Maliss Deck #751379 — Yu-Gi-Oh! TCG

47 Main, 16 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Sep 13, 2026 by YGO Mod.

Deck Maliss TCG

Created by: YGO Mod (20517634)

Created On: 09/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 42
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Stun, Link
  • Format: tcg

Legality

Main 47 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Link Summon Maliss and Code Talker Link monsters (Red Ransom, Hearts Crypter, Accesscode Talker) and push ATK through the opponent's board; Banish-based Bystial Druiswurm and Magnamhut lines that Special Summon from the GY and hand after hand-trap interaction
  • Turn 1 (going first): Open a Maliss monster (March Hare or Chessy Cat), recycle Maliss through the GY, and Link Summon toward a Link-3 or Link-4 finisher; hold Ash Blossom and Infinite Impermanence for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Belle, Dominus Impulse) to break the opponent's Special Summon or Link line, then rebuild with Maliss recursion
  • Recovery: Banish Maliss cards from the GY through Maliss in Underground, TB-11 and MTP-07 to re-add Maliss monsters and traps
  • After siding: Not available: the side deck is empty (0 of 15), so there is no post-side plan

Why it scores here

This deck is scored as a connected system, not as an average of its card scores. Its engine is reliable on paper: the 24-copy Maliss and Dominus core gives about a 98% chance of at least one core card in a 5-card opening hand, so the deck usually finds a first play. Interaction is the strongest part of the list, with Ash Blossom, Infinite Impermanence, Droll and Dominus Impulse covering both going-first and going-second disruption. Three things pull the score down: the list is illegal (an Extra Deck of 16 over the 15 cap, three Forbidden cards, and four cards over their copy limits), it has no side deck, and no recorded boards exist to measure the real combo floor or median. Archetype popularity was not used to earn points, and the illegal status caps the final score at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Core group of 24 archetype copies gives P(at least 1 core card in a 5-card hand) ≈ 0.98; the Maliss starter chain is only supported by card text (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 10 searcher effects compete for hand slots, with a proxy full-brick rate of about 0.02 but a high dead-draw risk for hand traps (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; Maliss and Code Talker Link finishers exist in the Extra Deck, but the ceiling is read from text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median and floor cannot be measured; scored at a neutral-low prior (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several overlapping answers (Ash Blossom, Impermanence, Droll, Ghost Belle) and Maliss recursion give some independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Maliss traps and TB-11, MTP-07 and In the Mirror recycle banished Maliss cards back into the line; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll & Lock Bird and Ghost Belle layer interaction; Called by the Grave and Dimension Shifter are Forbidden and get no credit (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps against Special Summons (Dominus Impulse, Droll) and Bystial banish-to-summon lines provide going-second plays (Inferred)
D9 Offensive Pressure & Closing Power 58 Link-3 and Link-4 finishers at 2300 to 2500 ATK (Red Ransom, Hearts Crypter, Accesscode Talker) are the closing threats; no board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 47 main slots with 27 distinct names; 15 exact-name Maliss copies and roughly 13 tech or hand-trap slots dilute the engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 60 16 Extra Deck Link cards, one over the 15 cap; non-Maliss Links such as Firewall Dragon and Haggard Lizardose are flex slots (Verified)
D12 Side Deck Adaptability 10 The side deck is empty (0 of 15), so there is no post-side adaptation for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable, so the score is neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link chains, Maliss GY banishes and repeated hand-trap timing decisions make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); no side deck (-4); over-limit Extra Deck (-2). Final formula: Illegal cap: 0.80*Structural(56) + 0.20*TournamentReliability(42) = 53, plus modifiers -12 = 41, then capped at 30 as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap suite (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Ghost Belle, Dominus Impulse) that covers both turns
  • High archetype core consistency: about 98% chance of at least one core card in a 5-card opening hand
  • Maliss recursion through the GY and traps gives some resource recovery

Weaknesses

  • Illegal list: an Extra Deck of 16 over the cap, three Forbidden cards, and four cards over their copy limits
  • No side deck, so no post-side plan for best-of-3
  • Roughly 13 tech and hand-trap slots plus 48 off-archetype copies lower engine density
  • No recorded combo data, so the floor, median and ceiling are unmeasured

Critical choke points

  • The Maliss Link Monster line depends on having a Maliss monster in hand or GY to Link Summon
  • Forbidden cards (Protectcode Talker, Called by the Grave, Dimension Shifter) cannot be played as built
  • A single missing Maliss Trap or Maliss monster in the opening hand can stop the Link chain
Priority Remove Add Reason
1 Protectcode Talker, Called by the Grave, Dimension Shifter Legal replacements from the TCG list Forbidden cards make the deck unplayable as built; this is the first fix for legality
2 1 copy each of Allure of Darkness, Droll & Lock Bird, 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse Legal in-format copies or substitutes Brings copy counts within the Limited and Semi-Limited caps
3 1 Link Monster from the Extra Deck None needed Brings the Extra Deck from 16 to the 15-card cap
4 None A side deck of up to 15 cards A side deck gives a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Legality status Illegal: Extra Deck 16 over the 15 cap; Three Forbidden cards in the list (Called by the Grave, Dimension Shifter, Protectcode Talker); Copy-limit violations for Allure of Darkness, Droll & Lock Bird, Ash Blossom & Joyous Spring, Dominus Impulse; Side deck empty (0 of 15); Card text of the 27 distinct main-deck and 16 Extra Deck cards
  • Observed: Archetype core present in the usage statistics (14 of 25 core cards present)
  • Inferred: Opening-hand starter probability (about 0.98 for the core group); Hand-trap interaction density and going-second plan; Structural dimension scores D1 to D11 and D14
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Combo floor and median (D4)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Deck title is null; the side deck is empty Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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