synchro Extra Deck cards (for example Duralume or Zebufera, already in the list's archetype pool) Restores legality; the deck cannot receive a normal score while these three cards are in the Extra Deck.
2 One Off-archetype staple A side deck of 8-15 cards Zero side deck cards gives no post-side plan (D12 = 10).

Evidence & confidence

  • Verified: Legality: three Forbidden cards over copy limit; main 41, extra 15, side 0; Archetype core 18 copies; exact-name purity 39.3 percent; Card text for 24 searcher-text cards and 3 negation cards
  • Inferred: Engine access ~0.96 from hypergeometric estimate; Combo ceiling and median from card text only (no boards); Going-second resilience from absence of hand traps; Pilotability from Pendulum and Link sequencing
  • Provisional: Meta Power and matchup fit (no dated meta sample; no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for this deck Meta Power is provisional without a dated metagame sample Side deck is empty, so post-side performance cannot be evaluated

More OCG Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
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