D/D/D Deck #751471 — Yu-Gi-Oh! Duel Links

Created by: YGO Mod (20517634)

Created On: 09/14/2026

D/D Secondment
 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
65± 6/ 100
Power Score
Structural 68
Reliability 62
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.6
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Pendulum
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Assemble a D/D/D Extra Deck board (Abyss King Gilgamesh into Pendulum scales, then Deus Machinex / Siegfried / Caesar Ragnarok) and convert the ATK advantage into an OTK.; Grind with recurring D/D monsters (Genghis revival, Necro Slime grave-fusion, Abyss Ragnarok Pendulum revival) while Dark Contracts out-advantage the opponent.
  • Turn 1 (going first): Open Dark Contract with the Gate or Copernicus/Kepler/Gryphon, Link Summon Abyss King Gilgamesh to place two D/D Pendulum scales from Deck, then Pendulum Summon into Deus Machinex or Siegfried with one piece of interaction held.
  • Turn 2 (going second): Break the board with Forbidden Droplet and D/D/D Headhunt, then push with high-ATK Fusions (Caesar Ragnarok 3200, Beowulf 3000) and Pendulum Summoned bodies for lethal.
  • Recovery: Rebuild through Graveyard fusion (Necro Slime, Swamp King), Genghis revival triggers, Abyss Ragnarok's Pendulum revival and Machinex's Pendulum Zone swap.
  • After siding: Duel Links uses no side deck; adaptation happens through Main Deck ratios only (hand-trap and Droplet counts), not a transformational side plan.

Why it scores here

The deck is scored as a system, not as an average of its card scores, and the archetype's popularity earns it nothing on its own. What earns points is the engine's accessibility: Dark Contract with the Gate at three copies plus Copernicus, Kepler and Gryphon give roughly a 0.89 chance of opening at least one search-text card, and Abyss King Gilgamesh converts two bodies into a full Pendulum setup, so the deck usually opens something real. What holds the score near the mid-60s is everything after the opener: twelve singleton slots mean the median board is one boss plus one interaction rather than the ceiling board, and no recorded combo evidence exists to prove a higher floor. Interaction is functional at Duel Links scale (Siegfried's Spell/Trap negate, Deus Machinex removal, Headhunt stealing, Droplet and Ghost Belle) but thin and narrow, and every extra Dark Contract stacks 1000-point Standby Phase damage in a 4000 LP format, which is a real loss vector. Piloting burden is high and error tolerance low, and with no dated metagame sample Meta Power stays provisional, so the final number reflects a strong Duel Links engine with a moderate median and a fragile self-damage axis.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 76 P(≥1 searcher-text card in a 5-card hand) ≈ 0.89 with Gate ×3, Copernicus ×3, Kepler ×2 and Gryphon ×3, but most lines still want a second card (Inferred).
D2 Opening-Hand Quality & Brick Management 68 Only 7 of 30 Main Deck cards are non-D/D engine, so all-engine hands are rare; the real risk is twelve singleton slots producing low-ceiling hands plus stacked Dark Contract self-damage (Inferred).
D3 Combo Conversion & Ceiling 75 No recorded boards exist; the text-read ceiling is Gilgamesh into double Pendulum scale then Deus Machinex or Siegfried at 2800-3000 ATK with one negation and one removal (Inferred).
D4 Combo Floor & Median Output 62 Median is inferred at one boss plus one interaction because twelve of nineteen Main Deck names are one-ofs and combos_evidence contains zero scored boards (Inferred).
D5 Interruption Resilience & Route Redundancy 66 Independent entry points span Gate, Copernicus, Kepler, Gryphon, Orthros and the Slime package, with recursion through Necro Slime, Genghis and Abyss Ragnarok (Inferred).
D6 Resource Economy, Recovery & Grind 62 Dark Contracts are repeatable advantage engines but each bleeds 1000 LP per Standby Phase in a 4000 LP format; no resource_signature or netCardAdvantage data was supplied (Inferred).
D7 End-Board & Interaction Quality 64 Interaction is Siegfried's Spell/Trap effect negate, Deus Machinex/Witch removal, Headhunt's control steal, plus Droplet ×2, Ghost Belle and Lancea — broad enough but each piece is narrow (Inferred).
D8 Going-Second & Board-Breaking Power 65 Going-second tools are limited to Forbidden Droplet ×2, Headhunt and Caesar Ragnarok's equip-drain; no going-second combo split exists in the evidence to confirm it (Inferred).
D9 Offensive Pressure & Closing Power 74 Caesar Ragnarok 3200 ATK, Deus Machinex and Beowulf at 3000 ATK, Beowulf's piercing and Abyss Ragnarok revival give genuine closing pressure (Inferred).
D10 Main Deck Efficiency & Flexibility 66 30 cards over 19 distinct names with 12 singletons; every card is searchable through Gate or Kepler, but the one-of spread caps redundancy and raises dead-card risk (Inferred).
D11 Extra Deck Efficiency & Coverage 72 All 9 Extra slots are used across Link/Fusion/Synchro/Xyz with Gilgamesh and Machinex as 2-ofs, though Number 68: Sanaphond the Sky Prison (100% archetype inclusion) is absent (Verified stat, Inferred read).
D12 Side Deck Adaptability 50 Duel Links runs no side deck (side_count 0), so post-side adaptation does not exist as a dimension in this format (Verified).
D13 Matchup Coverage & Format Fit 60 No tournament link and no dated metagame sample were supplied, so format fit is provisional rather than measured (Provisional).
D14 Pilotability & Error Tolerance 45 D/D/D lines require Pendulum scale ordering, Dark Contract damage accounting and multi-Summon sequencing with many decision points and little room for error (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 67.6, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Dark Contract self-damage exposure (-3); Archetype core completeness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ 0.7 · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high starter density for a 30-card Duel Links deck: Gate ×3 plus Copernicus/Kepler/Gryphon means a live opener in roughly nine of ten hands (Inferred)
  • Abyss King Gilgamesh converts any two D/D bodies into a full Pendulum setup, making the engine's payoff accessible from many openings
  • Strong closing power for the format — 3200 ATK Caesar Ragnarok and 3000 ATK Deus Machinex/Beowulf with piercing
  • Real recursion: Necro Slime Graveyard fusion, Genghis revival triggers, Abyss Ragnarok Pendulum revival and Machinex's Pendulum Zone swap
  • Extra Deck covers Link, Fusion, Synchro and Xyz with two 2-of boss slots instead of spreading thin
  • List matches roughly 23 of 25 archetype-standard cards, so it is a legitimate build rather than a budget shell

Weaknesses

  • Twelve singleton Main Deck slots give a low median board; the ceiling line is not what the deck usually produces
  • Stacked Dark Contract upkeeep (1000 LP each Standby Phase) is a self-inflicted loss vector in a 4000 LP format
  • Interaction is narrow: Siegfried only negates face-up Spell/Trap effects, and removal answers are one-of situational cards
  • Going-second breaking is thin — Droplet ×2 plus Headhunt are the only real board-breaking tools
  • Number 68: Sanaphond the Sky Prison and Droll & Lock Bird are flagged as 100%-inclusion archetype cards but are missing here
  • Piloting burden is high; ordering Pendulum scales, Contract damage and Summon sequencing punishes small errors

Critical choke points

  • Abyss King Gilgamesh resolution — if the Link Summon or its Pendulum-placement effect is stopped, most two-card openings collapse to a single body
  • Copernicus/Kepler Normal Summon being negated removes the deck's main one-card bridge and leaves the hand reliant on Gate
  • Graveyard access: Necro Slime and Swamp King lines fold to Graveyard hate, which the deck itself is aware of given Lancea ×3
  • Extra Deck ceiling: only two Gilgamesh and two Machinex copies, so repeated disruption of one boss leaves no third copy to fall back on
Priority Remove Add Reason
1 1x D/D/D Deviser King Deus Machinex (second copy) 1x Number 68: Sanaphond the Sky Prison Usage stats list Sanaphond at 100% archetype inclusion and it is absent here; trimming the redundant second Machinex keeps both bosses represented without losing coverage.
2 1x Artifact Lancea 1x Droll & Lock Bird Archetype usage statistics show Droll & Lock Bird at 100% inclusion at three copies while Lancea is not part of the standard shell; three Lancea in a 30-card deck is a heavy tax on engine space.
3 1x D/D Dog 1x D/D/D Oblivion King Abyss Ragnarok Usage stats show Abyss Ragnarok at a typical two copies; a second copy raises the consistency of the Pendulum revival line that carries the grind plan.
4 1x Mulcharmy Purulia 1x Forbidden Droplet Droplet is the deck's only scalable board-breaker and is a three-of in the archetype standard; Purulia competes for the same reactive slot with less impact going second.
5 Consider converting 2-3 singleton flex slots Additional copies of core D/D names Cutting singleton count would lift the median board, which is the binding constraint on this build's score.

Evidence & confidence

  • Verified: Legality: 30 Main / 9 Extra / 0 Side, no violations and no restricted cards under BanDuelLink; Card text and banlist status for all 26 distinct cards are present and resolved; Usage statistics: 25 archetype stat rows with inclusion percentages and typical copy counts; Duel Links format has no side deck (side_count 0)
  • Observed: composition spreads: 14 Pendulum monsters, 7 Dark Contract Spell/Trap cards, 4 hand-trap-flagged cards; probabilities.searcher_text_group = 10 copies giving P(≥1 in 5 cards) ≈ 0.8912
  • Inferred: P(functional opener) ≈ 0.89 and P(two-card line) ≈ 0.70 from hypergeometric estimates over the 30-card list; Median board of one boss plus one interaction derived from the twelve-singleton distribution; Ceiling board of Gilgamesh → Pendulum scales → Machinex/Siegfried read from card text, not from recorded boards; Going-second power derived from Droplet/Headhunt/Caesar Ragnarok text rather than a going-second combo split
  • Provisional: Matchup coverage and format fit — no tournament link and no dated metagame sample; Tournament reliability — no win-rate, brick-rate or starter-rate telemetry exists in YGOVN
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags conflict with the resolved cards list for the Extra Deck monsters (e.g. Deus Machinex and Gilgamesh are listed with copies in the deck but flagged absent) — the cards list was treated as source of truth

More Duel Links Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top