Dragonmaid Deck #751435 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Chamber Dragonmaid x3, Dark End Evaporation Dragon x3, Kitchen Dragonmaid x3.
Created by: YGO Mod (20517634)
Created On: 09/14/2026
Main Deck (40)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chamber Dragonmaid x3
- Dark End Evaporation Dragon x3
- Dragonmaid Cehrmba x1
- Dragonmaid Lorpar x1
- Dragonmaid Tinkhec x1
- Kitchen Dragonmaid x3
- Nibiru, the Primal Being x1
- Parlor Dragonmaid x3
- The Bystial Lubellion x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Branded Regained x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x3
- Dragonmaid Welcome x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Sangen Kaimen x1
- Triple Tactics Talent x1
- Dragonmaid Tidying x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Dragon Fusion beaters from the Dragonmaid and Light and Darkness Dragon lines, led by Dragonlord 3400 ATK, Sheou 3500 ATK, and House Dragonmaid 3000 ATK, with Cehrmba, Lorpar and Tinkhec at 2700-2800 ATK in the Main Deck.; Bystial Lubellion, Druiswurm, Magnamhut and Baldrake (2500 ATK each) via Dragon-tribute Special Summons and Bystial banish-from-GY summons.
- Turn 1 (going first): Open a Dragonmaid searcher (Kitchen, Chamber, Lubellion or Magnamhut), go to the Battle Phase and return Kitchen or Parlor to hand for a level-8 Dragonmaid, then Fusion Summon a Dragonmaid boss from the Extra Deck.
- Turn 2 (going second): Use Ash Blossom, Effect Veiler or Nibiru to stop the opponent's first engine, then rebuild the board with Dragonmaid Hospitality and Dragon Fusion bosses.
- Recovery: Recover with Dragonmaid Changeover and Welcome from the GY, Branded Regained's draw, and Dragonmaid Tidying's GY banish summon; the recorded GY and banish signatures are zero, so this recovery is Inferred from card text.
- After siding: None. The deck has no Side Deck (Side Deck size 0), so there is no post-side plan.
Why it scores here
The deck reliably opens a Dragonmaid starter: 13 searcher-text cards and the 9-copy archetype core give about a 74% chance of at least one core card in a 5-card opening hand, so starter access (D1) is the strongest score. Its ceiling is moderate (best recorded line index 11 across only 6 combos) and its median is low (8.5, minimum 7), so the score reflects a low median rather than the ceiling. Seven hand traps (Ash Blossom, Effect Veiler, Nibiru) and Sangen-free Dragonmaid recursion give it a plausible way to interrupt and recover, and the boss ATK spread gives it a closing threat. The score is held down by a 40-card list that is only 47% exact Dragonmaid and runs 19 of 25 archetype-core cards absent, by having no Side Deck, and by there being no board or interaction signal in the recorded combos. Popularity and archetype share were not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one of 9 archetype-core copies in a 5-card opener) = 0.74 and P(at least one searcher-text card) = 0.88 (Inferred from hypergeometric draw odds). |
| D2 | Opening-Hand Quality & Brick Management | 58 | Copy histogram is 14 singletons, 1 two-of, 8 three-of, and several dead-ended cards (Feather Duster, Heavy Storm, Tidying) compete for slots (Inferred). |
| D3 | Combo Conversion & Ceiling | 52 | Best recorded line index is 11 with 3 Extra Deck summons, but board per starter is 0 across all lines, so the ceiling is structurally thin (Observed, low sample of 6 combos). |
| D4 | Combo Floor & Median Output | 42 | Median power index is 8.5 with min 7, max 11 and mean 8.8, so the typical output is low and tightly clustered (Observed, 6 combos). |
| D5 | Interruption Resilience & Route Redundancy | 60 | Seven hand traps, starter diversity 6, and GY recovery via Changeover and Welcome provide independent lines after one disruption (Inferred from card text). |
| D6 | Resource Economy, Recovery & Grind | 58 | Average end hand is 1.67 and average GY and banish counts are 0 in recorded boards, but searchers and Branded Regained draws give some regrowth (Observed plus Inferred). |
| D7 | End-Board & Interaction Quality | 60 | Interaction is present in card text (6 negation, 10 removal, Heavy Storm, Feather Duster, Sheou negate) though average interaction density is 0 in recorded boards (Inferred semantic read). |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second line count is 0 in the recorded boards, but 71% chance of at least one hand trap in a 6-card hand and Heavy Storm give some counterplay (Inferred). |
| D9 | Offensive Pressure & Closing Power | 66 | Main Deck and Extra Deck bosses reach 2700-3500 ATK, and Dragonlord, Sheou and House Dragonmaid are 3000+ (Verified by card stats, Inferred for closing). |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 main cards with 23 distinct and 14 singletons, but 29 off-archetype copies (47.3% exact-name purity) and 9 tech cards lower compactness (Verified composition, Inferred efficiency). |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 Extra Deck slots are filled with Dragon Fusion, Link and one Xyz that feed the Dragonmaid and Light and Darkness lines (Verified composition, Inferred usage). |
| D12 | Side Deck Adaptability | 18 | Side count is 0, so there is no adaptability and no post-side plan (Verified, low weight). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, meta-share or match record is available, so fit is Provisional and this score is a neutral placeholder (Provisional). |
| D14 | Pilotability & Error Tolerance | 50 | Multiple Fusion and Tribute steps and Dragonmaid level-8 choices mean a mid-to-high decision load (Inferred from example combos). |
How the score was computed
Strategy profile: Midrange, renormalized without D13 (meta-neutral structural score; raw weights sum to 95). Structural ≈ 53, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-1); engine conflicts (-2); non-standard build vs usage core (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta null/provisional; Structural = 5044/95 = 53.09)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex 11, median 8.5, board-per-starter 0
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Access to the starter: searcher density gives about 74% for a core card in a 5-card opener.
- Seven hand traps (Ash Blossom, Effect Veiler, Nibiru) allow disruption and recovery.
- Strong closing bosses (2700-3500 ATK) across the Fusion, Link and Bystial lines.
Weaknesses
- Low median output (8.5, min 7) with a thin recorded ceiling (11).
- No Side Deck, so there is no post-side adaptation.
- Only 47% exact-name Dragonmaid purity; 19 of 25 archetype-core cards are missing, so the engine is diluted.
Critical choke points
- The archetype-core opener: about a 26% chance of no core card in a 5-card hand.
- Heavy reliance on Dragonmaid level-8 summons and Dragon-tribute fusion materials.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (single copy) | A 5-15 card Side Deck (Dragon hand traps or a Spell/Trap answer) | The deck has zero Side Deck slots, so D12 is the weakest dimension; the Triple Tactics removal is an Inferred weak reactive draw, not a verified loss. |
| 2 | One off-archetype tech card | A core Dragonmaid archetype card | Exact-name purity is 47%; raising archetype cohesion lowers engine conflict and the -2 modifier (Inferred). |
Evidence & confidence
- Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; four Limited cards at one copy each (BanMasterDuel).; Card stats and text for each listed card; Extra Deck breakdown 10 Fusion, 4 Link, 1 Xyz.; Exact-name purity 47.3% and 6 of 25 core cards present.
- Observed: Best recorded line index 11 and median 8.5 across 6 combos (all gameplay unknown).; Average end hand 1.67 and average GY, banish 0 in recorded boards.
- Inferred: Starter access about 0.74 to 0.88 from hypergeometric draw odds.; Brick and interaction reads from card text and copy histogram.; Going-first and going-second scores from D1, D5, D7 and hand-trap odds.
- Provisional: D13 matchup and format fit (no tournament or meta-share data); dropped from the structural score.
- Data gaps: No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry (going-first/second, matchup, brick and OTK rates). Combo board metrics (board per starter, interaction density, going-first and going-second lines) are all zero or empty, so disruption and board signal are unmeasured. Deck title is null. No Side Deck, so D12 has no list to evaluate. Meta Power is provisional and null.
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