Bystial/Byssted Deck #751546 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Sep 14, 2026 by YGO Mod.

Deck Bystial/Byssted TCG

Created by: YGO Mod (20517634)

Created On: 09/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 12/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro Summon a large DARK/Dragon boss (Red Supernova Dragon, Scarlight Red Dragon Archfiend, Storm-Bane Dragon Destorbim, Cosmic Blazar Dragon) from a Resonator-based starter, with Red Dragon Archfiend-family material and Gaia/Crimson Blade Dragon routes.; Centur-Ion Auxila / Chaos Angel / Kuibelt board-control pressure after removal or banish-based interaction.
  • Turn 1 (going first): Open Resonator / Archfiend starters and searchers (Soul Resonator, Synkron Resonator, Vision Resonator, Bone Archfiend) to reach a Synchro Summon, protected by Ash Blossom and Ghost Belle where hand traps are kept.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence and Droll & Lock Bird to answer the opponent's starter or first Synchro, then rebuild through Crimson Gaia and Power Vice Dragon.
  • Recovery: Recover from a broken hand through Resonator GY effects (Synkron Resonator, Vision Resonator, Crimson Resonator) and Mulcharmy Fuwalos draw-on-summon.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the list cannot adjust after game 1.

Why it scores here

This list reliably opens a Resonator/Archfiend starter route: the archetype core (Mulcharmy Fuwalos, Ash Blossom, Ghost Belle, Soul Resonator) is present in about 82% of opening 5-card hands (Inferred), and 14 searcher-text cards add a second access layer. Its interaction density is high, with 10 hand traps and about 9 negation-text cards, which keeps the engine alive through the first Synchro attempt and rates well on going-second answers. Its closing power comes from a 15-card Synchro Extra Deck with 3000–4000 ATK bosses and multiple removal/negate Synchros. The score is not derived from popularity, from the archetype's usage share, or from averaging the card scores. It is capped low because the list is illegal: three cards exceed copy limits and Called by the Grave is Forbidden, so this is a structural read only and is not a normal Final score. No side deck, no combo records and no matchup data exist, so confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in opening 5) ≈ 0.82; starter access through 14 searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps and 14 searchers reduce dead draws, but Level-0 spells/traps and 3-copy hand traps add brick risk (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable combos; ceiling read from Red Supernova / Scarlight / Storm-Bane Synchro routes in the Extra Deck (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so the median is unknown; the floor depends on starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent routes (Resonator, Archfiend, Centur-Ion) and GY recursion survive a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY Resonator recursion regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Chaos Angel give layered interaction (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 66 Hand traps are strong on the going-second turn (≈85% of 6-card hands contain one) (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 3000–4000 ATK synchro bosses with piercing or direct-attack text (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 52 Main is 40 cards with 23 distinct names; 55 of 40 copies are off-archetype, so coherence is only moderate (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 70 15 Synchro slots cover multiple boss and interaction roles, with little dead space (Verified composition)
D12 Side Deck Adaptability 15 No side deck, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Several Resonator-to-Synchro sequences and multiple once-per-turn effects raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (not formally weighted; both scored). Modifiers: none.


More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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