Marincess Deck #750807 — Yu-Gi-Oh! Duel Links

27 Main, 9 Extra, incl. D.D. Crow x3, Effect Veiler x3, Forbidden Droplet x3 - Skill: Deep Blue of the Mother Ocean. Created Sep 11, 2026 by YGO Mod.

Deck Marincess Duel Links

Created by: YGO Mod (20517634)

Created On: 09/11/2026

Deep Blue of the Mother Ocean
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
63± 6/ 100
Power Score
Structural 64
Reliability 62
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Control
  • Format: duel-links

Legality

Main 27 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon into a Link-4 Water field (Marincess Aqua Argonaut / Great Bubble Reef / Wonder Heart) and attack or sustain it behind hand-trap and negation backing; Recursion grind through Marincess GY effects (Pascalus, Mandarin, Sea Horse, Dive) to rebuild Link monsters after disruption
  • Turn 1 (going first): Open a 2-card Water starter (Springirl, Blue Tang, Pascalus, Sea Horse or Mandarin), Special Summon into a Link-1 to Link-2 bridge, then Link Summon Aqua Argonaut or Great Bubble Reef while holding a hand trap (Effect Veiler, D.D. Crow, Forbidden Droplet) for the opponent's first interaction
  • Turn 2 (going second): Use the 6-card hand to hold Effect Veiler or D.D. Crow for the opponent's main phase, then convert to the same Link-4 board; Marincess Wave and Droplet stop follow-up interaction
  • Recovery: Banish Marincess monsters from the GY for their GY-triggered Special Summons and Link Summons, search Marincess Sea Angel / Blue Slug / Coral Triangle for the next Link
  • After siding: Not applicable: Duel Links has no side deck, so there is no post-side plan

Why it scores here

The deck scores as a connected Marincess Link system, not as an average of its card scores. Its nine Water starters (two copies each of Springirl, Blue Tang and Pascalus, plus Sea Horse, Mandarin and Sleepy Maiden) give an estimated 0.89 chance of at least one starter in a 5-card opening hand (Inferred hypergeometric), which earns the high accessibility mark. Its 12 interaction cards (hand traps Effect Veiler, D.D. Crow, Forbidden Droplet and Marincess Wave, plus Aqua Argonaut's negation text) keep the Link-4 board alive through the opponent's first turn, which carries the endboard and going-second scores. Score is held back by the lack of any recorded combo boards (combo ceiling and median are text-only inferences), 3-copy non-engine cards that brick in a hand, and no meta-share or match telemetry, so Meta stays provisional. Meta-share and popularity did not earn points; the 'stable Link-4 fortress' claim in the guide is treated only as context.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(≥1 of 9 starters in 5-card hand) ≈ 0.89; redundant 2-copy starters; Inferred hypergeometric
D2 Opening-Hand Quality & Brick Management 62 12 of 27 main slots are 3-copy or 2-copy non-engine interaction and tech; hand-trap dead-card risk moderate (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from Aqua Argonaut / Great Bubble Reef text and Wonder Heart Limited-1 (Inferred semantic)
D4 Combo Floor & Median Output 52 No recorded boards; median cannot be measured and is held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Three independent hand-trap answers, Marincess Wave, redundant starters and GY recursion (Inferred from text)
D6 Resource Economy, Recovery & Grind 68 Recursion via Pascalus, Mandarin, Sea Horse and Dive; Sea Angel and Blue Slug searches (Inferred from text)
D7 End-Board & Interaction Quality 74 Wave, Veiler, Droplet, Crow and Aqua Argonaut negation; 9 negation-text cards in the list (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 P(≥1 hand trap in 6-card going-second hand) ≈ 0.82 (Inferred hypergeometric); no going-second combo split recorded
D9 Offensive Pressure & Closing Power 66 Link-4 ATK 2300 to 2600 field, Battle Ocean ATK buff, Wonder Heart 2400 Limited-1 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 27 main, 14 distinct, 66.7 percent exact-name archetype purity; 12 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 9 Link monsters fill the Extra Deck with Link-1 to Link-4 spread and redundant Link-4 bridges (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 45 Duel Links has no side deck; neutral-low score with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament link or dated meta sample; archetype usage 100 percent for core Extra-Deck cards is context only (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Link Summon sequences with several GY-triggered effects; moderate decision load (Inferred from text)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Control (rounded, disclosed; Midrange weights used for the structural score). Structural ≈ 64, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine compactness (1); banlist exposure (-1); off-archetype dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*64.1 + 0.20*62 - 1 = 62.7, rounded to 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine Water starters with 2-copy redundancy give high Link-1 to Link-4 access
  • Six hand traps plus Marincess Wave and Aqua Argonaut negation cover the opening turns
  • Link-4 extra-zone monsters are immune to many effects, so the board survives single disruption
  • Strong GY recursion through Marincess monsters supports grind

Weaknesses

  • No recorded boards, so combo ceiling and median are unmeasured
  • Three-copy non-engine cards (Droplet, Crow, Veiler) can be dead in a hand
  • Off-archetype tech dilutes the Marincess engine (12 off-archetype copies)
  • No side deck and no meta or matchup telemetry

Critical choke points

  • Link-1 or Link-2 bridge from the first starter: losing Springirl or Blue Tang to a board breaker stalls the Link-4 route
  • Single Wonder Heart (Limited-1) as the strongest Link bridge; running the copy lowers the ceiling if removed
  • Hand-trap dependence on a going-second turn if the hand has no Veiler, Crow or Droplet
Priority Remove Add Reason
1 1 Fog King 1 extra Marincess Pascalus or Sea Horse (Marincess Link-enabling starter) Fog King needs Tributes and does not advance the Link route; a second Water starter improves D1 and D2

Evidence & confidence

  • Verified: Legal status: 27 main (20-30), 9 extra (0-9), Wonder Heart Limited-1 with 1 copy run; Archetype purity 66.7 percent and archetype spread; Usage statistics for core cards and inclusion percentages; Guide describes the Link-4 fortress and interaction plan as Vietnamese context
  • Inferred: P(≥1 starter in 5) ≈ 0.89 from hypergeometric counts; P(≥1 hand trap in 6 going-second) ≈ 0.82; Link-4 fortress ceiling and hand-trap interaction density from card text; Going-first and going-second power estimates
  • Provisional: Meta Power (null) and matchup fit (D13) lack a dated metagame sample; Median output (D4) and side adaptability (D12) lack recorded data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage_statistics marks 8 core Extra-Deck cards (Sea Angel, Crystal Heart, Blue Slug, Coral Triangle, Wonder Heart, Great Bubble Reef, Aqua Argonaut, Coral Anemone) as in_this_deck=false and missing_core, but the cards list runs them at 1 to 2 copies each in zone=extra; core_present_pct 45.8 is therefore understated (corrected count 19/24 ≈ 79.2 percent)

More Duel Links Info

Marincess

Marincess Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top