Marincess Deck #750807 — Yu-Gi-Oh! Duel Links
27 Main, 9 Extra, incl. D.D. Crow x3, Effect Veiler x3, Forbidden Droplet x3 - Skill: Deep Blue of the Mother Ocean. Created Sep 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/11/2026
Deep Blue of the Mother Ocean
Main Deck (27)
- D.D. Crow x3
- Fog King x1
- Marincess Blue Tang x2
- Marincess Mandarin x1
- Marincess Pascalus x2
- Marincess Sea Horse x1
- Marincess Sleepy Maiden x1
- Marincess Springirl x2
- Tidal, Dragon Ruler of Waterfalls x2
- Effect Veiler x3
- Forbidden Droplet x3
- Marincess Battle Ocean x1
- Marincess Dive x2
- Marincess Wave x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Control
- Format: duel-links
Legality
Main 27 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link Summon into a Link-4 Water field (Marincess Aqua Argonaut / Great Bubble Reef / Wonder Heart) and attack or sustain it behind hand-trap and negation backing; Recursion grind through Marincess GY effects (Pascalus, Mandarin, Sea Horse, Dive) to rebuild Link monsters after disruption
- Turn 1 (going first): Open a 2-card Water starter (Springirl, Blue Tang, Pascalus, Sea Horse or Mandarin), Special Summon into a Link-1 to Link-2 bridge, then Link Summon Aqua Argonaut or Great Bubble Reef while holding a hand trap (Effect Veiler, D.D. Crow, Forbidden Droplet) for the opponent's first interaction
- Turn 2 (going second): Use the 6-card hand to hold Effect Veiler or D.D. Crow for the opponent's main phase, then convert to the same Link-4 board; Marincess Wave and Droplet stop follow-up interaction
- Recovery: Banish Marincess monsters from the GY for their GY-triggered Special Summons and Link Summons, search Marincess Sea Angel / Blue Slug / Coral Triangle for the next Link
- After siding: Not applicable: Duel Links has no side deck, so there is no post-side plan
Why it scores here
The deck scores as a connected Marincess Link system, not as an average of its card scores. Its nine Water starters (two copies each of Springirl, Blue Tang and Pascalus, plus Sea Horse, Mandarin and Sleepy Maiden) give an estimated 0.89 chance of at least one starter in a 5-card opening hand (Inferred hypergeometric), which earns the high accessibility mark. Its 12 interaction cards (hand traps Effect Veiler, D.D. Crow, Forbidden Droplet and Marincess Wave, plus Aqua Argonaut's negation text) keep the Link-4 board alive through the opponent's first turn, which carries the endboard and going-second scores. Score is held back by the lack of any recorded combo boards (combo ceiling and median are text-only inferences), 3-copy non-engine cards that brick in a hand, and no meta-share or match telemetry, so Meta stays provisional. Meta-share and popularity did not earn points; the 'stable Link-4 fortress' claim in the guide is treated only as context.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(≥1 of 9 starters in 5-card hand) ≈ 0.89; redundant 2-copy starters; Inferred hypergeometric |
| D2 | Opening-Hand Quality & Brick Management | 62 | 12 of 27 main slots are 3-copy or 2-copy non-engine interaction and tech; hand-trap dead-card risk moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from Aqua Argonaut / Great Bubble Reef text and Wonder Heart Limited-1 (Inferred semantic) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards; median cannot be measured and is held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Three independent hand-trap answers, Marincess Wave, redundant starters and GY recursion (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 68 | Recursion via Pascalus, Mandarin, Sea Horse and Dive; Sea Angel and Blue Slug searches (Inferred from text) |
| D7 | End-Board & Interaction Quality | 74 | Wave, Veiler, Droplet, Crow and Aqua Argonaut negation; 9 negation-text cards in the list (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | P(≥1 hand trap in 6-card going-second hand) ≈ 0.82 (Inferred hypergeometric); no going-second combo split recorded |
| D9 | Offensive Pressure & Closing Power | 66 | Link-4 ATK 2300 to 2600 field, Battle Ocean ATK buff, Wonder Heart 2400 Limited-1 (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 27 main, 14 distinct, 66.7 percent exact-name archetype purity; 12 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 9 Link monsters fill the Extra Deck with Link-1 to Link-4 spread and redundant Link-4 bridges (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 45 | Duel Links has no side deck; neutral-low score with no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament link or dated meta sample; archetype usage 100 percent for core Extra-Deck cards is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Multi-step Link Summon sequences with several GY-triggered effects; moderate decision load (Inferred from text) |
How the score was computed
Strategy profile: 0.85 Midrange / 0.15 Control (rounded, disclosed; Midrange weights used for the structural score). Structural ≈ 64, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine compactness (1); banlist exposure (-1); off-archetype dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*64.1 + 0.20*62 - 1 = 62.7, rounded to 63
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine Water starters with 2-copy redundancy give high Link-1 to Link-4 access
- Six hand traps plus Marincess Wave and Aqua Argonaut negation cover the opening turns
- Link-4 extra-zone monsters are immune to many effects, so the board survives single disruption
- Strong GY recursion through Marincess monsters supports grind
Weaknesses
- No recorded boards, so combo ceiling and median are unmeasured
- Three-copy non-engine cards (Droplet, Crow, Veiler) can be dead in a hand
- Off-archetype tech dilutes the Marincess engine (12 off-archetype copies)
- No side deck and no meta or matchup telemetry
Critical choke points
- Link-1 or Link-2 bridge from the first starter: losing Springirl or Blue Tang to a board breaker stalls the Link-4 route
- Single Wonder Heart (Limited-1) as the strongest Link bridge; running the copy lowers the ceiling if removed
- Hand-trap dependence on a going-second turn if the hand has no Veiler, Crow or Droplet
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Fog King | 1 extra Marincess Pascalus or Sea Horse (Marincess Link-enabling starter) | Fog King needs Tributes and does not advance the Link route; a second Water starter improves D1 and D2 |
Evidence & confidence
- Verified: Legal status: 27 main (20-30), 9 extra (0-9), Wonder Heart Limited-1 with 1 copy run; Archetype purity 66.7 percent and archetype spread; Usage statistics for core cards and inclusion percentages; Guide describes the Link-4 fortress and interaction plan as Vietnamese context
- Inferred: P(≥1 starter in 5) ≈ 0.89 from hypergeometric counts; P(≥1 hand trap in 6 going-second) ≈ 0.82; Link-4 fortress ceiling and hand-trap interaction density from card text; Going-first and going-second power estimates
- Provisional: Meta Power (null) and matchup fit (D13) lack a dated metagame sample; Median output (D4) and side adaptability (D12) lack recorded data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage_statistics marks 8 core Extra-Deck cards (Sea Angel, Crystal Heart, Blue Slug, Coral Triangle, Wonder Heart, Great Bubble Reef, Aqua Argonaut, Coral Anemone) as in_this_deck=false and missing_core, but the cards list runs them at 1 to 2 copies each in zone=extra; core_present_pct 45.8 is therefore understated (corrected count 19/24 ≈ 79.2 percent)
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