Rikka Deck #750736 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Lonefire Blossom x3, Mudan the Rikka Fairy x3, Ragnaraika the Evil Seed x3.

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
49± 6/ 100
Power Score
Structural 55
Reliability 50
Going First 64
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 55.4
Going First 64
Going Second 54
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Plant link/Xyz board from a Rikka and Plant engine that lands 2200 to 2800 ATK boss monsters (Teardrop, Regulus, Hyperyton, Magnolia, Benghalancer) through the Rikka Princess, Mudan and Primula starter chain.; Aroma and Sunavalon link boards that add Plant pressure once the Extra Deck link pieces are live.
  • Turn 1 (going first): Open with a 1-card starter (Rikka Princess, Rosalina or Loci), search a Rikka or Plant piece with Mudan, Petal or Glamour, then build a link or Xyz board through the Plant-only summon restriction.
  • Turn 2 (going second): Use Ash Blossom and Droplet or Dark Ruler No More for interaction on the opponent's board, then rebuild through the Rikka searchers. The going-second line has no recorded data.
  • Recovery: Recover through Rikka Petal and Rikka Queen Strenna recursion from the GY, plus Ragnaraika Bloom searches, after an interruption.
  • After siding: No side deck is run (Side Deck size 0), so there is no post-side plan. Rely on in-game sequencing.

Why it scores here

The deck's Structural score comes from the system as a whole: the 18-copy Rikka core has about an 84% chance of at least one piece in a 5-card opening hand, and the 17 searchers give about an 82% chance of one. Starter diversity across Rikka, Ragnaraika and Rosalina lines helps interruption resilience. The recorded combo ceiling is low (best PowerIndex 38, median 32, no board or interaction data), so Combo Conversion and Floor score low even though the deck has strong 2200 to 2800 ATK Extra Deck bosses. Interaction (Ash Blossom x3, Droplet, Dark Ruler No More, Harpie's Feather Duster, Sunavalon Bloom) is credited as Inferred from card text. Popularity and archetype usage did not earn points, the 21% exact-name purity was not treated as a weakness on its own, and card scores were not averaged. The deck has no side plan and no meta data, so Final uses the no-meta formula and takes a modifier for engine conflict and the missing post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 18 core Rikka cards in a 5-card opening hand) ≈ 0.84 and P(at least one searcher in 5) ≈ 0.82; starter lines are single-card (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Only 21.3% exact-name Rikka purity, with Aroma, Ragnaraika, Therion, Sunavalon and Sunseed sub-archetypes spread across the main; proxy no-core hand ≈ 0.16 (Inferred)
D3 Combo Conversion & Ceiling 40 Best recorded line PowerIndex 38 from 3 recorded combos, all gameplay unknown and with zero board summaries (Observed structural, thin sample)
D4 Combo Floor & Median Output 35 Median PowerIndex 32 with a narrow 29 to 38 distribution, so output is consistent but low (Observed structural)
D5 Interruption Resilience & Route Redundancy 60 Three independent starters (Rikka Princess / Rosalina / Loci) and 3 Ash Blossom plus Rikka Petal recursion help continue after a break (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and GY recursion (Petal, Strenna, Glamour, Mudan) give card-advantage shape; recorded end hand averages 1 with no banish or GY signal (Inferred)
D7 End-Board & Interaction Quality 68 Interaction via 14 negation and 10 removal text hints, with 3 Ash Blossom and Dark Ruler No More; board-level density 0 from combos (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Three hand traps give about 0.28 going-second hand-6 coverage; no going-second combo lines are recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses at 2200 to 2800 ATK (Teardrop 2800, Regulus 2800, Hyperyton 2600, Magnolia 2600) from card stats (Verified)
D10 Main Deck Efficiency & Flexibility 55 60 main cards across 33 distinct names with 18 singletons and 12 triples; 13 tech and 3 hand traps, which is compact but not tight (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra slots with 11 Link, 3 Xyz and 1 Fusion; Jasmine and Dryas ×2 for redundancy, and the Plant-only summon restriction is accounted for (Verified/Inferred)
D12 Side Deck Adaptability 30 No side deck (Side Deck size 0); no post-side data, scored as Provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so only archetype usage context is available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Plant-restricted chains across several sub-archetypes with many decision points, one-third LP cost noted in guide (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.4, Going First ≈ 64, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflict (-3); no_post_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null). = 0.80*55.4 + 0.20*50 - 5 = 49.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex 38, median 32, board-per-starter 0
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large core of Rikka searchers (17 searchers) with about 84% chance to hit the core in an opening 5
  • Plant race density (43 of 60 main) keeps the summon restriction and Link Plant pieces coherent
  • Strong Extra Deck bosses at 2200 to 2800 ATK plus redundant Links (Jasmine ×2, Dryas ×2)
  • Interaction suite of 3 Ash Blossom, Droplet, Dark Ruler No More and Sunavalon Bloom

Weaknesses

  • Only 21.3% exact-name Rikka purity; sub-archetype spread creates brick and engine-conflict risk
  • Low recorded combo ceiling (best 38) and median (32) with zero board data
  • No side deck, so no post-side plan
  • Off-standard list: 11 of 25 archetype core cards present (44%); Maxx C, Droll & Lock Bird and Teardrop-style core support are missing or reduced

Critical choke points

  • Rikka Princess and Plant-only summon restriction blocks non-Plant plays while face-up
  • Single-card starters (Rikka Princess, Rosalina, Loci) carry the opening
  • Extra Deck link pieces depend on Plant link material being present in hand or field
Priority Remove Add Reason
1 1 Sunseed Genius Loci 1 Droll & Lock Bird Usage stats show Sunseed Genius Loci typically at 2 copies (3 here), and Droll & Lock Bird is a 100% archetype-core card the deck does not run.
2 1 Triple Tactics Talent 1 Maxx "C" Maxx "C" is a 100% archetype-core card in usage stats and is missing here; Triple Tactics Talent is an off-archetype tech that needs an opponent monster effect to activate.

Evidence & confidence

  • Verified: Legal under master-duel size rules (60 main, 15 extra, 0 side); Limited cards Harpie's Feather Duster and One for One run at 1 copy, within the limit; Card stats and levels for the Extra Deck bosses
  • Observed: 3 recorded combos with PowerIndex 29 to 38, median 32; Archetype usage stats: 11 of 25 core cards present (44%)
  • Inferred: Opening-hand starter probability 0.84 and searcher probability 0.82; Interaction quality from card-text negation and removal hints; Going-first and going-second estimates
  • Provisional: Meta power (no dated metagame sample); Side-deck adaptability (no side deck and no post-side data); Matchup and format fit (no tournament link)
  • Data gaps: no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown all 3 recorded combos have gameplay unknown and zero board/interaction summaries, so combo ceiling and floor are thin no side deck, so post-side adaptability is unmeasured Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Rikka

Rikka Breakdown

 
 

 

 

 

 

 

 
 

 

 
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