Lunalight Deck #751107 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Mulcharmy Fuwalos x3. Created Sep 13, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 09/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
64± 5/ 100
Power Score
Structural 69
Reliability 66
Going First 72
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 72
Going Second 66
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Lunalight Leo/Liger/Perfume/Cat/Panther/Sabre Dancer (3000-3800 ATK) off Polymerization or Lunalight Fusion, then attack through the board with multi-attack and destruction effects; Xyz Dugares the Timeless and Lunalight recursion engines grinding through the Graveyard
  • Turn 1 (going first): Open a Lunalight searcher (Gold Leo, Black Sheep, Yellow Marten, Kaleido Chick) to add Polymerization or Lunalight Fusion, fuse into a Dancer, then protect the board with Ash Blossom and Dominus Impulse
  • Turn 2 (going second): Use Ash Blossom, Maxx C and Dominus Impulse to stop the opponent's first Special Summon or search, then rebuild through Masquerade and Perfume Dancer recursion
  • Recovery: Recycle Lunalight monsters from the Graveyard and banish through Lunalight Masquerade, Luna Light Perfume and Yellow Marten to restart Fusion Summons
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The score comes from the system, not from averaging card scores or from Lunalight being a popular archetype: 29 archetype-core copies give a 99.9% chance of at least one core card in a 5-card opening hand, and 15 searcher-text cards give about 92%, so the engine usually goes live on turn 1 (Inferred from hypergeometric draw odds). Four hand traps (three Ash Blossom, one Maxx C) and two Dominus Impulse give real interaction, though the going-second hand-trap hit rate is only about 49% (Inferred). Recursion (Lunalight Masquerade, Luna Light Perfume, Yellow Marten) lets the deck rebuild after disruption, and the Fusion Dancers (3000-3800 ATK, multi-attack) carry the closing power. Scores are held back by 27 off-archetype copies (Mulcharmy, Tri-Brigade, Fire Formation, Dominus) whose conditions conflict with a Lunalight field, two Zoodiac Xyz with no Zoodiac monsters to enable them, no side deck, and no recorded boards, so the combo ceiling and median are Inferred rather than Observed.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 84 P(at least one archetype-core card in 5-card hand) = 0.9993 across 29 copies; P(at least one searcher-text card) = 0.919 (Inferred)
D2 Opening-Hand Quality & Brick Management 72 Redundant Lunalight searchers limit dead hands, but 8 single-copy tech slots and 5 Mulcharmy plus 2 Tri-Brigade copies are situational bricks (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards in combos_evidence; ceiling is text-based, with Fusion Dancers at 3000-3800 ATK and Lunalight Fusion/Polymerization enablers (Inferred)
D4 Combo Floor & Median Output 62 No recorded board distribution; median output is inferred from starter redundancy and fusion-enabler count of 2 Polymerization, 1 Lunalight Fusion, and recursion (Inferred)
D5 Interruption Resilience & Route Redundancy 76 Three Ash Blossom, Maxx C, Masquerade recursion, and multiple independent Lunalight starters give continuity after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 74 Masquerade, Black Sheep, and Perfume recursion restore resources; Tiger and Wolf Pendulum recycle the Graveyard (Inferred from card text)
D7 End-Board & Interaction Quality 70 Two Dominus Impulse negate Special Summons and Forbidden Droplet negates effects; breadth is good but not layered beyond the Ash/Maxx hand traps (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 68 Four hand traps give a 49% going-second hit rate; Liger Dancer's destruction effect adds board breaking (Inferred)
D9 Offensive Pressure & Closing Power 80 Dancers reach 3000-3800 ATK with second attacks and can-attack-all effects; the closing power is strong on paper (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 Only 22 distinct main cards and 27 of 55 total copies are off-archetype (purity 50.9%), with Mulcharmy (5) conflicting with a field-dependent engine (Verified composition, Inferred cohesion)
D11 Extra Deck Efficiency & Coverage 60 10 Fusion, 2 Link, and 3 Xyz slots; two Zoodiac Xyz lack main-deck Zoodiac enablers, while Dancer fusions are coherent with the engine (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 20 No side deck (side_count 0); no post-side performance data exists, so adaptability is low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament_context or archetype meta-share supplied; neutral placeholder with no evidence (Provisional)
D14 Pilotability & Error Tolerance 45 Long fusion chains, Polymerization sequencing, Pendulum zone use, and many conditional effects demand a high decision load (Inferred)

How the score was computed

Strategy profile: Combo profile; Midrange cited as secondary only, not blended into weights. Structural ≈ 69, Going First ≈ 72, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: banlist_exposure (-2); engine_conflicts (-3); dead_extra_slots (-2); engine_compactness (3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*69.1 + 0.20*66 - 4 = 64.5 -> 64

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Lunalight searcher package (15 searcher-text cards) keeps the opening hand live
  • Four hand traps plus two Dominus Impulse provide interaction on both turns
  • Recursion via Masquerade, Perfume, and Yellow Marten rebuilds after a board is cleared
  • Fusion Dancers give 3000-3800 ATK closers with multi-attack

Weaknesses

  • 49% off-archetype purity dilutes the engine; Mulcharmy conflicts with a field-dependent Lunalight plan
  • Two Zoodiac Xyz are close to dead without Zoodiac monsters in the main deck
  • No side deck, so no adaptation between games
  • Heavy fusion-chain pilotability burden

Critical choke points

  • Polymerization and Lunalight Fusion are the only single-copy-to-two-copy fusion enablers; losing both to a single hand trap or Forbidden Droplet stalls the Dancer line
  • Ash Blossom answers the Lunalight searcher on turn 1 and has no backup negation beyond Dominus Impulse
Priority Remove Add Reason
1 Zoodiac Drident a second Lunalight Fusion or a third Polymerization Zoodiac Xyz need Zoodiac monsters the deck does not run; the extra slot should add to the fusion engine
2 Mulcharmy Fuwalos (one copy) Lunalight Wolf or a Lunalight Pendulum Mulcharmy's control-no-cards condition conflicts with a Lunalight field; swap toward the core engine

Evidence & confidence

  • Verified: Legal status, 40/15/0 size, and Limited status for Maxx C, Foolish Burial, and Zoodiac Broadbull (legality block); Card text and stats for every listed card (cards block); Extra-Deck breakdown: 10 Fusion, 2 Link, 3 Xyz (composition)
  • Inferred: D1 consistency: 0.9993 archetype-core and 0.919 searcher hypergeometric draw odds; Interaction and recursion quality from card text; Going-second board-breaking from hand trap density and Liger Dancer text; Combo ceiling and median from text only, since no recorded boards exist
  • Provisional: Meta Power is null; D13 matchup fit is a neutral placeholder with no tournament or meta-share data; D12 side adaptability is low because no side deck exists and no post-side data exists
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference usage_statistics marks Lunalight Leo Dancer, Liger Dancer, Perfume Dancer, Zoodiac Drident and Zoodiac Broadbull as in_this_deck=false although they appear in cards with copies 1-2; extra-deck matching in usage_statistics looks broken, so missing_core for Extra cards is unreliable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter, and matchup rates are Inferred or Unknown no side deck registered, so best-of-3 post-side is unavailable for this deck Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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