Exodia Deck #752382 — Yu-Gi-Oh! OCG

54 Main, 14 Extra, incl. Heart of the Blue-Eyes x3, Millennium Ankh x3, Exxod Fires of Rage x3. Created Sep 20, 2026 by YGO Mod.

Deck Exodia OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
20± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Assemble the five Exodia pieces (Exodia the Forbidden One plus the four Forbidden One limbs, all single copies) in hand to win on the spot, with Millennium-engine searches to dig for them.; Millennium / Exodd board-control and Obliterate!!! removal lines, plus Extra Deck beaters (Unstoppable Exodia Incarnate, Black Luster Soldier, Secreterion Dragon).
  • Turn 1 (going first): Search the Forbidden One pieces or Exodia with Millennium Ankh, Heart of the Blue-Eyes, and the Millennium Continuous-Spell searchers, while holding Solemn and Ash Blossom for interaction.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Sister, Nibiru, Droll & Lock Bird, Witch's Strike) to disrupt the opponent's first board, then rebuild the Millennium engine.
  • Recovery: Mulcharmy draw effects and Wedju Temple / Obliterate!!! recursion to refill hand; the single-copy Exodia pieces are the main recovery gap.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games.

Why it scores here

This deck is illegal as submitted: it runs two copies of Droll & Lock Bird (limit 1) and two copies of Red-Eyes Dark Dragoon (Forbidden), so the structural score is reported for reference only and the final score is capped at 20. Structurally, the Exodia kill needs five single-copy pieces, so its reliable opening is a Millennium-engine search chain rather than a direct hand win; the archetype core is present in about 91% of opening hands but the full five-piece hand is very unlikely. Interaction is dense (Ash Blossom, Ghost Sister, Solemn Strike, Solemn Judgment, Magic Cylinder, Infinite Impermanence, Witch's Strike), which earns credit for going-second resilience, but there are no recorded boards to measure median or ceiling output. Archetype popularity and usage statistics confirm the list is real but earned no points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a single-copy Exodia piece in 5-card opener) = 0.093; archetype-core group P(>=1) = 0.912; searcher-text group P(>=1) = 0.792 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Five-piece kill hands are rare; hand functionality depends on searchers and hand traps, with 10 hand-trap copies and little brick insurance (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is a direct five-piece Exodia win or Obliterate!!! lines, but no combos were supplied so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence is empty (no parseable boards); median output cannot be measured and is held near a neutral floor (Provisional)
D5 Interruption Resilience & Route Redundancy 35 Lines depend on Millennium Continuous Spells and single-copy pieces; the 10 hand traps and Mulcharmy draws give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draws, Wedju Temple and Obliterate!!! recursion help refill, but Exodia pieces are one-shot resources (Inferred)
D7 End-Board & Interaction Quality 50 Interaction density is high: 10 hand-trap copies plus Solemn, Magic Cylinder, Infinite Impermanence and Witch's Strike (Verified tags, Inferred strength)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage: P(>=1 hand trap in 6-card opener) = 0.727; no going-second combo split available (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on Exodia piece assembly or Unstoppable Exodia Incarnate (ATK -1 base) and Black Luster Soldier; no end-board ATK data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 54 main-deck cards in range 40-60, but 58 of 54 copies are off-archetype by exact name (14.7% purity) and five Normal Monsters dilute the engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 40 14 Extra Deck cards (8 Fusion, 6 Link) with mixed access; several Extra cards are Limited or Forbidden and reduce reliability (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype-level fit cannot be scored beyond provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Millennium chains and Exodia piece sequencing require many decision points and precise timing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); single-copy choke point (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*43.2 + 0.20*35 - 10 = 31.6; capped at 20 because the deck is Illegal (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (10 hand traps, Solemn Strike, Solemn Judgment, Magic Cylinder)
  • Multiple Millennium searchers (Millennium Ankh, Heart of the Blue-Eyes, Sengenjin, Golem) for engine access
  • Extra Deck carries high-impact threats (Unstoppable Exodia Incarnate, Black Luster Soldier, Secreterion Dragon)

Weaknesses

  • Illegal list: two copy-limit violations must be fixed before it can be played
  • Five single-copy Exodia pieces make the win condition fragile
  • No Side Deck, so no post-side adaptation
  • Low exact-name archetype purity (14.7%) suggests a loose toolbox rather than a coherent engine

Critical choke points

  • All five single-copy Exodia pieces must be drawn or searched for the instant win
  • Millennium Continuous Spell placement depends on specific monsters being in hand or deck
Priority Remove Add Reason
1 One copy each of Droll & Lock Bird and Red-Eyes Dark Dragoon, plus one Red-Eyes Dark Dragoon (both copies if the Forbidden status is enforced) Legal in-archetype or Millennium support (for example a single-copy Unlimited Millennium monster or a second Ash Blossom if the slot is available) Restores legality; the deck cannot receive a normal score while illegal
2 Least-used off-archetype tech cards (Raigeki, Harpie's Feather Duster, Dimensional Fissure) Second copies of core Millennium searchers or a Side Deck of 5 to 15 cards Raises searcher density and gives the deck a post-side plan

Evidence & confidence

  • Verified: Legality: Droll & Lock Bird 2 copies vs limit 1; Red-Eyes Dark Dragoon 2 copies vs Forbidden; Main 54 and Extra 14 are within OCG size rules; Side is 0; Usage stats show the Exodia core (Forbidden One pieces, Heart of the Blue-Eyes, Millennium Ankh) is present
  • Inferred: Opening-hand functionality from hypergeometric draw odds; Interaction strength from negation and removal text tags; Going-second hand-trap coverage (P>=1 hand trap in 6 cards = 0.727)
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link; Median combo output: no recorded boards
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN: going-first and going-second splits are Unknown no Side Deck: post-side adaptability cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top