Chaos Deck #751360 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 09/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dark Magician-based boards (Dark Magician the Pharaoh's Servant, Dark Magician of Destruction, Dark Magician the Dragon Knight, Timaeus) converting Extra Deck summons into attack pressure; Link and Fusion follow-up (Accesscode Talker, Charmer Quartet, Selene, Timaeus) once the board is established
  • Turn 1 (going first): Open Dark Magician Girl, Magician's Rod, Magicians' Souls or Dark Magical Curtain to reach Dark Magician or Magician's Salvation, then Eternal Soul and Chaos Form loop for board presence; hold Ash Blossom and Ghost Belle as interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) answer the opponent's first engine, then Soul Servant or Shining Sarcophagus recovers the Dark Magician engine
  • Recovery: Magician's Rod and Soul Servant recycle from GY, Magicians' Souls redraws, and Mulcharmy Fuwalos refills the hand when the field is empty
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck opens its Dark Magician engine reasonably often: the archetype core group has an estimated 93.5% chance of at least one copy in a 5-card opening hand (Inferred, hypergeometric), and the 3-copy Dark Magician Girl, Magician's Rod and Magicians' Souls give several starter routes. Interaction is the deck's strongest area, with 8 hand traps and 10 negation-text cards, so the system can answer an opponent's first engine on either turn order. Conversion is the weak point: no combos were supplied, so the ceiling and median are text-only inferences and the Extra Deck lines are a loose mix of Fusion, Link and Xyz pieces that do not share a clear route. Popularity and archetype identity did not earn points, and the score was not derived by averaging card scores. The deck is Illegal in TCG as submitted (Ash Blossom runs 3 copies against a Semi-Limited limit of 2), so the Final score is capped and the result is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 archetype-core card in 5-card hand) ≈ 0.94; Dark Magician starter route is redundant but several cards are needed to reach the Dark Magician line (Inferred)
D2 Opening-Hand Quality & Brick Management 60 8 hand traps and 14 searcher-text cards give most hands a functional piece; the 3-copy singletons and split engines add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards in the evidence, so ceiling is inferred from card text only: Dark Magician summons plus Timaeus, Dragon Knight and Destruction Fusion lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unmeasured; the likely floor is a lone Dark Magician with limited follow-up (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Belle, Infinite Impermanence and Called by the Grave give alternate responses; Magicians' Souls and Soul Servant recur the engine from GY (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion (Magician's Rod, Soul Servant, Magicians' Souls) regenerate resources; Extra Deck summons are costly with only one copy of most Link monsters (Inferred)
D7 End-Board & Interaction Quality 70 10 negation-text cards and 8 hand traps, with Eternal Soul protecting Dark Magicians from opponent effects (Inferred semantic read, verified text)
D8 Going-Second & Board-Breaking Power 62 Dark Magician the Pharaoh's Servant and Dark Magician of Destruction can break boards once established; hand traps provide some answers on the opponent's turn (Inferred)
D9 Offensive Pressure & Closing Power 60 Dark Magician of Destruction (2800), Timaeus (2800) and Super Starslayer TY-PHON (2900) provide high ATK; closing relies on converting a few large attackers (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 20 distinct cards; the spread is reasonable, but Ash Blossom's 3 copies exceed its legal limit (Verified count, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 8 Link, 6 Fusion and 1 Xyz; Link and Fusion requirements overlap only partially (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 The deck has no Side Deck at all, so post-side adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype share and tournament context are absent, so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines (Chaos Form, Eternal Soul, Dark Magician summons, Link and Fusion lines) need precise sequencing and decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, weights taken from the Midrange profile. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); engine_conflicts (-4); no_side_deck (0). Final formula: Formula result 0.80*53 + 0.20*42 = 51, minus context modifiers -12 = 39; capped to 30 because the list is Illegal (theoretical and structural only). Meta Power is provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High estimated starter access for the Dark Magician core (≈94% for at least one core card in a 5-card hand)
  • Eight hand traps plus ten negation-text cards give strong interaction density
  • Multiple Dark Magician summon routes and recursion through Soul Servant, Magician's Rod and Magicians' Souls

Weaknesses

  • Illegal as submitted: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
  • No recorded combos, so the ceiling and median are unmeasured
  • Fusion, Link and Xyz pieces share few common routes, which lowers the Extra Deck efficiency
  • No Side Deck, so there is no post-side plan

Critical choke points

  • Dark Magician or Dark Magician Girl must land early for most lines; the Magician's Rod and Magicians' Souls route is the main backup
  • Eternal Soul and Chaos Form are single points for board protection and the Illusion of Chaos loop
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal third hand trap or a Dark Magician-supporting searcher Resolves the Illegal status (3 copies against a Semi-Limited limit of 2) and keeps the hand-trap count intact
2 Single-copy Link monsters that do not share a summon route A Dark Magician or Magician-supporting Extra Deck monster that fits the Fusion route Consolidates the Extra Deck around one engine and reduces unrelated summon requirements
3 None (no Side Deck present) A 3–5 card Side Deck with answers to the most common opposing engines Adds post-side adaptability, which is currently absent (D12 = 10)

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 counts are within TCG size rules; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2 (violation); Called by the Grave, S:P Little Knight and Triple Tactics Talent are Limited with 1 copy each (legal); Composition: 8 hand traps, 10 negation-text, 14 searcher-text cards
  • Inferred: Archetype-core P(>=1 in 5-card hand) ≈ 0.94 (hypergeometric); Going-first and going-second estimates from hand-trap counts and starter access; Engine conflicts from the mixed archetype spread (Dark Magician 19 copies, Chaos, Prophecy, Magician, Red-Eyes, Timaeus, Link/Fusion)
  • Provisional: Meta Power (no dated metagame sample supplied); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample Usage stats show 13 of 20 core cards missing from this list (e.g. Dark Magician of Destruction is present but Cyberse Contract Witch, I:P Masquerena, Droll & Lock Bird, Underworld Goddess are absent), so the list deviates from the archetype-standard core

More TCG Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
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