Bystial/Byssted Deck #751546 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Sep 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/14/2026
Main Deck (40)
- Bone Archfiend x3
- Bystial Magnamhut x1
- Centur-Ion Trudea x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Centur-Ion Primera x1
- Crimson Resonator x1
- Darkness Resonator x1
- Ghost Belle & Haunted Mansion x2
- Soul Resonator x2
- Synkron Resonator x1
- Vision Resonator x1
- Called by the Grave x1
- Crimson Call x1
- Crimson Gaia x3
- Emblema Oath x2
- Stand Up Centur-Ion! x2
- Wake Up Centur-Ion! x1
- Infinite Impermanence x3
- King's Resonance x1
Extra Deck (15)
- Bystial Dis Pater x1
- Centur-Ion Auxila x1
- Chaos Angel x1
- Cosmic Blazar Dragon x1
- Crimson Blade Dragon x1
- Crimson Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Hypernova Dragon x1
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro Summon a large DARK/Dragon boss (Red Supernova Dragon, Scarlight Red Dragon Archfiend, Storm-Bane Dragon Destorbim, Cosmic Blazar Dragon) from a Resonator-based starter, with Red Dragon Archfiend-family material and Gaia/Crimson Blade Dragon routes.; Centur-Ion Auxila / Chaos Angel / Kuibelt board-control pressure after removal or banish-based interaction.
- Turn 1 (going first): Open Resonator / Archfiend starters and searchers (Soul Resonator, Synkron Resonator, Vision Resonator, Bone Archfiend) to reach a Synchro Summon, protected by Ash Blossom and Ghost Belle where hand traps are kept.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence and Droll & Lock Bird to answer the opponent's starter or first Synchro, then rebuild through Crimson Gaia and Power Vice Dragon.
- Recovery: Recover from a broken hand through Resonator GY effects (Synkron Resonator, Vision Resonator, Crimson Resonator) and Mulcharmy Fuwalos draw-on-summon.
- After siding: No Side Deck is registered, so no post-side plan can be evaluated; the list cannot adjust after game 1.
Why it scores here
This list reliably opens a Resonator/Archfiend starter route: the archetype core (Mulcharmy Fuwalos, Ash Blossom, Ghost Belle, Soul Resonator) is present in about 82% of opening 5-card hands (Inferred), and 14 searcher-text cards add a second access layer. Its interaction density is high, with 10 hand traps and about 9 negation-text cards, which keeps the engine alive through the first Synchro attempt and rates well on going-second answers. Its closing power comes from a 15-card Synchro Extra Deck with 3000–4000 ATK bosses and multiple removal/negate Synchros. The score is not derived from popularity, from the archetype's usage share, or from averaging the card scores. It is capped low because the list is illegal: three cards exceed copy limits and Called by the Grave is Forbidden, so this is a structural read only and is not a normal Final score. No side deck, no combo records and no matchup data exist, so confidence is Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 archetype-core card in opening 5) ≈ 0.82; starter access through 14 searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 10 hand traps and 14 searchers reduce dead draws, but Level-0 spells/traps and 3-copy hand traps add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable combos; ceiling read from Red Supernova / Scarlight / Storm-Bane Synchro routes in the Extra Deck (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so the median is unknown; the floor depends on starter density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent routes (Resonator, Archfiend, Centur-Ion) and GY recursion survive a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY Resonator recursion regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Chaos Angel give layered interaction (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps are strong on the going-second turn (≈85% of 6-card hands contain one) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 3000–4000 ATK synchro bosses with piercing or direct-attack text (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 52 | Main is 40 cards with 23 distinct names; 55 of 40 copies are off-archetype, so coherence is only moderate (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Synchro slots cover multiple boss and interaction roles, with little dead space (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; Matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several Resonator-to-Synchro sequences and multiple once-per-turn effects raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (not formally weighted; both scored). Modifiers: none.
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