Nimble Deck #751567 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Nimble Angler x3, Nimble Beaver x3. Created Sep 14, 2026 by YGO Mod.

Deck Nimble TCG

Created by: YGO Mod (20517634)

Created On: 09/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 48.6
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Nimble and Spright board development into Link/Xyz boss monsters (Mekk-Knight Crusadia Avramax, Bystial Druiswurm/Magnamhut/Lubellion, Knightmare Unicorn) and Nimble Angler/Beaver recursion; Toadally Awesome and Gigantic Spright Xyz pressure from Spright/Frog Level 2 bodies
  • Turn 1 (going first): Normal Summon a Level 2 Nimble or Spright body, search or recycle through Spright Jet/Blue or Nimble Beaver, then link or Xyz into a Limited boss while holding Ash Blossom for the opponent's first answer
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Nibiru and Spright Carrot/Red as hand traps or negations, then rebuild a Level 2 board through the GY-trigger Nimble effects
  • Recovery: Nimble Angler and Nimble Sunfish GY triggers, Spright Jet/Blue searches, and Premature-style recycling via Foolish Burial and Metaverse-type searchers, all conditional on the opening hand being functional
  • After siding: No side deck is registered (side_count 0), so no post-side plan exists in the evidence; Illegal status also prevents a normal post-side reading

Why it scores here

The deck reliably opens on the Nimble and Spright Level 2 bodies: P(at least one specific 3-copy card in a 5-card opening hand) is about 0.25, and P(at least one of the 12 searcher-text cards in hand) is about 0.72, so the engine is reachable on most openings but rests on a large number of low-redundancy starters. Its interaction package (6 hand traps, Ash Blossom at 3 copies, and the Spright Carrot and Spright Red negations) gives it real going-second stopping power, and its Limited Bystial and Knightmare boss options add closing pressure. The score is held down by structure rather than card quality: only 9 of 70 Main and Extra copies are exact Nimble names (12.9% purity), 61 copies are off-archetype, and the list spreads across Spright, Frog, Bystial, Resonator, Knightmare and Gravekeeper's without a single dominant engine. Two copies of Spright Elf (Forbidden) and three copies of Ash Blossom (Semi-Limited) make the list illegal, which caps the score; popularity and meta-share earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 specific 3-copy starter in hand5) ≈ 0.25; P(>=1 searcher in hand5) ≈ 0.72; engine spread over 4 sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 6 hand traps, 12 tech and 24 generic copies compete for hand slots; likely conflicting Level 2 Normal Summon bodies (Inferred)
D3 Combo Conversion & Ceiling 50 No parsed boards; ceiling read from text only: Spright/Nimble recursion into Link/Xyz bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos or win data, so median output is unmeasured and set to a conservative midpoint (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 55 Ash, Carrot, Red and Nibiru give several independent interaction routes, but most lines still rest on the Level 2 engine (Inferred)
D6 Resource Economy, Recovery & Grind 50 Nimble GY triggers and Spright Jet/Blue searches recover resources; Spright Starter costs LP (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Spright Carrot, Spright Red and Nibiru provide layered negations; Foolish Burial and Metaverse add recall and search (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 6 hand traps and multiple negations challenge a going-second board, though no boss-level removal beyond Harpie's Feather Duster and Mind Control (Inferred)
D9 Offensive Pressure & Closing Power 50 Bosses of 2500-3000 ATK (Mekk-Knight Avramax 3000, Bystial 2500) give closing power, limited to 1 copy each for Bystial (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 Main with 27 distinct cards and only 12.9% exact-archetype purity; many one-copy tech cards dilute consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots are full, but 14 distinct cards mix Link, Xyz and a Forbidden Link, with a Spright Elf that cannot be legally run (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered (side_count 0), so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link, no archetype meta-share and no dated metagame sample; Meta Power stays null (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Level 2 summon chains, many hand-trap timing windows and a 15-card Extra Deck require high decision density (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; disclosed as a hybrid, weights taken from the Midrange row. Structural ≈ 48.6, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*48.6 + 0.20*40 - 12 ≈ 35; Illegal deck, so theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation package: Ash Blossom, Spright Carrot, Spright Red, Nibiru and 6 hand traps
  • Multiple Level 2 starters with searcher text (Spright Jet, Spright Blue, Nimble Beaver)
  • Strong Limited boss options at 2500 to 3000 ATK

Weaknesses

  • Illegal as built: Spright Elf Forbidden and Ash Blossom over its Semi-Limited limit
  • Low exact-archetype purity (12.9%) and 61 off-archetype copies
  • No side deck registered

Critical choke points

  • Level 2 Normal Summon space: multiple bodies compete for it
  • Spright Elf dependence is unusable in TCG as built
Priority Remove Add Reason
1 2x Spright Elf Non-Forbidden Level 2 Spright or Nimble Link-2 option Forbidden in TCG; removing it clears the illegal status and frees Extra slots
2 1x Ash Blossom & Joyous Spring A non-Semi-Limited hand trap or a 1-copy tech Brings Ash to its 2-copy legal limit
3 Off-archetype one-copy tech cards Nimble or Spright core copies Raises archetype purity and the chance of a functional opening
4 None (side deck empty) A 10-15 card side deck Enables a post-side plan and gives the best-of-3 adaptability that D12 currently lacks

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 against TCG size rules 40-60 / 0-15; Spright Elf Forbidden with 2 copies; Ash Blossom Semi-Limited with 3 copies vs legal 2; Card text and stats from the evidence excerpts; Archetype purity 12.9%
  • Inferred: Starter access probabilities (hypergeometric); Hand-trap and negation coverage from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated sample); Matchup and format-fit scores (no tournament data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More TCG Info

Nimble

Nimble Breakdown

 
 

 

 

 

 

 

 
 

 

 
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