Millennium Deck #752353 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Heart of the Blue-Eyes x3, Sengenjin Wakes from a Millennium x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (55)
- Bystial Magnamhut x1
- Exodia the Forbidden One x1
- Fantastical Dragon Phantazmay x3
- Golem that Guards the Millennium Treasures x2
- Heart of Gaia x1
- Heart of the Blue-Eyes x3
- Lava Golem x2
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- The Legendary Exodia Incarnate x1
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x3
- Ghost Sister & Spooky Dogwood x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x3
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Rainbow Bridge Bifrost x1
- Secret Village of the Spellcasters x1
- Set Rotation x1
- Super Polymerization x3
- Terraforming x1
- Wedju Temple x2
- Angel Statue - Azurune x1
- Exxod Fires of Rage x2
- Obliterate!!! x1
- There Can Be Only One x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Snake-Eyes Doomed Dragon x1
- Starving Venom Fusion Dragon x1
- The Unstoppable Exodia Incarnate x3
- Link Spider x1
- Relinquished Anima x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Sorcerer of Sebek x1
- Juraishin, the Cursed Thunder God x1
- Psychic End Punisher x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Assemble the five Forbidden One pieces (Exodia plus four limbs) in hand for an instant win, with Millennium and Exodia-support cards searching and setting up the hand; Board pressure from Millennium-tagged monsters and Link/Fusion/Synchro extra-deck threats such as Sengenjin, Heart of the Blue-Eyes and The Unstoppable Exodia Incarnate
- Turn 1 (going first): Search and set up Millennium Ankh, Shield of the Millennium Dynasty and Sengenjin as Continuous Spells to build toward Exodia pieces, holding Ash Blossom for the opponent's response
- Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Sister & Spooky Dogwood, Fantastical Dragon Phantazmay) to stop the opponent's first summon, then rebuild from the Deck
- Recovery: Recover through searchers (Sengenjin, Shield, Golem that Guards the Millennium Treasures, Exxod Fires of Rage) and Wedju Temple's Continuous Spell placements
- After siding: No Side Deck is run, so there is no post-side plan; the list is not legal to play as built
Why it scores here
The deck's engine is the core Millennium/Exodia package: 25 archetype-core copies give about a 96% chance of at least one in the opening five (Inferred, hypergeometric), and the searchers (18 cards by text) give about an 87% chance of one searcher in hand. Its ceiling is the Exodia five-piece hand win and its hand traps and negations give real interaction density. The score is held down by the bricks inherent in the five-piece Exodia plan, by a typical line that depends on several Limited and Semi-Limited copies, by an empty Side Deck, and by a legality failure. Popularity in the archetype (about 83% inclusion for the core) confirms the list is real but does not add power, and the score comes from the system's consistency, interaction and ceiling rather than from averaging card scores. Because the list is illegal (three copies each of two Semi-Limited cards), it is capped and scored as theoretical structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in 5-card opening hand) ≈ 0.96; searcher text group ≈ 0.87 in hand; Limited copy counts cap the Exodia pieces at one each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 17 singleton slots and a 5-piece Exodia requirement make dead or conflicting hands common; no combo boards to measure against (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Five-piece Exodia hand win plus Millennium engine ceiling read from card text; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; reduced for brick risk on the typical hand (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Searchers and Continuous Spell placements give alternate routes after one disruption; hand-trap density is moderate (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and Wedju Temple recover resources; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Six hand traps plus 13 negation-text and 14 removal-text cards give layered interaction (Inferred, semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Six hand traps support going-second interruption; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing relies on the Exodia hand win and Unstoppable Exodia Incarnate; no end-board ATK sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 main-deck cards at the 40–60 legal range with 31 distinct cards, 18 technical slots and 26 generic cards dilute consistency (Verified composition, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots with 13 distinct cards and a mix of Fusion, Link and Synchro monsters; no Extra Deck access study available (Verified composition) |
| D12 | Side Deck Adaptability | 5 | Side Deck count is 0, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Five-piece Exodia sequencing and a large number of Continuous Spell placements add decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*50 + 0.20*38 ≈ 47.6, then -8 banlist-exposure modifier ≈ 39.6. Illegal status caps the final score at 20 (theoretical, structural-only).
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