Mermail Deck #752165 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Gameciel, the Sea Turtle Kaiju x3. Created Sep 20, 2026 by YGO Mod.

Deck Mermail TCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Poseidra Abyss, Mermail Abyssgaios, Swordsoul Supreme Sovereign - Chengying) built from the Atlantean/Mermail/Abyss-/Mulcharmy engine; Direct attacks from Atlantean Dragoons and Sea Serpent Level 3 or lower monsters, plus Mermail King - Neptabyss and Marincess Coral Anemone link pressure
  • Turn 1 (going first): Open a WATER starter (Neptabyss, Abyssrhine, Mermail Abyssteus, Mermail Shadow Squad) that searches a second Atlantean/Mermail piece, then Xyz or Synchro into a boss while holding Ash Blossom and Dominus Impulse for protection
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Dominus Impulse) to break the opponent's first summon, then rebuild the WATER engine through the GY
  • Recovery: Recycle WATER monsters from the GY through Mermail Abysspike, Atlantean Heavy Infantry, Deep Sea Minstrel and Mulcharmy draw effects
  • After siding: Not evaluable: the deck runs no Side Deck cards, so there is no post-side plan

Why it scores here

The deck is capped because it runs three copies each of Ash Blossom & Joyous Spring and Dominus Impulse when the TCG limit is two, so it is scored as a theoretical structural read only. Its main strengths are a WATER engine with 94% archetype-core presence in opening five and a searcher-text group that is live in 83% of openings, which lifts engine access (D1) to about 62 (Inferred). Interaction is dense (Ash, Droll & Lock Bird, Dominus Impulse, Anti-Magic Arrows, Gameciel, Called by the Grave), which earns the endboard score (D7 about 65). Combo conversion (D3) and median output (D4) are only text-inferred because no recorded boards exist, so they stay near the middle. Popularity and the Mermail/Atlantean usage data confirm the list is real but were not credited as power, and the deck was not scored as an average of card scores. The Side Deck is empty, so the going-second and post-side plan carry no credit beyond the main-deck hand traps.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in hand of 5) = 0.94; searcher-text group live in 0.83 of hands (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram 13x1 / 3x2 / 12x3 and 12 three-copy engine cards keep hands functional; some dead-card risk from off-archetype tech (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; conversion ceiling is text-only from Boss, Xyz and Link text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps, Mermail Abysspike and Deep Sea Minstrel recursion, and several independent starters give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recovery depends on GY WATER recycle and draw effects (Mulcharmy, Anti-Magic Arrows absent); no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 65 Five hand traps plus Gameciel, Called by the Grave and Anti-Magic Arrows give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Gameciel and Droll-style negates contest a going-second board; Superancient Coelacanth adds negation text (Inferred)
D9 Offensive Pressure & Closing Power 60 Poseidra Abyss (3000 ATK) and Swordsoul Supreme Sovereign - Chengying (3000 ATK) supply closing bosses; direct-attack text on Dragoons (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 55 55 Main Deck cards with 28 distinct names; exact-name archetype purity only 10%, so the spread is high and consistency is diluted (Verified counts, Inferred effect)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck is full at 15 with 4 Xyz, 7 Synchro and 4 Link; several bosses share the Abyss-/Mermail engine (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability to score; a low placeholder value is used (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step WATER chains with several once-per-turn effects and the Extra Deck choice; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile used; Toolbox secondary disclosed only, not blended. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-23). Final formula: Illegal list: normal 0.80*Structural + 0.20*TournamentReliability (= 53) is not reported; capped to 30 as a theoretical/structural-only read because of copy-limit violations

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense WATER engine with high archetype-core access in opening five
  • Layered interaction: five hand traps plus removal and negation text
  • Two 3000-ATK closing bosses in the Extra Deck
  • Extra Deck fully used with 15 cards across Xyz, Synchro and Link

Weaknesses

  • Illegal as built: Ash Blossom and Dominus Impulse exceed the Semi-Limited limit
  • Exact-name archetype purity is only 10%, diluting consistency
  • Empty Side Deck gives no post-side plan
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Ash Blossom and Dominus Impulse are the main protection, and the over-limit copies make the list illegal until one copy of each is removed
  • WATER monster recycle through the GY is the sole recovery route
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required for legality (or a legal 1-copy tech if a slot is needed) Brings the list to the Semi-Limited limit of 2 and removes the Illegal status
2 1 copy of Dominus Impulse None required for legality Brings the list to the Semi-Limited limit of 2 and removes the Illegal status
3 None A Side Deck of 15 cards (for example extra hand traps or a second Anti-Magic Arrows) A post-side plan is currently missing entirely

Evidence & confidence

  • Verified: Main Deck 55 cards, Extra 15, Side 0; legal size range met; Ash Blossom & Joyous Spring 3 copies vs legal 2 (over limit); Dominus Impulse 3 copies vs legal 2 (over limit); Archetype-core probability 0.9421 and searcher-group 0.8345 from the hypergeometric estimate
  • Observed: Archetype-core usage stats: 11 of 25 core cards present (44%)
  • Inferred: Engine consistency and brick rate from hypergeometric estimates and card text; Interaction quality from card text and role tags; Going-second hand trap value from hand6 probability 0.4518
  • Provisional: Meta Power (null) and matchup fit (D13) without a dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More TCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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