Dark Magician Deck #751609 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Sep 15, 2026 by YGO Mod.

Deck Dark Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
51± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion, Synchro or Link boss from the Extra Deck (Dark Magician of Destruction, Master of Chaos, Timaeus, Red-Eyes Dark Dragoon, Baronne de Fleur) enabled by Super Polymerization, Primite Fusion and The Gaze of Timaeus.; Dark Magician and Magicians' Souls board presence with Mulcharmy and Azamina draw and recursion engines.
  • Turn 1 (going first): Open a searcher (Magician's Rod, Primite Lordly Lode, Deception of the Sinful Spoils, Dark Magician line) and convert it into a Fusion boss while holding Ash Blossom and Infinite Impermanence as interaction.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Primite Roar to disrupt the opponent's first board, then rebuild with Mulcharmy draw and Fusion boss conversion.
  • Recovery: Use the 14 searcher-text cards and Magicians' Souls draw to rebuild a Dark Magician board after one interruption.
  • After siding: No side deck is registered, so there is no post-side plan to evaluate.

Why it scores here

The deck reliably opens a searcher on the first turn, with 14 searcher-text cards giving roughly 0.90 odds of at least one in a 5-card opening hand (Inferred). It converts that into Fusion, Link or Synchro bosses through Super Polymerization, Primite Fusion and The Gaze of Timaeus, and the Extra Deck offers several strong bosses. Six hand traps and several negation or removal effects give it interaction, but the sub-engines (Primite, Mulcharmy, Azamina, Sinful Spoils, Bystial, Timaeus) only partly cohere: exact-archetype purity is 7.3%, which lowers consistency and pilotability. There are no recorded boards, so the combo floor and median are text-based estimates, and the zero-card side deck caps adaptability. Popularity was not credited, and card scores were not averaged; the score comes from the system as a whole.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) ≈ 0.34; searcher-text group P ≈ 0.90 across 14 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Six hand traps and 19 Spells raise brick risk; Illusion of Chaos lacks its Ritual Spell and Azamina Spells need Azamina monsters (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from text across 12 Fusion, 2 Link and 1 Synchro options (Inferred)
D4 Combo Floor & Median Output 48 No combo evidence; median output estimated from starter diversity and text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom and Infinite Impermanence plus Mulcharmy draw give recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers, Magicians' Souls draw and Mulcharmy draw sustain resources over long rounds (Inferred)
D7 End-Board & Interaction Quality 62 Baronne de Fleur, Azamina Ilia Silvia and Red-Eyes Dark Dragoon give negation and removal; interaction density is an unmeasured estimate (Inferred)
D8 Going-Second & Board-Breaking Power 58 Six hand traps and removal text give going-second disruption; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck bosses reach 2800 to 3000 ATK (Verified card stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 40 main with 22 distinct cards and exact-archetype purity 7.3%; 51 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 15 Extra slots filled with 12 Fusion, 2 Link and 1 Synchro, with 2 to 3 copies of several bosses (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck registered; adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share in the export (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple sub-engines and Fusion summons create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflict (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)


More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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