Destiny Heros Deck #750850 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Forbidden Droplet x3, Artifact Lancea x2 - Skill: The Power of D: Weaving the Future. Created Sep 11, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 09/11/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
63± 6/ 100
Power Score
Structural 66
Reliability 62
Going First 67
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 67
Going Second 70
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion and Link boards (Vision HERO Adoration, Starving Venom Fusion Dragon, Khaos Starsource Dragon, Xtra HERO Dread Decimator) closing through 2500-2800 ATK bosses and piercing damage; Destiny HERO recursion from GY (Malicious, Denier, Dreamer, Plasma) rebuilding a board after interaction
  • Turn 1 (going first): Open a HERO starter (Malicious, Denier, Vyon, Faris or Stratos), search or recycle into Fusion Destiny or Polymerization, and Fusion or Link Summon a boss while holding Droll and Lock Bird or Forbidden Droplet for the opponent's response
  • Turn 2 (going second): Use the 6-card hand with 6 hand traps (D.D. Crow, Droll and Lock Bird, Artifact Lancea, Nibiru) to answer the opponent's first board, then rebuild through Destiny HERO GY effects into a boss
  • Recovery: Destiny HERO monsters banished or sent to the GY re-enter through their own GY effects; Vyon and Denier add Polymerization or a HERO to the top of the Deck
  • After siding: Not applicable: Duel Links has no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck reliably opens a functional HERO starter: the 21-copy archetype core gives P(at least one in a 5-card opening hand) of about 0.999 (Inferred), and the 3-copy Malicious and 2-copy Denier and Plasma create several independent first-turn routes. Its strength comes from recursion and redundancy, since Destiny HERO monsters rebuild from the Graveyard after interruption, and from a 6-card hand-trap package that gives about 77% odds of at least one hand trap when going second (Inferred). Conversion is credible but unmeasured: no recorded boards exist, so the ceiling and median come from card text and the Fusion and Link bosses, not observed play. Popularity and the guide claims of tier-1 status did not earn points on their own. Scores come from the consistency, interaction and closing power of the system as a whole, not from averaging individual card scores. The score is held down by the absence of combo data, the lack of a Side Deck in this format, and no dated meta sample.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core HERO in opening 5) about 0.999; 3-copy Malicious gives a self-contained GY route; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 66 21 distinct main cards with 14 singletons and 10 tech or niche slots such as Super Polymerization and Fusion Substitute create some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from text only: Fusion bosses at 2500-2800 ATK and Link piercing bosses; no recorded boards to confirm the line (Inferred)
D4 Combo Floor & Median Output 55 Median output is unobserved; the bulk of the main deck converts through Destiny HERO recursion and the Polymerization family, so the floor is moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Several independent starters and GY re-entry effects give redundancy after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion from GY plus search through Vyon and Denier recovers resources across turns (Inferred)
D7 End-Board & Interaction Quality 72 Six hand traps and 3 Forbidden Droplet plus Magistery Alchemist and Plasma negation give layered interaction (Inferred, text-based)
D8 Going-Second & Board-Breaking Power 70 Hand traps at about 77% odds going second (Inferred); Droplet and Plasma effects challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 2500-2800 ATK bosses, including Adoration, Venom Dragon, Khaos and Dread Decimator with piercing text (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 64 30-card main with 21 distinct cards; the 10 tech slots and 14 singletons reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 70 9 of 9 Extra Deck slots used, split 5 Link and 4 Fusion, with no obvious dead Extra card (Verified composition, Inferred use)
D12 Side Deck Adaptability 35 No Side Deck exists in Duel Links; the score is set low as a structural zero and there is no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 55 Archetype usage is high (core inclusion 100% in usage stats), but no tournament share or dated meta sample is available (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion and Link sequencing with many GY-based decision points; moderate pilot complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 66, Going First ≈ 67, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist_exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*65.9 + 0.20*62 = 65.2, then modifiers -2 gives 63.2, rounded to 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large HERO starter pool with a 21-copy core gives near-certain access to a starter in opening 5 (Inferred)
  • Recursion from GY across several HERO monsters gives interruption resilience (Inferred)
  • Six hand traps and layered negation give a credible going-second plan (Inferred)
  • Several 2500-2800 ATK bosses with piercing text close games (Verified text)

Weaknesses

  • No recorded combo boards; ceiling and median are text-only inferences (Inferred)
  • No Side Deck in Duel Links, so adaptability cannot be scored (Verified structure)
  • 10 tech slots and 14 singleton cards add dead-draw risk (Inferred)
  • No dated meta sample or tournament link; matchup fit is provisional (Provisional)

Critical choke points

  • Polymerization-family access (Fusion Destiny, Super Polymerization, Fusion Substitute) for Fusion bosses; a Fusion without the spell leaves the boss plan stalled (Inferred)
  • Single Limited Super Polymerization copy limits repeatability (Verified banlist)
Priority Remove Add Reason
1 One singleton tech card (for example Nibiru, the Primal Being) A second copy of a core HERO starter or a Polymerization-family search Raises the opening-hand starter rate and reduces dead draws; Nibiru needs 5 opponent summons to activate (Verified text), so it is a narrow card
2 Super Polymerization (Limited, single copy) Fusion Substitute (already in deck) as the main Fusion route Reduces exposure to a Limited-status key card while the Polymerization family stays covered (Inferred)

Evidence & confidence

  • Verified: Main 30, Extra 9, Side 0 within Duel Links size rules; Super Polymerization Limited (1 copy run, legal max); Bystial Druiswurm Semi-Limited (1 of 2 allowed); Card text for Malicious, Denier, Plasma, Vyon, Faris, Dread Decimator, Adoration and Starving Venom
  • Observed: Usage statistics: Destiny HERO core cards at 100% and 90% inclusion across archetype rows
  • Inferred: Starter access 0.999 and hand-trap access 0.773 from hypergeometric estimates; Going-second and going-first power from hand-trap odds and interaction text; Ceiling and median from card text, not recorded boards
  • Provisional: Meta Power (null) and matchup fit (D13) with no dated metagame sample; Tier-1 claims in guides are human assertions and are not used as evidence
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no Side Deck in the Duel Links format: post-side plan and D12 cannot be measured no win-rate telemetry: going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Destiny Heros

Destiny Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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