World Legacy Deck #751406 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, The Phantom Knights of Ancient Cloak x3, The Phantom Knights of Silent Boots x3. Created Sep 13, 2026 by YGO Mod.

Deck World Legacy Master Duel

Created by: YGO Mod (20517634)

Created On: 09/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
54± 6/ 100
Power Score
Structural 56
Reliability 55
Going First 58
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 45
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Xyz boards (Orcustrion 3000 ATK, Dingirsu, Break Sword, Rusty Bardiche) built through Orcust and Phantom Knights searchers and GY recursion; Rank-up chains through Raider's Knight and Launch into higher-rank Phantom Knights Xyz monsters
  • Turn 1 (going first): Search or Normal Summon a Level 3 or 4 Phantom Knights or Orcust starter, bridge into a Link monster through Orcust Brass Bombard or Girsu, then Xyz or Link into a boss while using Fog Blade or Crescendo as interaction
  • Turn 2 (going second): Rely on recursion from the GY (Silent Boots, Cloven Helm, Harp Horror) to rebuild after the opponent's first turn; no hand traps, so the plan depends on surviving to the second engine
  • Recovery: Banish GY monsters for Harp Horror, Cymbal Skeleton, Raider's Wing and Mist Claws to re-summon and reach Link or Xyz material again
  • After siding: No side deck in Master Duel; the post-game plan is the same list, so sequencing matters more than adaptation

Why it scores here

The deck reliably opens on its searchers: 14 searcher-text cards give about a 0.90 chance of at least one in a 5-card opening hand (Inferred), so the Phantom Knights and Orcust starters are usually reachable on turn one. Recursion from the GY (Silent Boots, Cloven Helm, Harp Horror, Cymbal Skeleton) lets the deck rebuild after a single disruption, which is what earns most of its points. Interaction is real but thin: 29 removal-text and 7 negation-text cards are present, yet the list has no hand traps and no going-second disruption, so it struggles when the opponent moves first on a board. Its ceiling (Orcustrion, Dingirsu, Break Sword) is strong but has no recorded boards to confirm the median, and the score is not based on World Legacy's usage share or on averaging card scores. Structural power is about 56 and the final score is about 54 with Meta provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 starter in 5-card hand) estimated from 14 searcher-text cards at ~0.90 and 3-copy Phantom Knights starters at ~0.34 each; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram is mixed (12 singles, 6 triples); no dead conflicting Normal Summons, but off-archetype splash cards are unlikely to be drawn together (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling read from Orcustrion 3000 ATK and Dingirsu/Break Sword text only (Inferred)
D4 Combo Floor & Median Output 45 No combos evidence exists, so the median is text-only inference with low support (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple GY-recursion effects (Silent Boots, Cloven Helm, Harp Horror, Cymbal Skeleton, Raider's Wing) provide independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 GY banish-to-revive effects and Orcustrated Babel recursion regenerate resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 60 29 removal-text and 7 negation-text cards plus Fog Blade and Orcust Crescendo give layered end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 42 No hand traps or Ash Blossom/Droll-type disruption in the list; going-second break relies on boss Xyz/Link and removal text (Inferred)
D9 Offensive Pressure & Closing Power 58 Orcustrion (3000 ATK), Dingirsu and Break Sword give a credible closing board, but no end-board ATK sample exists (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main with 23 distinct cards; 17 of them run 2-3 copies, a moderate garnet density for the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots filled by Xyz, Link and Galatea support; several flex cards (Relinquished Anima, Galatea) are weaker than the core (Verified composition, Inferred quality)
D12 Side Deck Adaptability 40 Master Duel has no side deck; the score reflects a fixed list with no post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype-level share is absent (Provisional)
D14 Pilotability & Error Tolerance 60 Several multi-step Link/Xyz sequences and GY-banish timing rules raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No hand traps or going-second disruption (-2); Limited cards legal at 1 copy (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (14 cards) makes the engine reachable on most openings
  • GY recursion across Phantom Knights and Orcust gives multiple routes after disruption
  • Layered interaction: removal text plus Fog Blade and Orcust Crescendo

Weaknesses

  • No hand traps, so going-second disruption is weak
  • Cross-engine build (exact archetype purity 5.5%) with no recorded boards to confirm the median
  • No side deck in Master Duel, so no post-game adaptation

Critical choke points

  • Orcust Link monsters as the bridge into Xyz and Link boss monsters
  • Single-copy Launch and Girsu as the only way into some high-rank Xyz lines
Priority Remove Add Reason
1 Relinquished Anima A hand trap or Ash Blossom-type card (not in the list today) Adds going-second disruption; the deck currently has no answer to the opponent's first turn
2 Galatea-I style weak Link fodder (if present in the list) A 3-copy high-value Orcust or Phantom Knights starter Raises starter density and reduces dead Extra-Deck picks

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; Foolish Burial and Reinforcement of the Army are Limited at 1 copy each; Composition: 14 searcher-text, 7 negation-text, 29 removal-text, 0 hand traps; Archetype purity: 5.5% exact-name, 23 Phantom Knights and 14 Orcust copies
  • Inferred: P(≥1 searcher in 5-card hand) ≈ 0.90 from searcher-text group; Consistency estimate from 3-copy starter odds (~0.34 each); Going-second weakness from absence of hand traps and Ash/Droll-type cards; Closing power from Orcustrion, Dingirsu and Break Sword text
  • Provisional: Meta power and matchup fit (no dated meta sample or tournament link); Median output and side adaptability (no combos, no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second and matchup rates are unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; the list has no side deck (Master Duel format)

More Master Duel Info

World Legacy

World Legacy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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