Lunalight Deck #752001 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lunalight Black Sheep x3, Ash Blossom & Joyous Spring x3, Dominus Impulse x3. Created Sep 20, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
67± 6/ 100
Power Score
Structural 70
Reliability 68
Going First 75
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 75
Going Second 71
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Lunalight Fusion bosses from the Extra Deck (Lunalight Leo Dancer x3, Liger Dancer, Sabre Dancer, Panther Dancer) that can attack twice and are hard to target or destroy by card effects.; Xyz pressure from Tiger King, Broadbull and Eclipse Twins, which the Lunalight starters can fuel.
  • Turn 1 (going first): Open on a 1-card Lunalight starter (Black Sheep, Kaleido Chick, Silver Hound, Gold Leo or Emerald Bird) and search or recycle into a Polymerization or Lunalight Fusion line; hold Ash Blossom and Infinite Impermanence for the opponent's first activation.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Impermanence, Effect Veiler, Ghost Belle) to break the opponent's first board, then rebuild with Fusion or Xyz bosses through the Lunalight recursion pieces.
  • Recovery: Recycle Lunalight monsters from the GY and banishment with Perfume Dancer, Silver Hound, Emerald Bird and Yellow Marten, and re-Fusion from Lunalight Fusion or Luna Light Perfume.
  • After siding: Not applicable: Master Duel is single-game with a fixed 0-card side, so no in-match adaptation exists.

Why it scores here

The deck opens a live Lunalight engine reliably: its one-card starters (Black Sheep x3, Kaleido Chick x2, Silver Hound x2, Gold Leo, Emerald Bird, Yellow Marten, Tiger, Wolf) and the Lunalight archetype core give an inferred P(at least one Lunalight in a 5-card hand) of about 0.98, while any single named starter is only about 0.34 to 0.24 per copy. Its strongest parts are interaction density (19 negation-text cards, nine hand traps, Forbidden Droplet and Dominus Impulse) and an Extra Deck of 3500 to 3800 ATK fusion bosses that are hard to answer with card effects. The recorded-combo evidence is empty, so the combo ceiling and median are read from card text only and remain Inferred. The score comes from consistency, interaction and closing power measured on the whole system, not from Lunalight being a popular archetype and not from averaging card scores; the 16 off-archetype main-deck copies (Zoodiac, Dominus, Fire Formation, Tri-Brigade, Forbidden) cost efficiency and brick management rather than adding to the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 76 P(at least one Lunalight core card in 5) ~0.98 and P(at least one searcher in 5) ~0.82 from the hypergeometric proxy; individual 3-copy starter ~0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Twelve singletons and many off-archetype dead-ish draws (Dominus, Droplet, Zoodiac) keep a brick risk; no full-brick data, proxy ~0.02 (Inferred)
D3 Combo Conversion & Ceiling 72 No recorded boards; Fusion chains using Lunalight Fusion, Polymerization and Luna Light Perfume with 3500-3800 ATK bosses imply a high ceiling from card text (Inferred)
D4 Combo Floor & Median Output 60 Median output unknown; dense 1-card starters and hand-trap backup suggest a decent floor, but no power distribution exists (Inferred)
D5 Interruption Resilience & Route Redundancy 78 Nine hand traps plus recursion (Perfume Dancer, Silver Hound, Emerald Bird, Yellow Marten) give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recovery depends on Lunalight GY/banish recursion and Luna Light Perfume; Heavy Polymerization costs LP when banishing Extra monsters (Inferred from text)
D7 End-Board & Interaction Quality 82 Negation-text count 19, Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, Forbidden Droplet and Dominus Impulse provide layered interaction (Inferred semantic read of verified text)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap coverage is 0.81 at least one in 6 cards (Inferred); Droplet and Tiger King negation help break boards (Inferred)
D9 Offensive Pressure & Closing Power 84 Liger Dancer 3800 ATK with a second attack, Leo Dancer 3500 x3 and Sabre Dancer 3000 scaling by banished or GY Beast-Warriors give high closing power (verified stats, Inferred scaling)
D10 Main Deck Efficiency & Flexibility 60 Only 41.8 percent of main-deck copies are exact Lunalight names and 16 cards belong to off-archetype sub-engines, lowering coherence (verified composition)
D11 Extra Deck Efficiency & Coverage 74 Extra Deck fully used (8 Fusion, 2 Link, 5 Xyz) with the core Leo, Liger and Perfume Dancers present; Cross-Sheep and Drident are flex (verified composition)
D12 Side Deck Adaptability 50 Master Duel is single-game and the side count is 0, so this dimension is neutral by design (scored 50, not penalised)
D13 Matchup Coverage & Format Fit 55 No tournament link or dated meta sample; only archetype usage stats (core 100 percent inclusion) support fit (Provisional)
D14 Pilotability & Error Tolerance 62 Multi-step Fusion, Pendulum and Xyz sequencing with many hand-trap timing decisions raises the error burden (Inferred from step count in text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 70, Going First ≈ 75, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: banlist exposure (-1); off-archetype engine conflicts (-3); engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-3); Meta provisional (no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense 1-card Lunalight starters give high opening-hand access
  • Nine hand traps and layered negation for interaction
  • Extra Deck bosses at 3500-3800 ATK with second attacks

Weaknesses

  • Off-archetype Zoodiac, Dominus, Fire Formation and Tri-Brigade copies dilute coherence
  • No recorded boards, so the combo ceiling and median are unknown
  • Zero side deck means no in-match adaptation

Critical choke points

  • Single copies of Lunalight Fusion, Luna Light Perfume and Masquerade gate the fusion route
  • Limited-status Foolish Burial and Zoodiac Broadbull at the legal maximum
Priority Remove Add Reason
1 Zoodiac Ratpier x2 Mulcharmy Fuwalos (verified 96 percent inclusion in archetype usage stats; confirm legality before adding) Removes the off-archetype Zoodiac body and adds a usage-core card that fits the Level 4 and Lunalight plan
2 Dominus Impulse x1 Maxx C (verified 100 percent inclusion in archetype usage stats; legality not in evidence, verify first) Trims one dead-on-draw trap and adds a cantrip that finds a Lunalight starter

Evidence & confidence

  • Verified: Legal status with main 40, extra 15, side 0; Restricted copies within legal limits (Foolish Burial, Zoodiac Broadbull, Zoodiac Ratpier); Card text and stats of every listed card; Archetype usage inclusion percentages; Composition counts (8 Fusion, 2 Link, 5 Xyz; purity 41.8 percent)
  • Observed: Usage stats show core Lunalight cards present in nearly every archetype list
  • Inferred: P(at least one starter) ~0.98 and per-starter ~0.34 from hypergeometric proxy; Negation and interaction quality read from card text; Floor and ceiling estimates from text only; Going-first and going-second power blends
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (archetype share only; no tournament link)
  • Data gaps: No recorded combo boards: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Usage matching reports Extra Deck cards (Leo Dancer x3, Little Knight, Number 60, Liger Dancer, Cross-Sheep, Perfume Dancer) as in_this_deck false and lists them as missing core even though the cards list shows them in the Extra Deck; the usage core count (14 of 25) therefore understates real core presence Meta Power provisional without a dated metagame sample Side deck is empty, so no post-side data exists

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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