Snake-Eye Deck #752060 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Snake-Eye Ash x3, Forbidden Droplet x3 - Skill: Eyes of Sovereign Defiance. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Eyes of Sovereign Defiance
Main Deck (30)
- Diabellstar the Black Witch x2
- Droll & Lock Bird x3
- Nibiru, the Primal Being x2
- Snake-Eye Ash x3
- Snake-Eye Birch x1
- Snake-Eye Oak x2
- Snake-Eyes Flamberge Dragon x2
- Snake-Eyes Poplar x2
- Divine Temple of the Snake-Eye x1
- Forbidden Droplet x3
- Hey, Trunade! x2
- Original Sinful Spoils - Snake-Eye x1
- Sinful Spoils of Subversion - Snake-Eye x1
- WANTED: Seeker of Sinful Spoils x2
- Sinful Spoils of Betrayal - Silvera x2
- Startling Stare of the Snake-Eyes x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Xyz boss monsters from the Extra Deck (Underworld Goddess, Super Starslayer TY-PHON, Promethean Princess) backed by Snake-Eyes Flamberge Dragon; Diabellstar the Black Witch and Snake-Eye recursion through the GY and banished zone
- Turn 1 (going first): Open a level-1 FIRE Snake-Eye starter (Ash, Oak, Poplar or Birch), use its Special Summon text to reach a second Snake-Eye, and convert into a Link or Xyz boss
- Turn 2 (going second): Use Droll & Lock Bird, Nibiru and the Spoils/Stare traps to disrupt the opponent's summons, then rebuild through Snake-Eye level-1 starters from the GY or banish zone
- Recovery: Re-summon level-1 FIRE starters from the GY or banish zone with Snake-Eye Oak and Snake-Eyes Poplar, and draw with WANTED: Seeker of Sinful Spoils
- After siding: Not applicable: Duel Links has no side deck in this export (side_count 0)
Why it scores here
The deck reliably opens a functional plan: eight level-1 FIRE Snake-Eye starters (Ash, Oak, Poplar, Birch) give roughly an 82% chance of at least one in a 5-card opening hand and about 87% in a 6-card hand, computed from the resolved list (Inferred). It converts into pressure through a 9-card Extra Deck of Link and Xyz bosses, and it survives disruption through five hand traps and several face-up negate and removal cards, which is what earns the interaction and going-second scores. Recursion from the GY and banish zone supports resilience and resource economy, while the score stays capped by the absence of combo boards, a missing side deck and a thin 13-of-30 exact-name archetype purity. Popularity and the guide's Tier 1 remark did not earn points on their own, and no card scores were averaged; the score reflects the deck as a system with provisional meta context.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least 1 level-1 FIRE starter in 5-card hand) ≈ 0.82 from eight starters in 30 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Five hand traps and tech cards plus Trunade and Spoils give some dead-draw risk; no brick estimate was computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling read from card text (Underworld Goddess negating all opposing monsters, TY-PHON Xyz route) with no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output not measurable: combos_evidence has zero boards, so the score rests on the starter count (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Snake-Eye recursion from GY and banish gives redundant lines, but the single Diabellstar and Extra-Deck route is a choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Recursion through Oak, Poplar and WANTED plus Snake-Eye float effects regenerates resources (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 78 | Droplet, Silvera, Startling Stare, Droll & Lock Bird and Underworld Goddess give layered negation and removal (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Droll, Nibiru and Spoils traps challenge a board when going second; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Link and Xyz bosses at 2500 to 3000 ATK plus direct text give a closing route (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 30 main cards with 16 distinct names, 13 of 30 copies exact Snake-Eye, so efficiency is moderate (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Nine Extra Deck slots are mostly distinct link and Xyz tools with only Promethean and Knightmare as Snake-Eye-adjacent (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 35 | Duel Links export has no side deck, so post-side adaptability is unmeasured and scored low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 62 | Archetype share and meta context are unavailable; the guide calls Snake-Eye Tier 1 as of 18/9/2026 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step engine with many summon and response decision points lowers pilotability (Inferred from card text) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (profile weights used as-is for Midrange). Modifiers: none.
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