Mermail Deck #751269 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Sep 13, 2026 by YGO Mod.

Deck Mermail TCG

Created by: YGO Mod (20517634)

Created On: 09/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 45
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean/Abyss Xyz and Synchro boards (Poseidra Abyss, Abysstrite, Mermail Abyssgaios, Poseidra the Storming Atlantean) built from WATER monsters; Synchro beatsticks (Icejade Gymir Aegirine, Graydle Dragon, Moulinglacia) once the GY holds enough WATER monsters
  • Turn 1 (going first): T1 Mermail Abyssteus or Neptabyss/Abyssrhine searches into an Atlantean or Mermail Xyz/Synchro line; Dominus Impulse and Ash Blossom are the first-turn interaction held up
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Dominus Impulse) answer the opponent's first summon, then the Abyss/Atlantean engine rebuilds through the GY recursion
  • Recovery: Mermail Abyssteus, Abysspike, Mulcharmy Purulia and Atlantean Dragoons recur monsters from the GY and rebuild the field from one or two surviving cards
  • After siding: Not evaluable: side_count is 0, so no post-side plan is present in the export

Why it scores here

The list reliably opens an Atlantean/Mermail starter about 90% of the time with five cards (archetype core P(≥1) ≈ 0.90, Inferred), and searchers and recursion keep the engine moving after a single interruption. Six hand traps and a 14-card negation text package give the deck real interaction density, and Poseidra Abyss and the 2800-ATK Synchro and Xyz bosses give it end-board pressure. Scoring is on the system, not the average of card scores, and popularity alone earned no points: the archetype's usage stats confirm the list is real, not that it is strong. The score is capped low because the list is illegal (two Semi-Limited cards at 3 copies against a legal limit of 2), and the combo, matchup and post-side data needed for a normal Final score are absent.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 archetype-core card in a 5-card opening hand) ≈ 0.90 across 21 core copies; searcher text group P(≥1) ≈ 0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 58 main cards, 20 level-0 spell/trap slots and 14 non-engine tech cards; brick rate estimated from composition, not measured (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling read from card text of Poseidra Abyss, Abysstrite and Abyssgaios chains only (Inferred)
D4 Combo Floor & Median Output 50 Median output not measurable: combos_evidence has 0 scored boards; placed near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Six hand traps, multiple searchers and GY recursion (Abyssteus, Abysspike, Purulia) give more than one independent route (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion-heavy GY engine with Atlantean/Abyss recursion and Dragoons regeneration; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text cards plus Ash Blossom, Infinite Impermanence, Dominus Impulse and Forbidden Droplet; layering read from text (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand-trap probability on going-second P(≥1 of 6 hand traps in 6 cards) ≈ 0.50; no going-second boards recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Multiple 2800-3000 ATK bosses (Poseidra Abyss, Coelacanth, Moulinglacia, Graydle Dragon) with direct-attack text on Atlantean Dragoons (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 Exact archetype purity only 8.2%; 67 off-archetype copies and 13 tech slots dilute engine density (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots across Xyz, Synchro and Link with a broad mix of summon routes; no extra-deck access data (Inferred)
D12 Side Deck Adaptability 25 side_count is 0, so no post-side construction exists to judge (Verified)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no archetype meta-share in the export (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz/Synchro lines with several decision points on each turn; complexity estimated from text (Inferred)

How the score was computed

Strategy profile: balanced. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (-21); no_post_side (-3); no_combo_data (-2). Final formula: Illegal cap applied: uncapped 0.80*59 + 0.20*45 ≈ 56, capped to 35 for illegal list (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense enough to open a starter about 90% of the time
  • Six hand traps and 14 negation-text cards give multi-layer interaction
  • Recursion from GY (Abyssteus, Abysspike, Purulia, Dragoons) gives resilience
  • High-ATK Xyz and Synchro bosses provide closing power

Weaknesses

  • Illegal copy count on Ash Blossom and Dominus Impulse
  • Low exact-archetype purity (8.2%) with 67 off-archetype copies
  • No side deck
  • No recorded boards or matchup data to confirm the line works in practice

Critical choke points

  • Ash Blossom and Dominus Impulse must be cut to legal counts; the fix changes the interaction count the score relies on
  • Single-card starters such as Neptabyss and Abyssrhine are the first summon of most lines
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal-count replacement (e.g., one more non-Semi-Limited hand trap or a core Atlantean monster) Semi-Limited limit is 2 copies; the third copy makes the list illegal
2 1 copy of Dominus Impulse a legal-count replacement or a core Mermail/Atlantean card Semi-Limited limit is 2 copies; the third copy makes the list illegal
3 off-archetype tech cards (e.g., Triple Tactics Thrust, Anti-Magic Arrows) additional Atlantean/Mermail core copies Raises exact-archetype purity and engine density
4 none a 10-15 card side deck Side count is 0; a side deck is needed for a complete best-of-3 plan

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Dominus Impulse at 3 copies against a Semi-Limited limit of 2; Main 58 and Extra 15 are within the TCG size rules; Exact archetype purity 8.2%, 67 off-archetype copies; Side count 0
  • Observed: Archetype usage stats show Mermail/Atlantean core cards at 100% inclusion
  • Inferred: P(≥1 archetype-core in opening 5) ≈ 0.90; Hand-trap coverage on going-second ≈ 0.50; Interaction density from negation text; Recursion-based resilience and resource estimates
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit and tournament reliability
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN for going-first/second, matchup or brick rates Meta Power is Provisional: no dated metagame sample No side deck: post-side plan cannot be assessed

More TCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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