Ghoti Deck #752536 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Abyss Shark x3, First Penguin x3, Lifeless Leaffish x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (52)
- Abyss Shark x3
- Aspischool x1
- Droll & Lock Bird x1
- First Penguin x3
- Keaf, Murk of the Ghoti x1
- Lifeless Leaffish x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Psiics, Moonlight of the Ghoti x1
- Silent Angler x1
- Snopios, Shade of the Ghoti x1
- Superancient Deepsea King Coelacanth x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Paces, Light of the Ghoti x1
- Shif, Fairy of the Ghoti x1
- Zep, Ruby of the Ghoti x1
- Crossout Designator x1
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Royal Penguins Garden x3
- Super Polymerization x2
- Dominus Impulse x2
- Evenly Matched x3
- Gozen Match x1
- Infinite Impermanence x3
- Solemn Judgment x1
- White Howling x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Abyss Keeper x1
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Adamancipator Risen - Dragite x1
- Arionpos, Serpent of the Ghoti x1
- Askaan, the Bicorned Ghoti x1
- Baronne de Fleur x1
- Ghoti of the Deep Beyond x1
- Icejade Gymir Aegirine x1
- White Aura Porpoise x1
- White Aura Whale x1
- Number 4: Stealth Kragen x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 56 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Water Synchro/Link boards (Superancient Deepsea King Coelacanth, Askaan, Ghoti Synchros, Mediclius) built from Fish recursion (Inferred from card text; no recorded boards); Piercing and multi-attack Synchro beats (White Aura Whale, White Aura Porpoise) once a board is established (Inferred)
- Turn 1 (going first): Open on First Penguin / Lifeless Leaffish / Abyss Shark to make a WATER board, then use Fish Tuner and Level-2 recursion (Shif, Paces, Zep, Keaf) to reach a Synchro (Inferred)
- Turn 2 (going second): Use the six-card hand to deploy hand traps (Infinite Impermanence, Evenly Matched, Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Ogre) against the opponent's first board, then rebuild Fish monsters from the GY (Inferred)
- Recovery: Banish Fish monsters from the GY through Lifeless Leaffish, Paces, Zep and Shif to resummon or Synchro again after a clean interruption (Inferred)
- After siding: None: the Side Deck is empty (0 cards), so there is no post-side plan to evaluate (verified from legality counts)
Why it scores here
The deck is scored as a connected Fish/WATER system, not as an average of its card scores. Its strongest structure is interaction: 13 hand traps plus Solemn Judgment, Crossout Designator and Ash Blossom give high interaction density, and the going-second hand-trap odds are high (P(at least one in a 6-card hand) ≈ 0.84, Inferred). Fish recursion (Lifeless Leaffish, Abyss Shark, Paces, Zep, Shif) keeps some engine alive after disruption, which supports the resilience and resource scores. The deck does not earn points for its archetype label: exact-name purity is only 13.4% and 58 copies are off-archetype across 15 related and unrelated names, so the 'Ghoti' tag reflects a loose toolbox rather than a coherent engine. There are no recorded boards, so the combo floor and ceiling are text-only inferences and kept low-confidence. The list is Illegal because Baronne de Fleur is Forbidden, so the final score is capped low and treated as theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype-core group P(≥1 in 5-card opener) ≈ 0.89 but only 8 of 17 standard core cards present; 3-copy starters P ≈ 0.27 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 19 tech and 13 hand-trap slots with 58 off-archetype copies raises dead-card risk; 16 singleton cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from card text: Synchro/Link chains to Coelacanth, Askaan and Mediclius (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output cannot be measured and is kept below ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Four or more negate and hand-trap routes plus GY recursion give multiple continuation paths after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from GY/banish via Lifeless Leaffish, Paces, Zep and Shif; 11 searcher-text cards (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: 3 Infinite Impermanence, 3 Evenly Matched, 2 Ash Blossom, 2 Dominus Impulse, Solemn Judgment, Crossout Designator and Gozen Match (Verified card text; Inferred strength) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap odds P(≥1 in 6) ≈ 0.84 and multiple negates for the opponent's first board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | End-board Synchro/Link ATK of 2000–3000 plus Coelacanth 2800 and Mediclius 3000; no measured closing rate (Verified stats; Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 52 main cards across 29 distinct names with 13.4% exact-name purity; compactness is moderate and coherence is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards (4 Link, 8 Synchro, 2 Fusion, 1 Xyz) but one is Forbidden and the Extra Deck is 100% full (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards); no post-side adaptability exists for best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share; archetype fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many branching Synchro/banish decisions and a split engine across 15 archetypes add decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); illegal_cap (-7). Final formula: No reliable metagame: pre-cap 0.80*Structural(54.3) + 0.20*TournamentReliability(45) + modifiers(-10) = 42.2; Illegal cap applied, final 35 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negate suite (13 hand traps, 13 negation-text cards) gives strong going-second interaction
- Fish recursion across GY and banish zones supports resilience after a single disruption
- Synchro/Link end boards with 2000–3000 ATK and piercing or multi-attack options
Weaknesses
- Illegal: Baronne de Fleur is Forbidden and must be removed before any normal score applies
- Weak archetype coherence: 13.4% exact-name purity across roughly 15 names
- No Side Deck, so no best-of-3 adaptability
- No recorded combos or boards, so the ceiling and floor are unmeasured
Critical choke points
- Single-card removal of Baronne de Fleur is required before the list is playable in OCG
- Relies on Fish-type density (21 Fish monsters) for both recursion and Synchro material
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Baronne de Fleur | a legal Level 8–10 WATER Synchro or Link monster that fits the Fish/WATER plan | The only violation is a Forbidden card; removing it makes the Extra Deck 14 cards and the list Legal |
| 2 | off-archetype tech copies with no Fish or WATER synergy | Side Deck cards (up to 15) covering the likely opponent boards | A 0-card Side Deck gives no best-of-3 plan; a side plan lifts D12 more than any other single change |
| 3 | singleton tech slots that duplicate hand-trap roles | a second copy of a core Fish recursion card (for example Lifeless Leaffish) | Raises the archetype-core share and improves 3-copy starter odds; the change is Inferred from the probability tables |
Evidence & confidence
- Verified: Legality: 52 main, 15 extra, 0 side; Baronne de Fleur is Forbidden (0 legal copies); Card text for all 36 distinct cards as listed in the evidence pack; Limited and Semi-Limited copy counts are within their legal limits
- Observed: First Penguin is in 88.9% of archetype decks; 8 of 17 core cards are present (usage statistics)
- Inferred: Hypergeometric opener odds (0.27 for 3-copy starters, 0.89 for the archetype-core group, 0.84 for hand traps going second); Hand-trap interaction strength and Fish recursion resilience from card text; Going-first and going-second plans from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied
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