Labrynth Deck #751167 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Arianna the Labrynth Servant x3, Nadir Servant x3, Big Welcome Labrynth x3 - Skill: Precious Cards of the Dark. Created Sep 13, 2026 by YGO Mod.

Deck Labrynth Duel Links

Created by: YGO Mod (20517634)

Created On: 09/13/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
56± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 63
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.6
Going First 63
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Normal Trap-driven board control (Big Welcome Labrynth, Welcome Labrynth, Dogmatika Punishment, Ice Dragon's Prison) clearing blockers, then a 3000-ATK Fiend boss (Lady Labrynth of the Silver Castle) or 2900-ATK Lovely Labrynth closes the game; Extra Deck link/fusion/xyz boss pressure (Underworld Goddess, Chaos Angel, TY-PHON, Chimera, Berfomet) once the board is cleared
  • Turn 1 (going first): Normal Summon Arianna or Arias, search or set a Labrynth Normal Trap, then use Labrynth Labyrinth and Normal Trap effects to clear the opponent's monster and keep Lady or Lovely in play
  • Turn 2 (going second): Hold Infinite Impermanence, Ice Dragon's Prison or Time-Space Trap Hole, then pivot to Normal Trap plays and Lady Labrynth as a protected boss
  • Recovery: Chandraglier, Stovie Torbie and Cooclock recur from the GY through Normal Trap and Labrynth activations, and Welcome Labrynth can be recovered from the GY
  • After siding: Not applicable: Duel Links has no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck's score comes from how the system works together, not from averaging its cards. Three copies each of Arianna, Nadir Servant and Big Welcome Labrynth give roughly a 43% chance of at least one per 5-card opening hand (hypergeometric, Inferred), and 16 Labrynth-named copies give about 98.6% chance of at least one Labrynth card, so the engine usually turns on. Interaction is the strongest area: Normal Traps, Ice Dragon's Prison, Time-Space Trap Hole, Infinite Impermanence and Lady Labrynth's protection give the deck layered answers. Recursion from the GY through Chandraglier, Stovie and Cooclock keeps the line going after disruption. The combo evidence is empty (no parseable boards), so the ceiling and median scores are text-only inference and are scored low. Archetype popularity did not earn points, since the Labrynth core being common only confirms the list is real, and no meta data was available so the meta dimension stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of Arianna, Nadir or Big Welcome in an opening 5) ≈ 0.43 each; 16 Labrynth-named copies give P ≈ 0.986 of at least one (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 Normal Traps and 4 spells need a Labrynth monster to set up, so some hands are redundant or dead; hand-trap copy is 1 (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards (total_combos 0); the Lady and Lovely 2900-3000 ATK bosses are the text-read ceiling only (Inferred)
D4 Combo Floor & Median Output 48 Median output is unmeasured (no combos); the Normal Trap engine usually produces one board-clearing effect per turn, scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Chandraglier, Stovie and Cooclock recur from the GY and Welcome Labrynth can be recovered, giving independent restart routes after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Recursion through the GY and searchers (8 copies, P ≈ 0.82 of at least one in 5) support resource regeneration (Inferred)
D7 End-Board & Interaction Quality 70 Big Welcome bounce, Ice Dragon's Prison, Infinite Impermanence, Dogmatika Punishment and Lady's protection form a layered end-board of interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap access is 0.20 for one copy in a 6-card hand, so board breaking relies on Normal Traps and Ice Dragon's Prison (Inferred)
D9 Offensive Pressure & Closing Power 60 Lady Labrynth 3000 ATK and Lovely 2900 ATK are real closers, with Chaos Angel 3500 and Underworld Goddess 3000 as Extra Deck options (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 30 main-deck cards with 16 level-0 spell/trap slots and 19 distinct names; compact enough for a Labrynth engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 9 Extra Deck slots across fusion, synchro, link and xyz, with multiple summon routes but some boss slots that may be optional (Inferred)
D12 Side Deck Adaptability 35 Duel Links has no side deck (side_count 0), so post-side adaptability cannot be scored; scored at a low baseline (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; only archetype-level usage is available, so matchup fit is Provisional and set to a neutral value
D14 Pilotability & Error Tolerance 55 Normal Trap timing, chain windows and Labrynth-monster gating are moderately demanding to pilot without errors (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59.6, Going First ≈ 63, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: unrecoverable choke point (-2); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural renormalised without D13)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered Normal Trap interaction (Ice Dragon's Prison, Time-Space Trap Hole, Infinite Impermanence, Big Welcome, Dogmatika Punishment)
  • Strong archetype core: 16 Labrynth-named copies give about 98.6% chance of at least one in an opening 5
  • Recursion routes from the GY (Chandraglier, Stovie, Cooclock, Welcome Labrynth)
  • Boss monsters with protection and ATK high enough to close (Lady 3000, Lovely 2900)

Weaknesses

  • No parseable combos, so ceiling and median output are unmeasured
  • Going-second hand traps are thin (one copy), so opponent's second-turn boards are harder to break
  • No Side Deck in Duel Links, so there is no adaptation tool
  • Heavy dependence on Normal Trap timing and Labrynth monster gating

Critical choke points

  • Normal Summon or Set of a Labrynth monster (Arianna, Arias, Stovie) is required to set up Normal Trap activations
  • Labrynth Labyrinth and Welcome Labrynth are the main link between a monster and a Normal Trap effect
Priority Remove Add Reason
1 1 Different Dimension Ground 1 additional Welcome Labrynth or a second Labrynth Cooclock Different Dimension Ground has no engine text and does not feed Normal Trap activations; a Labrynth searcher or recursion piece adds to the engine (Inferred)

Evidence & confidence

  • Verified: Legal in duel-links: 30 main, 9 extra, 0 side; Mutually Affured Destruction is Limited and run at 1 copy; Labrynth exact-name purity is 41% (16 of 39 copies, using the archetype name); 12 Normal Traps; Hypergeometric draw odds from the resolved list (per-copy P(≥1) in a 5-card hand)
  • Observed: Usage stats show Labrynth core cards at 100% inclusion across 3 decks
  • Inferred: Control primary strategy from Normal Trap engine and interaction density; Dimension scores D1 through D14 and the structural score; Going-first and going-second power components; Brick and dead-hand estimates from text and composition
  • Provisional: Meta power (null: no dated metagame sample); Matchup fit (D13), dropped from structural, with no tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied usage_statistics.in_this_deck is false for Extra Deck cards (Muckraker, Chaos Angel, Underworld Goddess, Elder Entity N'tss) even though they appear in cards[] as zone extra, so core_present_pct (40) is likely understated

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