Chaos Deck #751363 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Magician's Rod x3. Created Sep 13, 2026 by YGO Mod.

Deck Chaos TCG

Created by: YGO Mod (20517634)

Created On: 09/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
40± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dark Magician-based boards (Dark Magician the Pharaoh's Servant, Dark Magician of Destruction, Timaeus, Red-Eyes Dark Dragoon) converting through Extra Deck Fusion and Link summons into end-board pressure (Inferred); Illusion of Chaos ritual and Link/Xyz boards (Super Starslayer TY-PHON) as a second route if the Dark Magician core is answered (Inferred)
  • Turn 1 (going first): Open Magicians' Souls, Magician's Rod, Dark Magician Girl or Ghost Belle and Ash Blossom to protect the first search, then extend into Extra Deck boards (Inferred; no recorded boards)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) to break the opponent's first summon, then rebuild a Dark Magician board from the GY (Inferred)
  • Recovery: Recursion through Soul Servant, Magicians' Souls, Eternal Soul and Magician's Salvation returns Dark Magician monsters and Spells to hand or GY (Inferred from card text)
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists in this list

Why it scores here

This list is Illegal as submitted: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the result is a structural-only read capped at 40 and it does not receive a normal Final Contextual score. Its reliable opening comes from the Dark Magician core: the archetype-core proxy gives about a 94% chance of at least one core card in a five-card hand (Inferred), and Magicians' Souls, Magician's Rod and Soul Servant provide recursion that keeps the plan going. Interaction comes from eight hand traps and Eternal Soul, which give the deck a credible going-second plan, while the Extra Deck (six Fusion, eight Link, one Xyz) converts resources into boards that are mostly unverified. The score comes from consistency, interaction and recursion acting on the system, not from averaging individual card scores, and not from the Chaos archetype's popularity, of which there is no tournament data. Median output, floor and ceiling are all unmeasured because no recorded boards exist, and the deck has no side deck, which caps its adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype-core proxy P(at least one in 5) ≈ 0.94 across 16 core copies; starters are spread across several mutually overlapping lines (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eight Dark Magician-line cards with 0-level or redundant copies, plus Mulcharmy and Gaze of Timaeus that need specific partners; brick rate estimated at about 0.06 from the proxy (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is inferred from text only through Fusion and Link summons into Timaeus or DMoD boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median are unknown and held near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Eight hand traps plus Eternal Soul and Ghost Belle give more than one independent answer to a single interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 60 Magicians' Souls, Soul Servant, Magician's Rod and Eternal Soul recur Dark Magician monsters and Spells from GY and Deck (Inferred from card text)
D7 End-Board & Interaction Quality 62 Ash Blossom, Ghost Belle, Infinite Impermanence, Called by the Grave and Eternal Soul give layered negation and protection; the copy-limit breach reduces this (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 64 Eight hand traps and removal-text cards (Called by the Grave, Red-Eyes Dark Dragoon) support a going-second board break (Inferred)
D9 Offensive Pressure & Closing Power 60 Dark Magician the Pharaoh's Servant at 2500 ATK and DMoD at 2800 ATK are the closing boards, with piercing and direct damage from Red-Eyes Dark Dragoon (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards in 20 distinct names with 0-level and 3-copy staples; compact but split across two engines (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots across 13 distinct cards, with several Link and Fusion materials that need the Dark Magician core on field (Inferred)
D12 Side Deck Adaptability 10 Zero side-deck cards, so there is no post-side plan to evaluate (Verified from list)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unknown and held provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple engines with Ritual, Fusion, Link and Xyz routes and hand-trap timing decisions raise the step count (Inferred)

How the score was computed

Strategy profile: Midrange 100%; Combo secondary is not blended into the weights. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (illegal copy limit) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, so the result is structural-only and capped at 40

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dark Magician core gives high starter density (Inferred)
  • Eight hand traps and recursion give multiple interaction routes (Inferred)
  • Strong closing boards in Dark Magician of Destruction and Timaeus (Inferred)

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (Verified)
  • Zero side deck, so no post-side adaptation (Verified)
  • Off-archetype splash across Chaos, Timaeus, Charmer, Cyber, Code Talker and Endymion pulls the engine apart (Inferred)
  • No recorded boards, so the combo ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Dark Magician core on field: Extra Deck Fusion and Link routes need it as material (Inferred)
  • Ash Blossom copy limit must be fixed before the list is playable (Verified)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring a legal card from the list's existing lines, or a second copy only if the list gains a side deck Reduces the copy count to the Semi-Limited limit of 2 so the list becomes legal and can receive a normal score
2 none a Side Deck of up to 15 cards Gives the deck a post-side plan, which is currently absent (side_count 0)

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring run 3 copies against Semi-Limited limit 2 (illegal); Zero side-deck cards; Archetype-core proxy copy count is 16 in the Main Deck; No tournament link or recorded boards
  • Inferred: Starter probability about 0.94 from the archetype-core proxy; Dark Magician core as the primary plan and Extra Deck routes as the finisher; Interaction density and hand-trap value for going second
  • Provisional: Meta Power (null) and matchup fit (D13) absent a dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side adaptation cannot be measured

More TCG Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
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