Phantom Knights Deck #751920 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, The Phantom Knights of Ancient Cloak x3, The Phantom Knights of Silent Boots x3. Created Sep 15, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 31, 2026
54± 7/ 100
Power Score
Structural 59
Reliability 52
Going First 62
Going Second 49

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 49
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Xyz/Link, Graveyard-centric
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link boards (Orcustrion 3000 ATK, Arc Rebellion Xyz Dragon, Enlilgirsu control steal) reached through Phantom Knights graveyard-trigger chains; Break Sword and Dingirsu Xyz pressure, with Galatea-I and Longirsu supporting the Orcust Link route
  • Turn 1 (going first): Open a Phantom Knights starter (Torn Scales, Silent Boots, Ancient Cloak) or Girsu as the Orcust bridge, search or recurse through graveyard triggers, then Link or Xyz Summon into a boss
  • Turn 2 (going second): Negate with Fog Blade and Orcust Crescendo, use Fantastical Dragon Phantazmay against Link summons, then rebuild through graveyard triggers; the deck has no hand traps, so this is the weaker side
  • Recovery: Searchers (Silent Boots, Ancient Cloak, Cloven Helm, Galatea-I, Mist Claws) and graveyard recursion (Orcustrated Babel, Cymbal Skeleton, Harp Horror, Brass Bombard)
  • After siding: No side deck is run (0 cards), so there is no post-side plan

Why it scores here

The deck reliably opens a Phantom Knights or Orcust starter: the archetype core group has a 0.82 chance of at least one card in a 5-card opening hand, and 14 searcher-text cards give about a 0.90 chance of at least one searcher. It converts those starters through graveyard-trigger chains into Xyz and Link bosses, and its graveyard recursion (Orcustrated Babel, Cymbal Skeleton, Cloven Helm) keeps the chain going after one interruption. Interaction is layered mainly through three Fog Blades and several negate-text boss monsters, but there are no hand traps, so going second is the weak side. The score does not come from the popularity of the archetype, from the usage statistics, or from averaging individual card scores; the list also runs only about 42% exact-name Phantom Knights cards and 5 of 25 archetype-core staples as recorded in usage, so its consistency is built on a mixed Phantom Knights, Orcust and World Legacy system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in a 5-card hand) ≈ 0.82 for the archetype core group; 3-copy Phantom Knights starters each ≈ 0.34; 14 searcher-text cards ≈ 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 12 singles / 5 doubles / 6 triples; off-plan cards (Upstart Goblin, Foolish Burial, Reinforcement, Relinquished Anima) add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 64 No parseable boards; Orcustrion, Arc Rebellion and Break Sword Xyz/Link routes read as strong ceilings from card text alone (Inferred)
D4 Combo Floor & Median Output 50 No recorded combo median; floor and typical output are text-only inference with low certainty (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Multiple graveyard-recursion starters (Silent Boots, Ancient Cloak, Cloven Helm, Mist Claws) and 3 Fog Blades give independent follow-up routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 14 searcher-text cards plus recursion via Orcustrated Babel and Galatea-I support rebuild after the first board (Inferred)
D7 End-Board & Interaction Quality 66 7 negation-text cards and 29 removal-text hits, though removal text is over-counted by the regex scaffold; Orcustrion and Steelswarm Roach add boss-level interaction (Inferred/Verified flags)
D8 Going-Second & Board-Breaking Power 48 Zero hand traps, and going-second interaction rests on Fog Blade, Orcust Crescendo and one Fantastical Dragon Phantazmay (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board ATK of 2600-3000 on Orcustrion, Arc Rebellion, Enlilgirsu and Dingirsu; closing via control steal and boss effects (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main with 23 distinct cards; exact-name purity 41.8% (23 of 55 archetype-tagged copies) with 32 off-archetype copies, which dilutes the Phantom Knights engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 2 Break Sword, 13 other distinct Xyz/Link bosses; mostly flexible, though Relinquished Anima and Adreus are low-impact picks (Verified composition / Inferred)
D12 Side Deck Adaptability 18 No side deck (0 cards), so there is no post-side adaptability to score (Verified; no post-side data, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; the neutral value is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-zone graveyard-trigger chains and Xyz/Link sequencing demand real decision-making; step count is high from card text (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 49, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Off-archetype dilution and engine conflict (-2); No side deck (-1); No hand traps (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large searcher count (14) and archetype core access (0.82) support a consistent opening
  • Graveyard-recursion starters give multiple routes after disruption
  • Xyz and Link bosses with 2600-3000 ATK and negate or control-steal text provide a strong closing and interaction package

Weaknesses

  • No hand traps, so going second is weak
  • No side deck, so no best-of-3 adaptation
  • Heavy off-archetype spread (exact-name purity 41.8%) dilutes the Phantom Knights engine
  • Usage data shows 5 of 25 archetype-core staples present, with Ash Blossom, Maxx C and Rank-Up-Magic Requiem absent

Critical choke points

  • Graveyard-trigger starters (Silent Boots, Ancient Cloak, Torn Scales) must be live early; a stripped or removed graveyard stalls the chain
  • Orcust Link bridge (Girsu and Galatea-I) for the Orcustrion route
Priority Remove Add Reason
1 Relinquished Anima Ash Blossom & Joyous Spring (usage inclusion 84%, typical 3 copies) Adds a hand trap for going-second interaction, which the list currently lacks; Relinquished Anima is an off-archetype Extra Deck card with little impact (Verified usage stat)
2 Upstart Goblin The Phantom Knights' Rank-Up-Magic Requiem (usage inclusion 92%, typical 1 copy) Upstart Goblin gives the opponent 1000 LP and does not continue the Phantom Knights line; Requiem is the archetype-standard Rank-Up spell (Verified usage stat / Inferred)
3 Foolish Burial The Phantom Knights of Ragged Gloves (usage inclusion 80%, typical 1 copy) Consider a Phantom Knights staple over the generic tech to raise exact-name purity; only if the list accepts a lower generic tech count (Inferred)

Evidence & confidence

  • Verified: Legal main 40 / extra 15 / side 0 within Master Duel size rules; Both restricted cards (Foolish Burial, Reinforcement of the Army) run at 1 copy, equal to their Limited cap; Exact-name purity 41.8% and archetype spread from composition; Usage: 5 of 25 core staples reported present, core inclusion percentages
  • Observed: No recorded boards or combo samples exist, so no observed combo frequencies
  • Inferred: Starter access 0.82 and searcher access 0.90 from the hypergeometric estimate; Ceiling read of Orcustrion, Arc Rebellion, Break Sword and Dingirsu from card text; Interaction density from negation and removal text (regex-based, over-counted); Going-second weakness from zero hand traps; Structural and final scores from the rubric
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 placeholder); Side deck adaptability (no post-side data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck appears to exclude Extra Deck cards (Rusty Bardiche, Raider's Knight, Arc Rebellion, Dark Rebellion present in the extra list but marked false), which may understate core presence deck title is null, so the archetype label is the only name

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top