Sky Striker Deck #752128 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Sky Striker Ace - Raye x3. Created Sep 20, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
35± 12/ 100
Power Score
Structural 64
Reliability 50
Going First 60
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 64
Going First 60
Going Second 70
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Link-chain into Sky Striker Ace link monsters and Super Starslayer TY-PHON - Sky Crisis for board pressure and direct attacks (Inferred from card text; no recorded boards); Ecclesia and the Dark Dragon and Sky Striker Ace - Zeke board-breaking follow-ups (Inferred)
  • Turn 1 (going first): Sky Striker Mobilize - Linkage! or Engage! to search or recycle a Sky Striker Ace monster, then link into a Sky Striker Ace link monster for extension and a hand-trap-protected board (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Ghost Ogre as hand traps against the opponent's first engine, then continue with Sky Striker Ace - Raye or Roze through the Extra Monster Zone (Inferred)
  • Recovery: Pot of Desires or Pot of Sloth draws, Mulcharmy draw effects, and Sky Striker Mobilize - Engage! searches to rebuild the Sky Striker Ace line after a single interruption (Inferred)
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the deck runs 0 side cards (Verified)

Why it scores here

This deck is scored as a connected Sky Striker system, not as an average of its card scores. Its core engine is very reliable to find, with about 98% of hands containing at least one archetype core card, and it has several recovery routes through its searchers and draw effects. Its 12 hand traps and roughly 15 negation-text cards give it strong going-second interaction, and it has multiple independent Link Summon routes into the Sky Striker Ace monsters. Popularity was not used as evidence of power, and no recorded boards, win rates, or tournament results exist to lift the score. The deck is Illegal because it runs three Forbidden cards and several cards over their copy limits, so the structural score is capped at 35 and the evaluation is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 3 copies of a starter in 5-card hand) ≈ 0.25 per card, but the archetype core group has 98% open-hand presence and 7 searcher cards; consistency is high (Inferred)
D2 Opening-Hand Quality & Brick Management 62 56 main cards with 2 Pot-type draw spells and two Mulcharmy draw effects add some dead-hand risk, but most hands have a functional route (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards exist; the ceiling is read from card text, with Sky Striker Ace link extension and TY-PHON as possible closers (Inferred, text-only)
D4 Combo Floor & Median Output 55 No recorded boards, so the median output is unknown; the floor is set by starter reliability and the draw effects (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple negation and hand-trap cards plus Sky Striker Mobilize searches allow continuing after one disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 Draw and search effects from Pots, Mulcharmy, Radiant Typhoon Vision and Mobilize sustain card flow over several turns (Inferred from card text)
D7 End-Board & Interaction Quality 75 Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Evenly Matched and Solemn cards give layered interaction (Verified card text; Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Hand-trap coverage gives a 78% chance of at least one hand trap in a 6-card going-second hand (Inferred hypergeometric estimate)
D9 Offensive Pressure & Closing Power 68 Link-based attackers and TY-PHON - Sky Crisis at 2900 ATK provide pressure, but no recorded closing data exists (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with 25 distinct names and 16 Quick-Play Spells is bloated for a 40-card format, though the size is legal (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck slots are mostly Link monsters with one Fusion, one Synchro and one Xyz, giving flexible coverage (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability cannot be assessed (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link is supplied; archetype meta share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link chains and hand-trap timing create a moderately demanding pilot load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Structural 64 → 0.80*64 + 0.20*50 = 61 → -12 banlist exposure modifier → 49 → Illegal cap applied → 35 (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in opening hands (98%)
  • Layered hand-trap and negation coverage for going second (78% hand-trap presence)
  • Several link-based extension routes and recovery through searchers and draws
  • Flexible Extra Deck with one each of Fusion, Synchro and Xyz

Weaknesses

  • Illegal copy counts and three Forbidden cards must be removed before it can be played
  • Bloated 56-card main deck with many dead-in-hand risks
  • No side deck registered
  • No recorded boards or win data to confirm the combo ceiling

Critical choke points

  • Sky Striker Mobilize - Linkage! and Mobilize - Engage! are the main access points; overcounting them makes the list illegal
  • Reliance on Sky Striker Ace monsters in the Extra Deck for every Link line
Priority Remove Add Reason
1 Albion the Branded Dragon, Called by the Grave, Triple Tactics Talent Legal replacements within the Sky Striker and hand-trap package These cards are Forbidden in the TCG banlist, so the deck cannot be legally played as built
2 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Sky Striker Mobilize - Engage! Legal core or utility cards Each of these runs three copies against a Semi-Limited limit of two
3 One copy of Droll & Lock Bird and one Pot card A registered side deck of 10 to 15 cards Droll is limited to one copy, and a side deck is needed to evaluate post-side adaptability

Evidence & confidence

  • Verified: Main deck of 56 and Extra Deck of 15 are within TCG size rules; Three Forbidden cards are present in the deck; Seven copy-limit violations are present across Semi-Limited and Limited cards; No side deck is registered
  • Inferred: Starter and core access (98% core-group presence, hypergeometric); Hand-trap coverage (78% going-second presence); Interaction, recovery and closing quality read from card text
  • Provisional: Meta power and matchup fit, since no dated metagame sample is supplied
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta share and per-pilot record are absent no win-rate telemetry exists in YGOVN no side deck registered, so post-side plans cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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