Millennium Deck #752353 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Heart of the Blue-Eyes x3, Sengenjin Wakes from a Millennium x3. Created Sep 20, 2026 by YGO Mod.

Deck Millennium OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
20± 8/ 100
Power Score
Structural 50
Reliability 38
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Assemble the five Forbidden One pieces (Exodia plus four limbs) in hand for an instant win, with Millennium and Exodia-support cards searching and setting up the hand; Board pressure from Millennium-tagged monsters and Link/Fusion/Synchro extra-deck threats such as Sengenjin, Heart of the Blue-Eyes and The Unstoppable Exodia Incarnate
  • Turn 1 (going first): Search and set up Millennium Ankh, Shield of the Millennium Dynasty and Sengenjin as Continuous Spells to build toward Exodia pieces, holding Ash Blossom for the opponent's response
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Sister & Spooky Dogwood, Fantastical Dragon Phantazmay) to stop the opponent's first summon, then rebuild from the Deck
  • Recovery: Recover through searchers (Sengenjin, Shield, Golem that Guards the Millennium Treasures, Exxod Fires of Rage) and Wedju Temple's Continuous Spell placements
  • After siding: No Side Deck is run, so there is no post-side plan; the list is not legal to play as built

Why it scores here

The deck's engine is the core Millennium/Exodia package: 25 archetype-core copies give about a 96% chance of at least one in the opening five (Inferred, hypergeometric), and the searchers (18 cards by text) give about an 87% chance of one searcher in hand. Its ceiling is the Exodia five-piece hand win and its hand traps and negations give real interaction density. The score is held down by the bricks inherent in the five-piece Exodia plan, by a typical line that depends on several Limited and Semi-Limited copies, by an empty Side Deck, and by a legality failure. Popularity in the archetype (about 83% inclusion for the core) confirms the list is real but does not add power, and the score comes from the system's consistency, interaction and ceiling rather than from averaging card scores. Because the list is illegal (three copies each of two Semi-Limited cards), it is capped and scored as theoretical structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in 5-card opening hand) ≈ 0.96; searcher text group ≈ 0.87 in hand; Limited copy counts cap the Exodia pieces at one each (Inferred)
D2 Opening-Hand Quality & Brick Management 40 17 singleton slots and a 5-piece Exodia requirement make dead or conflicting hands common; no combo boards to measure against (Inferred)
D3 Combo Conversion & Ceiling 62 Five-piece Exodia hand win plus Millennium engine ceiling read from card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; reduced for brick risk on the typical hand (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Searchers and Continuous Spell placements give alternate routes after one disruption; hand-trap density is moderate (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Wedju Temple recover resources; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 Six hand traps plus 13 negation-text and 14 removal-text cards give layered interaction (Inferred, semantic read)
D8 Going-Second & Board-Breaking Power 50 Six hand traps support going-second interruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing relies on the Exodia hand win and Unstoppable Exodia Incarnate; no end-board ATK sample (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main-deck cards at the 40–60 legal range with 31 distinct cards, 18 technical slots and 26 generic cards dilute consistency (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 13 distinct cards and a mix of Fusion, Link and Synchro monsters; no Extra Deck access study available (Verified composition)
D12 Side Deck Adaptability 5 Side Deck count is 0, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Five-piece Exodia sequencing and a large number of Continuous Spell placements add decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*50 + 0.20*38 ≈ 47.6, then -8 banlist-exposure modifier ≈ 39.6. Illegal status caps the final score at 20 (theoretical, structural-only).


More OCG Info

Millennium

Millennium Breakdown

 
 

 

 

 

 

 

 
 

 

 
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