Chaos Deck #751011 — Yu-Gi-Oh! TCG

50 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Sep 11, 2026 by YGO Mod.

Deck Chaos TCG

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Chaos Angel / Master of Chaos / Dark Magician of Destruction / Red-Eyes Dark Dragoon board pressure through Dark Magician-package fusion and synchro summons (Inferred from card text; no combo recordings); Timaeus and Gandora-G for board removal and recurring Dark Magician pressure (Inferred)
  • Turn 1 (going first): Open a Dark Magician searcher (Magician's Rod, Dark Magician the Pharaoh's Servant, Dark Magical Circle) into Shining Sarcophagus or Dark Magician Girl, protected by Eternal Soul and backed by hand traps (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll & Lock Bird and Infinite Impermanence to answer the opponent's first board, then rebuild with Soul Servant and Magicians' Souls (Inferred)
  • Recovery: Recycle Magicians' Souls, Soul Servant and Dark Magical Curtain from the GY to rebuild Dark Magician access; Mulcharmy Fuwalos draws when the hand is empty (Inferred)
  • After siding: Not applicable: side_count is 0, so there is no post-side plan (no sideboard data)

Why it scores here

This list is illegal: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the deck receives only a capped, structural-only score. Structural power comes from the system, not from averaging card scores: the Dark Magician package has a high chance of finding a searcher (about 0.91 for at least one searcher in a 5-card opening hand, Inferred), and 13 hand traps give it real interruption and going-second answers. The Extra Deck has strong finishers in its text (Chaos Angel, Master of Chaos, Dark Magician of Destruction), but with no recorded boards the median output is unknown and is scored low. Archetype popularity was not credited: exact-name purity is only 7.7%, and the deck is a mix of Dark Magician, Chaos, Prophecy and Mulcharmy cards. Missing side deck, combos and tournament data hold back the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in opening 5) ~0.91 and archetype core P(open) ~0.94 across 21 core copies; engine is reliably live on T1-T2 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and several Dark Magician searchers create conflicting or non-functional hands; going-second P(>=1 hand trap in 6) ~0.85 (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from card text: Chaos Angel, Master of Chaos and Dark Magician of Destruction can each end the board; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards (combos_evidence total 0), so the median is inferred from starter diversity and the mixed archetype split only (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand traps (Ash, Droll, Effect Veiler, Infinite Impermanence, Ghost Ogre) plus GY recursion give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 60 Magicians' Souls, Soul Servant and Dark Magical Curtain recover cards from the GY and draw; Fuwalos draws when the hand is empty (Inferred)
D7 End-Board & Interaction Quality 60 Called by the Grave, Eternal Soul, Ghost Ogre, Timaeus and Gandora-G give layered removal and protection (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand is about 85% likely to hold a hand trap, and several negates are live on the opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board ATK reaches 3000-3500 (Chaos Angel 3500, Master of Chaos 3000, Red-Eyes Dark Dragoon 3000) with banish and destroy text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 50 Main Deck cards across 23 distinct cards with three-of heavy copy histogram; 20 zero-level spells and traps keep the deck compact (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards, 14 distinct, mostly singletons; mandatory Fusion and Link summons need specific materials (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 side_count 0: no sideboard, so no post-side adaptability (Verified; scored low as a gap)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype-level context only (Provisional)
D14 Pilotability & Error Tolerance 40 Many interacting effects, Dark Magician summon restrictions and hand-trap timing make play demanding for a non-expert pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6). Final formula: Structural 57 (Midrange profile); pre-cap Final = 0.80*57 + 0.20*45 + modifiers(-6) = 49; Illegal status caps the score at 30 (theoretical / structural-only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (18 texts) and archetype core access give a reliable opening engine
  • 13 hand traps and several GY-based negates provide strong interruption and going-second answers
  • High-ATK Extra Deck finishers (Chaos Angel, Master of Chaos) convert advantage

Weaknesses

  • Illegal as built: 3 copies of a Semi-Limited card
  • No sideboard, so no post-side plan
  • No recorded boards, so the median output is unverified
  • Low exact-archetype purity (7.7%) suggests a loose, mixed engine

Critical choke points

  • Dependence on Dark Magician and Magician-family searches for the main engine
  • Hand traps compete for the same hand slots as the searchers
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none required Restores legality (2 copies, Semi-Limited limit); the deck stays at 49 Main Deck cards, inside the 40-60 range
2 one hand trap slot if the list is kept at 3 Ash Blossom copies after a banlist change a Dark Magician-package or non-hand-trap card Reduces brick risk from 13 hand traps; only a suggestion, not verified against recorded boards

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs legal limit 2 (Semi-Limited); Main 50 and Extra 15 are within the TCG size rules; Composition counts and archetype purity (7.7%); Hypergeometric probabilities from the resolved Main Deck
  • Observed: Usage statistics: Droll & Lock Bird, Ash Blossom and Ghost Ogre are core cards of the archetype
  • Inferred: Engine reliability from searcher and core probabilities; Interaction density from card-text read (hand traps, negates, removal); Ceiling from Extra Deck card text (Chaos Angel, Master of Chaos, Dark Magician of Destruction); Going-second strength from hand-trap probability
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown No sideboard (side_count 0): post-side adaptability cannot be assessed Meta Power is Provisional without a dated metagame sample

More TCG Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
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