Dark Magician Deck #751707 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. D.D. Crow x3, Timaeus the United Dragon x3, Illusion of Chaos x3 - Skill: The Eye of the United Dragon. Created Sep 15, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 09/15/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Sep 15, 2026
52± 6/ 100
Power Score
Structural 58
Reliability 56
Going First 60
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 60
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Control, Beatdown/OTK
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Red-Eyes Dark Dragoon / Master of Chaos beatdown supported by Dark Magical Circle and Eternal Soul; Chaos Angel / Dark Magician the Dragon Knight grind and trade
  • Turn 1 (going first): Land a Dark Magician body, set Dark Magical Circle and/or Eternal Soul, and ideally resolve Timaeus into Red-Eyes Dark Dragoon; hold D.D. Crow and Magicians' Combination for the opponent's turn
  • Turn 2 (going second): Break the board with Forbidden Droplet and D.D. Crow, clear backrow with Dark Magic Attack where possible, then fuse Timaeus into Dragoon or banish with Master of Chaos and swing for game
  • Recovery: Re-summon Dark Magician via Eternal Soul and Magician's Salvation, recycle engine pieces with Circle searches and Soul Servant draws, and use Magicians' Souls for card advantage
  • After siding: No Side Deck built, so there is no defined post-side adaptation in this list

Why it scores here

This Dark Magician list is evaluated as a connected system, not as an average of its card scores. It reliably opens some Dark Magician engine piece — Illusion of Chaos and Timaeus are 3-ofs — but many openers require a specific second card, so the engine only goes fully live roughly two-thirds of the time and 12 of 19 Main Deck cards are singles, which raises variance. Its realistic median turn is one Dark Magician body plus Dark Magical Circle or a lone Red-Eyes Dark Dragoon, while its ceiling (Dragoon + Master of Chaos banish-all + Eternal Soul protection) is high but rarely reached. Grind and layered interaction are the deck's real strengths, backed by D.D. Crow, Forbidden Droplet and the Dark Magician trap suite, but recovery routes are narrow two-card pairings. No meta-share, usage statistic or tournament representation earned points here, and the score was not produced by summing card scores; the empty combo evidence keeps confidence at Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Union of real Dark Magician starters (Illusion of Chaos x3, Timaeus x3, Preparation of Rites x2, Soul Servant x2, plus Rod/Circle/Souls singles) gives an estimated ~65-70% functional opener on five cards, but many openers need a specific partner (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 of 19 distinct Main Deck cards are 1-ofs, including garnets like Dark Magician, Dark Magician Girl and Dark Magic Attack, so a meaningful share of hands are redundant or engine-less (Inferred)
D3 Combo Conversion & Ceiling 65 Best lines are text-only: Timaeus (a LIGHT Dragon) plus Dark Magician makes Red-Eyes Dark Dragoon, and Secrets of Dark Magic enables Dragoon or Master of Chaos with Illusion of Chaos, giving a high but unverified ceiling (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards; realistic median is one Dark Magician body plus Circle or a lone Dragoon, with the full negate/banish board being rare (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Recovery pieces exist (Eternal Soul, Magician's Salvation, Magicians' Souls, Circle), but routes are specific two-card pairings, so a resolved interruption on the searcher often ends the turn (Inferred)
D6 Resource Economy, Recovery & Grind 64 Dark Magical Circle plus Eternal Soul, Soul Servant and Magicians' Souls provide genuine search, draw and recursion grind — the deck's strongest structural trait (Inferred)
D7 End-Board & Interaction Quality 62 Layered interaction exists (Dragoon negate/burn, Magicians' Combination negate, Circle banish, Eternal Soul protection, Forbidden Droplet), but each layer needs prior setup (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second tools are real — Forbidden Droplet x3, D.D. Crow x3, Master of Chaos banish-all, Underworld Goddess and Dark Magic Attack — though the big breakers need their own materials (Inferred)
D9 Offensive Pressure & Closing Power 62 Closing power is solid with 3000-3500 ATK bodies (Dragoon, Master of Chaos, Chaos Angel, Dark Magician the Dragon Knight) plus Dragoon's burn damage (Inferred)
D10 Main Deck Efficiency & Flexibility 52 The Main Deck mixes the Dark Magician core, Chaos ritual, Bystial and D.D. Crow packages with 12 singles, so it is not a compact engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All nine Extra slots are used with a coherent toolbox (Dragoon, Dragon Knight, The Dark Magicians, Master of Chaos, Chaos Angel, TY-PHON, Knightmare Unicorn, I:P, Underworld Goddess), but access is conditional (Inferred)
D12 Side Deck Adaptability 40 The deck runs a 0-card Side Deck, so there is no documented post-side plan to evaluate (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link is supplied, so matchup fit cannot be measured and stays provisional (Provisional)
D14 Pilotability & Error Tolerance 52 Many 1-of decision points and no combo examples make sequencing (Circle stacking, Timaeus send choice) unforgiving even though individual lines are short (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Hard-garnet burden (-3); Deviation from core build (-2); No side deck / post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ 0.18 · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong grind and recursion via Dark Magical Circle, Eternal Soul, Magician's Salvation and Magicians' Souls
  • Layered interaction: Dragoon negate/burn, Magicians' Combination negate, Circle banish, Droplet
  • High ceiling when Timaeus resolves into Red-Eyes Dark Dragoon alongside Circle/Eternal Soul
  • Real going-second breakers: Forbidden Droplet x3, D.D. Crow x3, Master of Chaos, Underworld Goddess
  • Full Extra Deck with versatile toolbox coverage

Weaknesses

  • Many openers are two-card specific pairings; a single interruption on the searcher often ends the turn
  • 12 of 19 distinct Main Deck cards are 1-ofs, raising variance and brick risk
  • Runs no Side Deck, so no post-side adaptation
  • Omits high-inclusion core cards (The Gaze of Timaeus, Dark Magician of Destruction, Dark Magical Curtain)
  • Extra Deck is scattered rather than tightly focused on the best lines

Critical choke points

  • Resolving the Illusion of Chaos or Magician's Rod search — negating it strands the hand
  • Need for a Dark Magician body in hand or field to convert Timaeus/Secrets of Dark Magic
  • Eternal Soul leaving the field destroys all your monsters
Priority Remove Add Reason
1 Dark Magician Girl The Gaze of Timaeus Gaze of Timaeus is a 100% inclusion core starter that improves turn-1 consistency far more than a vanilla beater
2 Dark Magic Attack Dark Magician of Destruction A 96.5% inclusion payoff adds an interactive body instead of a conditional backrow nuke
3 Senju of the Thousand Hands Dark Magical Curtain Cuts a 1-of filler ritual searcher for a core Dark Magician extension piece
4 Bystial Druiswurm S:P Little Knight Improves Extra Deck coverage and interaction over a situational GY banish body

Evidence & confidence

  • Verified: Legality: 30/30 Main, 9/9 Extra, 0 Side, no violations; Bystial Druiswurm and Bystial Magnamhut are Semi-Limited and run at 1 copy each (legal); Card text excerpts for all resolved cards; Extra Deck contains Dragoon, Dark Magician the Dragon Knight, The Dark Magicians, Master of Chaos, Chaos Angel, TY-PHON, Knightmare Unicorn, I:P, Underworld Goddess; 0-card Side Deck
  • Observed: The evidence pack contains 0 recorded combo boards
  • Inferred: Estimated ~65-70% functional opener from starter union; ~12% full-brick estimate from copy histogram and garnet density; High but unverified ceiling from Timaeus→Dragoon and Master of Chaos lines; Grind advantage from Circle/Eternal Soul/Soul Servant/Magicians' Souls; Narrow recovery routes from two-card pairing structure
  • Provisional: Matchup coverage and format fit (no dated metagame sample); Tournament reliability; Meta power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level and brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Dark Magician

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