Kewl Tune Deck #751535 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. D.D. Crow x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Sep 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/14/2026
Main Deck (55)
- D.D. Crow x3
- Droll & Lock Bird x2
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x2
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x3
- Ghost Ogre & Snow Rabbit x2
- Kewl Tune Clip x1
- Kewl Tune Cue x3
- Kewl Tune Mix x3
- Kewl Tune Reco x2
- Kewl Tune Rotary x3
- PSY-Framegear Delta x3
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Duelist Genesis x2
- JJ "Kewl Tune" x1
- Kewl Tune Synchro x3
- Over Tuning x2
- Pot of Prosperity x1
- Synchro Overtake x1
- Infinite Impermanence x3
- Kewl Tune Playlist x1
- Mannadium Reframing x1
- Typhoon x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Synchro Summon high-ATK Kewl Tune and Visas/Zalen/Packbit boss monsters from a Tuner-heavy hand; Kewl Tune B2B second-attack and Loudness War protection once the Synchro engine is live
- Turn 1 (going first): Normal Summon Kewl Tune Cue or Mix, chain Tuner searches and Kewl Tune Synchro, then Synchro Summon a boss (Inferred; needs a legal list to confirm)
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler and Ghost Belle as hand traps, then rebuild a Synchro board from the GY (Inferred)
- Recovery: Ghost Mourner, Ghost Ogre and Ghost Belle recycle Tuners from GY and banish; Kewl Tune Mix and Reco add Kewl Tune monsters back to hand (Inferred)
- After siding: Not evaluable: the deck runs zero side cards, so there is no post-side plan
Why it scores here
The deck opens a Synchro plan reasonably often: hypergeometric estimates put at least one archetype core card in a 5-card opener near 0.91 (Inferred), and the 3-copy Tuners give several redundant first steps. Its interaction package is dense, with 19 hand traps and 20 negation-text cards, which lifts the endboard and going-second scores. Conversion and median output are scored from text only because the export has no recorded boards, so the combo ceiling and floor are Inferred and kept modest. The score is structural and capped low because the list is illegal: three Forbidden cards and several Limited cards over their copy limits. Popularity of the Kewl Tune archetype and its meta share earned no points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least 1 archetype core card in 5-card opener) about 0.91; redundant 3-copy Tuner starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 31 generic Tuners and 16 non-archetype tech cards raise dead-card risk; hand-trap group covers 0.93 on going-second 6 (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling inferred from Synchro bosses (Kewl Tune B2B 3200 ATK, Zalen 2800 ATK) reachable only via text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output not measurable; off-archetype density (45 of 70 copies) lowers the expected floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | 19 hand traps and a Tuner recursion loop give some second-line resilience, but no independent second engine is shown (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and Pot of Prosperity exist, but the Synchro loop costs many resources per turn (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Dense hand-trap and negation text with 27 removal-text cards gives layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage is high, but the board-breaking density is mostly one-card (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2500-3200 ATK Synchro bosses in the Extra Deck give a real closing body once the engine is live (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards with 36% exact archetype purity and 31 generic Tuners reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots across 12 distinct cards, mostly Synchro with several 2-copy engine pieces; no recorded extra-deck access data (Inferred) |
| D12 | Side Deck Adaptability | 15 | Zero side cards; no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Long Tuner-chain sequencing and many once-per-turn effects make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; illegal list, so theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (19 hand traps, 20 negation-text cards)
- High archetype core presence (0.91 chance of at least one core card in a 5-card opener, Inferred)
- Several strong Synchro bosses in the Extra Deck
Weaknesses
- Illegal list: three Forbidden cards and several Limited cards over their copy limits
- Zero side deck, so no post-side adaptability
- Low archetype purity (35.7%) with 31 generic Tuners
Critical choke points
- Kewl Tune Synchro and Kewl Tune Cue as the main Tuner-search starters
- Synchro Summon of the boss monster depends on a live Tuner in hand or GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kewl Tune Rotary (3 copies) and Called by the Grave and PSY-Framelord Omega (Forbidden) | Legal Kewl Tune or hand-trap substitutes within the copy limits | Required to make the list legal; the deck cannot be scored normally until then |
| 2 | Excess copies of Kewl Tune Cue, Kewl Tune Synchro, Kewl Tune Reco, Droll & Lock Bird and Ash Blossom beyond their limits | Single copies of the Limited cards plus a 2-copy Ash Blossom | Brings copy counts within the banlist |
| 3 | Generic off-archetype Tuners | Side deck of 10-15 cards | Adds post-side adaptability, which is currently zero |
Evidence & confidence
- Verified: Illegal status and copy-limit violations from the banlist check; Main 55 and Extra 15 counts within size rules; Archetype purity 35.7% and zero side cards
- Inferred: Opening-hand starter probability (0.907 archetype core group, hypergeometric); Interaction density from hand-trap and negation text; Going-first and going-second plans from card text
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No recorded combos; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck, so post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample
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