Kewl Tune Deck #751541 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Effect Veiler x3, Ghost Belle & Haunted Mansion x3. Created Sep 14, 2026 by YGO Mod.

Deck Kewl Tune TCG

Created by: YGO Mod (20517634)

Created On: 09/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Kewl Tune Synchro monsters (Track Maker, Remix, RS, Loudness War, B2B) from a Tuner-heavy hand and sustain pressure through the Kewl Tune Tuner loop; Interaction-backed resolution through hand traps and Synchro Overtake, with Kewl Tune Playlist and Lightning Storm as board-clearing or recovery tools
  • Turn 1 (going first): Normal Summon a Kewl Tune Tuner, use Kewl Tune Mix or Reco to search a Kewl Tune card, then Synchro Summon into the Kewl Tune Extra Deck monsters
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, D.D. Crow, Ghost Ogre, Infinite Impermanence) to break the opponent's starter, then rebuild through Kewl Tune Synchro and Tuner recursion
  • Recovery: Recover Tuners from the GY through the Kewl Tune Synchro and Mix effects, then re-Synchro; the deck has no non-Tuner bulk to recover a board on its own
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The deck reliably opens its Kewl Tune engine: the archetype core group has about 97% odds of at least one copy in a 5-card opening hand, and 16 searcher-text cards make a T1 search likely (Inferred, hypergeometric). Its ceiling is limited by a Tuner-dense main deck: 23 of 55 main cards are Tuners, so hands can fill with Tuners that have no non-Tuner partner to Synchro with, which pulls down the brick and median scores. Interaction is broad, with about 16 hand traps and 18 negation-text cards, which earns credit for going-second resilience, though no combo data exists to confirm a median output. The score is capped because the list is illegal: three Forbidden cards and four Limited cards are over their copy limits, so the result is structural-only. Popularity and archetype share earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype core card in 5-card opening hand) ~0.97; searcher-text group ~0.83 at 5 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 42 23 Tuners in a 55-card main deck with few non-Tuner bulk cards creates hand redundancy and Tuner-only dead hands (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable combos; ceiling inferred from the Kewl Tune Synchro and Mix search text and Extra Deck options (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards; median inferred as lower than ceiling due to Tuner brick risk (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Mix, Reco, Cue, Synchro) and recursion from the GY give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Little non-Tuner resource generation; recovery relies on GY Tuners and searches, with no card advantage engine visible in text (Inferred)
D7 End-Board & Interaction Quality 66 About 16 hand traps and 18 negation-text cards give layered interaction; Lightning Storm and Harpie's Feather Duster add removal (Inferred)
D8 Going-Second & Board-Breaking Power 52 Going-second hand-trap density is high, but the Forbidden and over-limit cards cannot be run legally (Inferred)
D9 Offensive Pressure & Closing Power 58 Kewl Tune Loudness War and B2B provide ATK/attack pressure, but no end-board data supports closing rate (Inferred)
D10 Main Deck Efficiency & Flexibility 30 55-card main with 29 distinct cards, 6 over-limit cards and 3 Forbidden cards; copy distribution is inefficient (Verified legality)
D11 Extra Deck Efficiency & Coverage 62 14 Synchro monsters and 1 Forbidden Fusion monster use the 15 Extra slots; Albion must be removed (Verified legality)
D12 Side Deck Adaptability 15 No Side Deck cards registered; post-side adaptation is absent (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 38 Multi-step Synchro and Tuner sequencing with many hand-trap timing decisions raises error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts / Tuner density (-4). Final formula: Illegal list: uncapped 0.80*Structural(55) + 0.20*TournamentReliability(40) + modifiers(-12) = 40; capped to 25 as theoretical/structural-only per legality guardrail

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is very likely to be present in an opening hand
  • Layered hand-trap and negation coverage for going second
  • Extra Deck is mostly flexible Synchro coverage

Weaknesses

  • Illegal as built: three Forbidden cards and several Limited cards over copy limit
  • Tuner-heavy main deck creates brick and redundancy risk
  • No Side Deck, so no post-side adaptation

Critical choke points

  • Kewl Tune Synchro and Mix searches are the main access route; losing them to a hand trap leaves few non-Tuner follow-ups
Priority Remove Add Reason
1 Albion the Branded Dragon, Anti-Spell Fragrance, Kewl Tune Rotary Legal replacements in the same role (non-Forbidden Kewl Tune or non-Tuner support) Removes the Forbidden cards that make the list illegal
2 Two copies of Kewl Tune Cue, two copies of Kewl Tune Reco, one copy of Kewl Tune Synchro Non-Tuner Level monsters or legal single-copy Kewl Tune support Brings copy counts within the Limited limits and reduces the Tuner density that causes brick hands
3 One Tuner from the main deck A non-Tuner Synchro material Improves the Tuner-to-non-Tuner ratio so Synchro Summons are reliably available

Evidence & confidence

  • Verified: Illegal status and six violations in legality; Forbidden status of three cards; Main 55, Extra 15, Side 0 counts; 23 Tuners in main deck (card list)
  • Inferred: Archetype-core access ~0.97 at 5 cards; Brick and redundancy risk from Tuner density; Going-second hand-trap resilience; Going-first and going-second estimates
  • Provisional: Meta Power and matchup fit (no dated meta sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, or brick rate No Side Deck registered Meta Power is provisional without a dated metagame sample

More TCG Info

Kewl Tune

Kewl Tune Breakdown

 
 

 

 

 

 

 

 
 

 

 
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