Labrynth Deck #751708 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Arianna the Labrynth Servant x3, Big Welcome Labrynth x3, Absolute King Back Jack x2 - Skill: Precious Cards of the Dark. Created Sep 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/15/2026
Precious Cards of the Dark
Main Deck (30)
- Absolute King Back Jack x2
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x2
- Bystial Druiswurm x2
- Labrynth Chandraglier x1
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x2
- Lady Labrynth of the Silver Castle x1
- Lovely Labrynth of the Silver Castle x1
- Radian, the Multidimensional Kaiju x2
- Ghost Belle & Haunted Mansion x1
- Labrynth Labyrinth x1
- Big Welcome Labrynth x3
- Dogmatika Punishment x1
- Ice Dragon's Prison x2
- Infinite Impermanence x2
- Terrors of the Overroot x1
- Welcome Labrynth x2
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Control
- Secondary strategies: Midrange, Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Normal Trap chains remove or negate opposing monsters while Labrynth monsters and Lady/Lovely Labrynth (3000/2900 ATK) convert the board into attack pressure.; Extra Deck Synchro and Link threats (Chaos Angel x2, Underworld Goddess listed in the card list) as follow-up boards when Normal Trap resources are spent.
- Turn 1 (going first): Open with a Labrynth monster, Normal Summon or activate effects that Set a Normal Trap (Arias, Arianna, Stovie Torbie, Cooclock), then chain Welcome/Big Welcome Labrynth to clear the opposing monster and add or recycle Labrynth pieces.
- Turn 2 (going second): Use the hand traps (Infinite Impermanence x2, Ghost Belle & Haunted Mansion x1) and Ice Dragon's Prison to answer the first board, then rebuild with Labrynth monsters from Deck or GY.
- Recovery: Recycle Normal Traps and Labrynth monsters from the GY via Stovie Torbie, Chandraglier and Arias GY effects, re-Set Normal Traps, and rebuild the Labrynth engine.
- After siding: Not applicable: the deck has no Side Deck (Duel Links format, side cap 0-9 with 0 run). Post-game adaptation is not measured here.
Why it scores here
The deck reliably opens a functional Labrynth engine: 11 Labrynth monsters in 30 main-deck cards give roughly a 92% chance of at least one in the opening five (Inferred hypergeometric estimate, with a going-second estimate near 95%). Its Normal Trap package (11 Normal Traps including Welcome and Big Welcome Labrynth, Ice Dragon's Prison, Infinite Impermanence, Dogmatika Punishment, Terrors of the Overroot) plus recursion through Stovie Torbie, Chandraglier, Cooclock and Arias converts the early board into repeatable interaction and resource recovery, which earns the D6 and D7 scores. Floor and median output cannot be verified because no recorded boards exist, so those scores are text-based and low-confidence. Closing power depends on Lady and Lovely Labrynth reaching the board and on Chaos Angel, which needs Synchro materials; Super Starslayer TY-PHON's Level 12 material requirement is unlikely to be met by this list, so that Extra Deck slot is largely dead. Popularity and usage data (the core archetype cards appear in every sampled list) confirm the list is real but earn no power points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one Labrynth monster in 5) ≈ 0.92, 3-copy Arianna and 2-copy Arias/Stovie give multiple starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 11 Normal Traps and 1 field spell need a monster on board, so hands with no Labrynth monster are dead; estimated brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Normal Trap chain text (remove, negate, Special Summon, recycle) yields a plausible ceiling, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo boards available; median output cannot be measured and is set near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several GY recursion effects (Stovie Torbie, Chandraglier, Cooclock, Arias) let the engine restart after interruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 66 | Labrynth monsters and Normal Traps recycle from the GY, giving repeatable resource recovery (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 66 | Three hand traps plus Ghost Belle, Ice Dragon's Prison, Terrors and Dogmatika Punishment give layered interaction (Inferred from card text, verified flags) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap coverage is about 50% for the 3-copy hand-trap group in a six-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Lady (3000 ATK) and Lovely (2900 ATK) Labrynth are strong closers; Chaos Angel and Underworld Goddess are extra-deck threats (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 30/30 main cards at the Duel Links maximum, 43.6% exact-name Labrynth purity, 13 generic and 9 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Nine Extra Deck slots; Super Starslayer needs two Level 12 monsters and the list has none at that level, so it is a likely dead slot (Verified text, Inferred access) |
| D12 | Side Deck Adaptability | 35 | Duel Links has no Side Deck (side cap 0, none run), so post-side adaptability cannot be scored and is set low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; matchup fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Chained Normal Trap timing and multiple optional Quick Effects require precise sequencing and decision points (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Dead Extra Deck slot (-2); Normal Trap brick exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered Normal Trap engine with GY recursion
- Three hand traps plus Ice Dragon's Prison and Terrors of the Overroot for interaction
- High copy count of Labrynth monsters gives reliable opening starters
- Lady and Lovely Labrynth provide 3000/2900 ATK closers
Weaknesses
- Eleven Normal Traps and a field spell are dead without a monster on board
- Super Starslayer TY-PHON is effectively unusable without Level 12 materials
- Only 43.6% exact-name Labrynth purity; generic and off-archetype slots dilute the engine
- No recorded boards, so the conversion and median output are unverified
Critical choke points
- Labrynth monsters in the opening hand (the engine does not start without one)
- Chaining Normal Trap activations, which needs the Labrynth monster's Quick Effect to be available
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Starslayer TY-PHON - Sky Crisis | A Labrynth or Normal Trap-compatible monster that is playable with the current Extra Deck | The Level 12 material condition is not met by this list, so the slot does not contribute to D11. |
| 2 | One Dogmatika Punishment | A second Labrynth monster or Normal Trap | Dogmatika Punishment is off-archetype and needs an Extra Deck monster to be effective; a Labrynth card keeps the engine consistent. |
Evidence & confidence
- Verified: Legal in Duel Links: main 30 (cap 30), extra 9 (cap 9), side 0; no violations; Bystial Druiswurm is Semi-Limited at 2 copies, which is legal; Card text excerpts for Labrynth, Normal Trap and hand-trap cards; Labrynth exact-name purity 43.6%
- Inferred: Starter probabilities (≈0.92 going first, ≈0.95 going second); Brick and recursion assessments from card text; Going-second hand-trap coverage (≈0.50)
- Provisional: Meta Power (no dated metagame sample); Matchup fit and side-deck adaptability (no tournament or post-side data)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN; going-first/second and matchup signals are Inferred Meta Power is Provisional without a dated metagame sample usage_statistics in_this_deck flags conflict with the card list for Chaos Angel, Muckraker, Underworld Goddess, Elder Entity N'tss and Berfomet (the card list shows copies in the Extra Deck); the card list was used Super Starslayer TY-PHON is not in the usage core list, so its usage cannot be confirmed
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