Scareclaw Deck #751688 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Scareclaw Belone x3, Book of Eclipse x3, Forbidden Droplet x3 - Skill: The King of Fear.

Created by: YGO Mod (20517634)

Created On: 09/15/2026

The King of Fear
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Nov 11, 2026
61± 6/ 100
Power Score
Structural 64
Reliability 63
Going First 69
Going Second 69

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.7
Going First 69
Going Second 69
Meta Power provisional
Tournament Reliability 62.8
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon Scareclaw Tri-Heart and Light-Heart on the Extra Monster Zone, after Defense Position setup, and attack with 3000 ATK link monsters; Synchro and link end-boards (Chengying, Chaos Angel, Underworld Goddess) once the Main Deck engine has set up
  • Turn 1 (going first): Normal Summon a Level 3 or 4 Scareclaw monster, hand-summon a second Scareclaw beside it, use Reichheart or Reichphobia to fetch the next piece, then Link Summon Tri-Heart
  • Turn 2 (going second): Stop the opponent's setup with Droll and Lock Bird, Forbidden Droplet, DD Crow or Ghost Belle, then rebuild the link board from the Graveyard
  • Recovery: Scareclaw Arrival from the Graveyard to Defense Position, Reichheart search for a Scareclaw Spell or Trap, and Reichphobia search for the next starter
  • After siding: Not applicable: Duel Links has no side deck and this list runs zero side cards

Why it scores here

The deck reliably opens a functional plan: nine hand-summonable Scareclaw starters across four names give roughly an 86% chance of at least one in a going-first opening five, and a single Normal-Summoned Scareclaw bootstraps the rest. It converts that plan into pressure through a Link Extra Deck (two Tri-Heart and two Light-Heart) that reaches 3000-ATK end-boards, and the only recorded line reaches a power index of 98 with four Extra Deck summons. Interaction is layered across Droplet, Droll, DD Crow, Ghost Belle, Sclash, Straddle and Underworld Goddess, and recovery comes from Arrival, Reichheart and Reichphobia. The score is held back by thin evidence (one recorded board, so the median is unmeasured), a single shared engine, and only about 49% exact-archetype purity; popularity and meta share earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Nine hand-summonable Scareclaw starters in 30 cards give about 0.86 chance of at least one in a going-first opening five and about 0.91 going second; one Normal-Summoned Scareclaw bootstraps the rest (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Three Forbidden Droplet, three Book of Eclipse, GY-only Scareclaw Arrival and conditional Sclash and Straddle can sit dead in hand, so brick risk is moderate rather than high (Inferred)
D3 Combo Conversion & Ceiling 74 The only recorded line reaches power 98 with 2 starters, 4 Extra Deck summons and 2 boss monsters, a single observation (Observed)
D4 Combo Floor & Median Output 52 The median equals the single recorded line, so no real floor is measured and the score is held below the ceiling (Observed)
D5 Interruption Resilience & Route Redundancy 62 Several Level 3 starters share one engine (starter diversity of 1 in recorded lines); Droll, DD Crow, Ghost Belle and Arrival give partial recovery (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recorded lines average 6 Graveyard cards and net +5 card advantage; Reichheart and Reichphobia search and Arrival recurs from the Graveyard (Observed)
D7 End-Board & Interaction Quality 74 Droplet, Droll, DD Crow, Ghost Belle, Sclash, Straddle and Underworld Goddess negate or banish, with interaction density averaging 3 per recorded board (Inferred)
D8 Going-Second & Board-Breaking Power 60 No going-first or going-second split is recorded; Tri-Heart's set-all-to-Defense and Underworld Goddess's negate-all are board breakers but are unverified against an established board (Inferred)
D9 Offensive Pressure & Closing Power 78 Extra Deck end-boards reach 3000 to 3500 ATK (Tri-Heart x2, Underworld Goddess, Chengying, Chaos Angel), with Astra multi-attacks and Acro ATK boosts (Verified)
D10 Main Deck Efficiency & Flexibility 58 30 Main Deck cards with 15 distinct and three triple-copy cards; exact archetype-name purity is 48.7% with 20 off-archetype copies (Verified)
D11 Extra Deck Efficiency & Coverage 66 All 9 Extra Deck slots are used; the Scareclaw Link monsters form the core, while Knightmare, Chaos Angel, Chengying and Underworld Goddess are flex (Verified)
D12 Side Deck Adaptability 45 Duel Links has no side deck and the list runs zero side cards, so the score is neutral-low and provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament result or dated meta sample is supplied, and archetype meta share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Hand-summoning needs an adjacent Scareclaw in the same column and Extra Monster Zone link routing, giving several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63.7, Going First ≈ 69, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 62.8. Modifiers: Off-archetype Extra Deck flex (-2); Single shared engine (-2); Conditional dead cards (-1); Engine compactness (2). Final formula: 0.80*Structural(63.7) + 0.20*TournamentReliability(62.8) = 63.5, then context modifiers (-3) = 60.5, rounded to 61; Meta Power provisional (no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex 98, median 98, board-per-starter 2
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand-summonable Scareclaw starters across four names, all Normal-Summonable, give roughly an 86% chance of a starter in a going-first opening five
  • Link Extra Deck core (Tri-Heart x2, Light-Heart x2) provides 3000-ATK end-boards and Extra Deck access without a single point of failure
  • Layered interaction: Droplet x3, Droll x2, DD Crow x2, Ghost Belle, Sclash, Straddle and Underworld Goddess
  • Recovery through Arrival (Graveyard recursion), Reichheart and Reichphobia searches

Weaknesses

  • Only one recorded combo line exists, so the ceiling of 98 is not backed by a measured median or floor
  • Single shared engine: recorded lines show one starter route
  • Exact-archetype purity is 48.7%, with 20 off-archetype copies including Forbidden, Book of, DD, Kaiju and Knightmare
  • Several conditional cards (Arrival, Sclash, Straddle, Forbidden Droplet, Book of Eclipse) need board presence to do anything

Critical choke points

  • The first Scareclaw monster on the field: every hand-summon depends on an adjacent Scareclaw, so removing or negating it stops the hand-summon line
  • Extra Deck link routing through the Extra Monster Zone and Main Monster Zone starters
  • Tri-Heart's three-material Link Summon, which requires three face-up monsters
Priority Remove Add Reason
1 one Book of Eclipse one Scareclaw Acro (third copy) Usage statistics show Acro is typically run at 3 copies and the deck runs 2; Book of Eclipse is off-archetype and a slow board-reset that needs a board to be useful
2 one Forbidden Droplet one Scareclaw Astra (third copy) Astra is typically run at 3 copies and the deck runs 2; this adds a second hand-summon starter and reduces dead-in-hand off-archetype cards. Verify against a recorded board before applying

Evidence & confidence

  • Verified: Legal in Duel Links: 30 Main (20 to 30), 9 Extra (0 to 9), 0 Side, all cards Unlimited under BanDuelLink; Card text for the starters, Droplet, Droll, DD Crow, Ghost Belle, Tri-Heart and Reichheart; Exact-name purity 48.7% with 19 exact and 20 off-archetype copies; All 9 Extra Deck slots are used (7 Link, 2 Synchro)
  • Observed: One recorded line: power 98, 2 starters, 4 Extra Deck summons, 2 boss monsters, 3 end monsters; Recorded lines average 6 Graveyard cards and net card advantage of +5
  • Inferred: About 0.86 chance of at least one hand-summonable starter in a going-first five, and about 0.91 going second; Brick and dead-in-hand risk is moderate from conditional cards; Interaction layering from card text and the recorded interaction density of 3; Going-first and going-second power are structural blends, not measured split results
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no matchup or tournament data); Side-deck adaptability (Duel Links has no side deck)
  • Data gaps: Only one recorded combo line exists, so the median and floor are not measured No going-first or going-second split is recorded for any line No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry exists for this deck (matchup, going-first or going-second, brick or starter rates) The usage check for Extra Deck cards reports Tri-Heart, Light-Heart, Underworld Goddess, Chengying and Knightmare Phoenix as absent even though the list runs them, so the missing-core read is unreliable for Extra Deck cards; only Monster Reborn and Rescue Cat are confirmed missing main-deck core cards The deck title is null; the evaluation uses the archetype name only Duel Links has no side deck, so post-side performance cannot be assessed

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