Wyrms : Rush! Deck #750861 — Yu-Gi-Oh! Rush Duel Sevens

38 Main, incl. Demolition Soldier Hell Met x3, Destructor Wyrm Bakhamut x3, Explosive Destructor Wyrm Dangerous Bakhamut x3 - Skill: Activated Wyrm of Black Metal. Created Sep 11, 2026 by YGO Mod.

Deck Wyrms : Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 09/11/2026

Activated Wyrm of Black Metal
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
45± 15/ 100
Power Score
Structural 47
Reliability 45
Going First 50
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 50
Going Second 40
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Boss monster pressure and an OTK-style board, as described in the archetype guides (guide-based, Provisional); Fusion and summon chains through the main deck (guide-based, Provisional)
  • Turn 1 (going first): Open on the 3-copy core and one skill card, then build a board of summons; the exact T1 line cannot be verified because 20 of 21 passcodes are unresolved (Inferred)
  • Turn 2 (going second): Rely on the same core in a six-card hand, with no side deck and no hand traps or negates flagged (Inferred)
  • Recovery: Unknown; no recursion, search, or float text could be read for the unresolved cards (data gap)
  • After siding: None; the deck runs 0 side cards in a format that allows up to 15 (verified)

Why it scores here

The deck's score comes from the structure of its main deck and the archetype's core, not from averaging the individual cards. The 24 copies of the archetype core give about a 99.6% chance of at least one core card in a five-card opening hand (Inferred), which supports reasonable access to a starter. Combo evidence is absent, so the ceiling and median scores rest on guide text (OTK and boss pressure) rather than recorded boards, and they are capped accordingly. Interaction is weak: no hand traps, negates or removal are flagged, and the deck runs no side deck, which removes any post-side plan. Popularity does not earn points here: the archetype appears in two guides and in the usage statistics, but the guides give no win rate and no meta sample is available, so Meta Power stays null and the confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one core card in opening 5) = 0.996 across 24 core copies; the core identity is inferred from usage stats, since 20 of 21 passcodes are unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram of 10 singles, 5 doubles and 6 triples; the core-group brick proxy is 0.004; there is no card text to judge conflicts (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist (total combos 0); the OTK-capable ceiling comes from guide text only (Provisional)
D4 Combo Floor & Median Output 40 No median or power distribution is available; the floor is unknown without boards (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Redundancy cannot be measured, since starter diversity has no boards and recursion text is unreadable for unresolved cards (Inferred)
D6 Resource Economy, Recovery & Grind 45 No resource signature or net advantage data exists; recovery is unverifiable (Provisional)
D7 End-Board & Interaction Quality 35 Zero hand traps, zero negation text and zero removal text were flagged across the resolvable cards; the absence is only partly verified because 20 cards have no text (Inferred)
D8 Going-Second & Board-Breaking Power 40 No going-second split is available, and board breakers cannot be read from text (Provisional)
D9 Offensive Pressure & Closing Power 50 Closing power rests on the guide's boss-monster description; no ATK or piercing data was resolved (Provisional)
D10 Main Deck Efficiency & Flexibility 60 38 main cards sit inside the 30-60 size rule with 21 distinct cards and a copy histogram weighted toward 3-of, which is a coherent build shape (Verified)
D11 Extra Deck Efficiency & Coverage 50 The deck runs no Extra Deck cards, which is legal for Rush Duel, so the dimension is neutral; the guide's fusion mention concerns main-deck summons (Verified)
D12 Side Deck Adaptability 20 The deck runs 0 side cards, so no post-side plan exists even though the format allows up to 15 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample is present; the archetype-level guide calls it a Tier 1 candidate, which is unverified context (Provisional)
D14 Pilotability & Error Tolerance 50 Combo examples are absent; the guides describe a multi-step fusion and summon deck, so the complexity is an inference (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 47, Going First ≈ 50, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 47.05, TR 45, modifiers -2 = 44.64, rounded to 45)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • The archetype core is heavily represented (24 copies), giving high access to core cards in the opening hand (Inferred).
  • The 38-card main deck is inside the format's size rule and has no copy-limit problems (Verified).
  • Two guides describe the archetype as a strong OTK-style deck, which fits a combo or midrange plan (Provisional).

Weaknesses

  • 20 of 21 distinct passcodes cannot be resolved, so card text, types and banlist status are unverified (Verified data gap).
  • No recorded combo boards, so ceiling and median are unsupported by data (Verified data gap).
  • No hand traps, negates or removal are flagged, and there is no side deck to add interaction (Inferred).
  • The deck has no post-side plan and no tournament or meta evidence (Verified data gap).

Critical choke points

  • The single resolved skill card, Sanctuary of the King's Treasures, is the only card whose text was read; its dependence on Temple of the Kings is unverified (Inferred).
  • If the archetype core is not in hand, no alternative engine is confirmed in the evidence (Inferred).
Priority Remove Add Reason
1 none none Resolve the 20 unresolved passcodes so card text, banlist status and the real starters can be verified; re-evaluate after that.
2 none none Add recorded boards or a dated meta sample so the combo floor, ceiling and meta can be scored instead of inferred.
3 none none Consider adding a small side deck to create a post-side plan, since the format allows up to 15 side cards.

Evidence & confidence

  • Verified: Legal with warning status with 38 main, 0 extra, 0 side, and no violations.; Main-deck size is inside 30-60 and no copy limits are exceeded.; The deck runs 0 side cards.; Only 1 of 21 distinct passcodes is resolved.; There are 0 recorded combos and no tournament link.
  • Observed: Usage stats show 19 archetype rows, 12 of them present in this deck (63.2%).
  • Inferred: 24-copy core gives about 99.6% at-least-one access in a five-card hand.; No hand traps, negates or removal flagged, so interaction is weak.; Primary strategy is Combo, based on the guides' OTK and fusion description and the lack of interaction.
  • Provisional: Meta Power is null and not scored.; The Tier 1 claim in the guides is unverified context.; The OTK ceiling and boss-based closing power come from guide text only.
  • Data gaps: 20 passcode(s) in CardIDList could not be resolved to a card (counted as main); banlist status and copy limits for these cards are unverified. No combos supplied, so combo floor, median and ceiling are text-only inference. No tournament link, so archetype meta-share and match record are absent. No win-rate telemetry exists, so going-first, going-second and matchup figures are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied.

More Rush Duel Sevens Info

Wyrms : Rush!

Wyrms : Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top