Temple of the Kings Deck #752348 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Sep 20, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
33± 10/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Apophis and Temple of the Kings board pressure through Fusion and Xyz extra-deck summons; Negation-heavy grind through hand traps and Trap-based removal
  • Turn 1 (going first): Set Apophis-family traps and Temple of the Kings, then search and summon Apophis monsters toward Divine Serpent Apophis; relies on the Forbidden and Limited cards that the list cannot legally run
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Droll, Ghost Belle, Infinite Impermanence) to interrupt the opponent's engine, then convert through Apophis or Anubis
  • Recovery: Re-search via The Man with the Mark, Treasures of the Kings and Gallant Granite; limited by the 27 tech slots that do not recur
  • After siding: Not assessed: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck's engine is a Temple of the Kings and Apophis core (8 exact-name copies and roughly 83% chance of at least one archetype-core card in the opening five), which gives it an accessible T1 structure. Its interaction density is high (17 hand traps and 20 negation-text cards), so it can answer an opponent's combo in many lines. Scoring is held down by the list itself: five forbidden cards and three over-limit Limited or Semi-Limited cards make it illegal in OCG, so this is a structural read only. Only 11.4% of the main deck is exact-name Temple of the Kings, with 27 tech slots and no Side Deck, so the score reflects a diluted system rather than an averaged set of card scores. No combo boards, tournament data or win rates were supplied, so the ceiling and floor are inferred from text, not observed. Popularity did not earn points, and the Meta Power is left provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in 5-card hand) ≈ 0.83 across 16 core copies; 8 exact-name Temple/Apophis cards give partial starter density (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 hand traps and 27 tech cards dilute the opener; only 11.4% exact-name purity leaves many non-functional hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling inferred from Apophis and Fusion/Xyz text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; only text-level inference is available (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Apophis Traps and Temple of the Kings give several restart lines, but no independent second line was observed (Inferred)
D6 Resource Economy, Recovery & Grind 45 Draw and search text (12 searcher cards) supports recovery, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 17 hand traps and 20 negation-text cards provide broad, layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is high (P ≈ 0.90 of at least one hand trap in 6 cards), but board-breaking depends on forbidden cards that are not legal here (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing relies on Fusion and Xyz end-boards such as Divine Serpent Apophis and Varudras, and Varudras is Forbidden; no ATK or damage data was supplied (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main deck 55 cards with 27 tech and 32 generic cards; exact-name purity 11.4% (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across Fusion, Xyz, Link and Synchro, with some forbidden or over-limit entries; no extra-summon access data (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards); no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame or tournament link; archetype meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion, Xyz and Apophis steps with many interaction decisions; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12) ≈ 33; illegal list capped as theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Accessible archetype core: about 83% chance of at least one core card in the opening five
  • Broad interaction: 17 hand traps and 20 negation-text cards
  • Extra Deck covers Fusion, Xyz, Link and Synchro summons

Weaknesses

  • Illegal in OCG: five Forbidden cards and three over-limit Limited/Semi-Limited copies
  • Low archetype purity (11.4% exact name) with 27 tech slots
  • No Side Deck, so no post-side adaptability
  • No combo boards, so floor and ceiling are unmeasured

Critical choke points

  • The Forbidden cards (Albion, Azamina, Varudras, Called by the Grave, Triple Tactics Talent) are illegal to run, so any line built on them fails the format
  • Apophis and Temple of the Kings starters, with only 8 exact-name copies to draw
Priority Remove Add Reason
1 Albion the Branded Dragon, Azamina Ilia Silvia, Varudras, Called by the Grave, Triple Tactics Talent Legal OCG Apophis or Temple of the Kings support cards Restores legality; these cards are Forbidden in the format
2 Ash Blossom & Joyous Spring (1 copy), Droll & Lock Bird (1 copy) Legal in-archetype or tech replacements Brings copy counts within the Semi-Limited and Limited caps
3 Off-archetype tech cards Additional Temple of the Kings and Apophis cards Raises exact-name purity above 11.4% and improves starter density
4 None A Side Deck of 0 to 15 cards Gives post-side options; the Side Deck is currently empty

Evidence & confidence

  • Verified: Legality: Illegal; 55 Main, 15 Extra, 0 Side; Forbidden cards in the list: Albion, Azamina, Called by the Grave, Triple Tactics Talent, Varudras; Over-limit: Ash Blossom 3 vs 2; Droll & Lock Bird 2 vs 1; The Fallen & The Virtuous within limit; Exact-name Temple of the Kings purity 11.4%
  • Inferred: Starter access about 0.83 for at least one archetype-core card in the opener; Hand-trap density yields high going-second interaction (~0.90 at hand 6); Structural score 46 from the Combo weight profile
  • Provisional: Meta Power (null) and D13 matchup/format fit, without a dated metagame sample
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Side Deck is empty: post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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