Destiny Heros Deck #750814 — Yu-Gi-Oh! Duel Links

27 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Droll & Lock Bird x3, Forbidden Droplet x3 - Skill: The Power of D: Weaving the Future. Created Sep 11, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 09/11/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
57± 6/ 100
Power Score
Structural 63
Reliability 60
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion/Link
  • Format: duel-links

Legality

Main 27 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion and Link boss pressure (Destroyer Phoenix Enforcer, Xtra HERO Dread Decimator, Vision HERO Adoration) built from Destiny HERO and Elemental HERO bodies; Hand-trap-protected going-second boards that recur Destiny HERO monsters from the GY
  • Turn 1 (going first): Open a Destiny HERO starter (Malicious, Denier, Dreamer, Vyon) and use search and recursion to reach a Fusion or Link boss; hold Droll or Lancea for the first add from the Main Deck
  • Turn 2 (going second): Use the 7 hand traps (Droll and Lock Bird, Artifact Lancea, Ghost Belle) to stop the opponent's first search or summon, then rebuild with Vyon and Malicious
  • Recovery: Banish HERO monsters from the GY for Vyon and Fusion Destiny, and recur Malicious and Dreamer from the GY to rebuild the board
  • After siding: Not applicable: the Duel Links format has no Side Deck in this export (Side Deck size 0)

Why it scores here

The deck reliably opens an archetype starter: the Destiny HERO core is dense, Malicious runs 3 copies with about a 47% chance of at least one in a 5-card opening hand, and the archetype core group is almost never absent from the opening hand. Its strongest interaction is the seven hand traps (Droll and Lock Bird x3, Artifact Lancea x2, Ghost Belle x2), which give about an 87% chance of at least one in a going-second 6-card hand, and this drives the going-second score. Conversion to a board is credible but unmeasured: no recorded boards exist, so the ceiling and median come from card text and are inferred. Points are not awarded for popularity (the Vietnamese guides call the deck tier 1, which is not verifiable here), and the score comes from consistency, median output, and interaction on the system, not from averaging card scores. The deck loses points for one dead Extra Deck slot (Super Starslayer TY-PHON needs two Level 12 monsters, and the Main Deck has none), for the Winged Dragon of Ra - Sphere Mode brick risk (3 tributes), and for the lack of any post-side or matchup evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one Malicious in a 5-card hand) = 0.47 with 3 copies; archetype core group opens at least one card in 5 with P = 0.9997 (Inferred, computed from the resolved list)
D2 Opening-Hand Quality & Brick Management 68 17 distinct Main Deck cards, 10 singletons, 7 hand traps, Sphere Mode and Dreadmaster as occasional bricks; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable boards; ceiling from text only, with Fusion Destiny and Destroyer Phoenix Enforcer giving a 2-material or 2-card boss route (Inferred)
D4 Combo Floor & Median Output 60 No recorded median or power distribution; floor assumed near the Vyon and Malicious search-and-summon line (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Malicious and Dreamer recur from the GY and Denier re-places HERO monsters on the Deck; two hand traps offer a second line after disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Vyon searches Polymerization from a banished HERO and Denier moves HERO monsters to the top of the Deck, so recovery is reasonable with no float data (Inferred)
D7 End-Board & Interaction Quality 65 Droplet, Solemn Scolding, Droll, Lancea, Ghost Belle and Plasma's negation give layered interaction; no board-durability data (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Seven hand traps give about 87% P(at least one) in a going-second 6-card hand; going-second split not observed (Inferred)
D9 Offensive Pressure & Closing Power 62 Adoration 2800 ATK, Dread Decimator 2500 ATK with piercing, Phoenix Enforcer 2500 ATK; no end-board ATK sample (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 70 Main Deck 27 cards with 17 distinct, 3-copy staples as the only triples, and a legal 20-30 range; compact for Duel Links (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 9 of 9 Extra slots filled, but Super Starslayer TY-PHON cannot be summoned because the deck has no Level 12 monsters, leaving one dead slot (Verified against card text, Inferred consequence)
D12 Side Deck Adaptability 35 No Side Deck in this format export; no post-side data exists, so the score reflects the absence of a plan (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame and no tournament link; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple decision points (Vyon, Denier, Malicious, Fusion Destiny, Link sequencing) with several single-card follow-up lines (Inferred)

How the score was computed

Strategy profile: 100% Midrange (primary only); Combo secondary is discussed in the narrative and not blended into weights. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Dead Extra Deck slot (-3); No post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated metagame; Meta provisional). 0.80*62.7 + 0.20*60 - 5 = 57.1

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.47 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core: Malicious x3, Denier x2, Plasma x2, Dreamer, Vyon, Stratos all present
  • Seven hand traps, about 87% chance of at least one in a going-second hand
  • Legal Duel Links list with 27 Main and 9 Extra, copy limits respected
  • Multiple Fusion and Link boss routes (Adoration, Dread Decimator, Phoenix Enforcer, Cross Crusader, Wonder Driver)

Weaknesses

  • Super Starslayer TY-PHON is a dead Extra Deck slot (no Level 12 monsters)
  • Winged Dragon of Ra - Sphere Mode needs 3 tributes and is a brick risk
  • No Side Deck or post-side plan in this format
  • No recorded boards, so combo conversion is unverified
  • Several Extra cards conflict with usage-stat in this deck flags (see data gaps)

Critical choke points

  • Opening on Malicious or Denier: the archetype engine needs a starter, and each single starter copy has under 20% chance of appearing in a 5-card opening hand
  • Going first with no hand trap: the hand-trap package is reactive and sits in only 7 cards of 27
Priority Remove Add Reason
1 Super Starslayer TY-PHON - Sky Crisis A Link or Fusion boss the deck can actually summon, such as an additional Xtra HERO or Elemental HERO Link The Extra slot is dead without Level 12 monsters; replacing it adds a usable boss
2 Winged Dragon of Ra - Sphere Mode A second copy of a Destiny HERO starter such as Destiny HERO - Dreamer or Vision HERO Faris Sphere Mode needs 3 tributes and is a brick in a 27-card main; a starter improves engine accessibility

Evidence & confidence

  • Verified: Legal Duel Links list: 27 Main, 9 Extra, 0 Side; no banned or over-limit cards (BanDuelLink); Super Starslayer TY-PHON requires two Level 12 monsters; Sphere Mode is Level 10; Malicious P(>=1 in 5-card hand) = 0.4735; hand-trap P(>=1 in 6-card hand) = 0.8691
  • Inferred: Engine consistency and brick risk from hypergeometric probabilities and card text; Ceiling and median output from card text only; no boards recorded; Interaction density and going-second strength from hand-trap count and text
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample; Tournament reliability uses no tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent usage statistics in this deck flags disagree with the cards list for Underworld Goddess, Destroyer Phoenix Enforcer, Xtra HERO Dread Decimator, Xtra HERO Cross Crusader, Xtra HERO Wonder Driver and Vision HERO Adoration; the cards list was treated as authoritative, so missing core cards and core-card presence (57.1%) are not relied on No win-rate telemetry (going-first/second, matchup, starter or brick rates) Meta Power is provisional without a dated metagame sample No Side Deck data for a Duel Links list

More Duel Links Info

Destiny Heros

Destiny Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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