Destiny Heros Deck #751204 — Yu-Gi-Oh! Duel Links

Created by: YGO Mod (20517634)

Created On: 09/13/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
65± 6/ 100
Power Score
Structural 64
Reliability 60
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Link boss pressure (Vision HERO Adoration 2800, Starving Venom Fusion Dragon 2800, Destiny HERO - Plasma 1900 with equip ATK gain) backed by Destiny HERO searches and GY recursion; Destiny HERO - Destroyer Phoenix Enforcer and Xtra HERO Cross Crusader as Extra Deck pressure and recursion
  • Turn 1 (going first): Normal Summon Vision HERO Faris (discard a HERO) or Destiny HERO - Malicious / Elemental HERO Stratos to search, then extend through Vyon, Denier and Dreamer toward a Fusion or Link boss
  • Turn 2 (going second): Use the three hand traps (D.D. Crow, Artifact Lancea, Effect Veiler) and Destiny HERO - Dark Angel negation to blunt the opponent's first turn, then rebuild a board through GY recursion
  • Recovery: Destiny HERO - Dreamer and Vision HERO Increase recur from the GY; Destiny HERO - Decider and Vision HERO Vyon search again from the Deck
  • After siding: Not applicable: Duel Links has no side deck (side_count 0 and size rule 0-9 is permissive but no sideboard is run)

Why it scores here

The deck reliably opens a HERO engine: the archetype-core group has about 0.986 probability of at least one core card in a 5-card opening hand, and 3-copy searchers (Malicious, Stratos) give about 0.43 per hand. It converts that into Fusion and Link pressure through Vision HERO Adoration, Starving Venom and Destiny HERO - Plasma, with Dreamer and Increase providing GY recursion for a second wave. Interaction comes from three hand traps, Dark Angel, Forbidden Droplet, Solemn Scolding and Plasma's negation, which score as Inferred strength rather than measured win data. The score comes from consistency, median output and interaction at the system level; the deck's popularity and the archetype's guide claims did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one 3-copy starter in opening 5) = 0.4335; archetype-core P(open >= 1) = 0.986; 2-card bootstrap via Malicious/Stratos searches (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Copy histogram 20x1 / 2x2 / 2x3 keeps most hands live; 9 Level-0 spell/trap slots and single-copy Vision/Destiny pieces create some conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 72 No parseable recorded boards; ceiling read from card text: Adoration, Venom, Plasma and Destroyer Phoenix Enforcer give 2500-2800 boss output (Inferred, semantic)
D4 Combo Floor & Median Output 60 No combos_evidence rows so median output cannot be measured; estimated from single-line Duel Links boards and redundant starters (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Three hand traps plus Dark Angel and Dreamer give alternative lines after interruption; two independent starter families (Inferred)
D6 Resource Economy, Recovery & Grind 64 Dreamer, Decider and Vyon recur or re-search; Fusion Destiny spends material without a permanent board cost (Inferred from text)
D7 End-Board & Interaction Quality 70 Negation and removal text on Plasma, Dark Angel, Knightmare Phoenix, Starving Venom and Forbidden Droplet; interaction_density not supplied (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 60 Going-second split unavailable; negation-heavy hand traps and Plasma help break a board, but there is no board-breaker density data (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board ATK of 2800/2800/2500/1900 with piercing from Decimator-type cards and equip ATK gain (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 64 30 Main slots with 24 distinct cards and 6 non-engine tech/interaction slots; no over-limit copies (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 72 All 9 Extra slots used across 8 distinct cards with Link and Fusion options; some pieces (Cross Crusader x2) conflict with usage flags (Inferred)
D12 Side Deck Adaptability 25 No side deck exists in Duel Links; scored low because there is no post-side plan, not because the list is weak (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament link or dated meta sample; guide text calls the deck tier-1 but that is unverified claim, not counted (Provisional)
D14 Pilotability & Error Tolerance 62 Multi-step HERO sequencing (Vyon/Faris/Denier/Dreamer decisions) raises decision load; no step-count data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*64.01 + 0.20*60 + 2 = 65.2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High archetype-core density gives near-certain starter access
  • Two 2800-ATK Fusion/Extra bosses plus Plasma give multiple closing routes
  • Three hand traps and Dark Angel provide early negation without extra deck cost
  • Legal, full-size list with no over-limit copies

Weaknesses

  • No recorded boards, so median and ceiling are estimates
  • Duel Links has no side deck, so post-side adaptation is unavailable
  • Nine Level-0 spell/trap slots can produce dead draws
  • Several single-copy Extra pieces make the Extra Deck line-dependent

Critical choke points

  • Going-first opening hand without Malicious, Stratos or Faris (about 0.57 of hands with no 3-copy searcher)
  • Single-copy Vision HERO Vyon and Destiny HERO - Decider as the only search for the boss line
Priority Remove Add Reason
1 Solemn Scolding (1 copy) Second Effect Veiler Solemn Scolding costs 3000 LP per activation; a second Effect Veiler gives a cheaper negation hand trap that matches the usage stat typical copies of 3 (Inferred)

Evidence & confidence

  • Verified: Legal status and size: 30 Main, 9 Extra, 0 Side; Duel Links size rules satisfied; Monster Reborn Limited at 1 copy; Hey, Trunade! Semi-Limited at 2 copies, both within legal limits; Core card text and stats for Malicious, Stratos, Faris, Vyon, Plasma, Adoration, Venom
  • Observed: Usage statistics show the archetype-core cards at 100% inclusion
  • Inferred: Starter access probability from hypergeometric estimates; Interaction and resilience reads from card text and hand-trap count; Going-first and going-second estimates
  • Provisional: Meta Power and format fit (no dated metagame sample); Guide claims about tier-1 status
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent Usage statistics conflict with the deck list: Xtra HERO Cross Crusader and Destiny HERO - Destroyer Phoenix Enforcer are in the card list but marked in_this_deck false; Vision HERO Adoration is in the list but flagged missing_core; the matching should be checked before relying on usage flags No win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample Deck title is null in the source record

More Duel Links Info

Destiny Heros

Destiny Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top