Dark Magician Deck #750717 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3, Mulcharmy Fuwalos x3. Created Sep 11, 2026 by YGO Mod.

Deck Dark Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Medium
52± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 63
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 63
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss pressure (Dark Magician of Destruction, Dragoon, Utopic Draco Future, Gung-Ho/Gigantic Sargas, Azamina Ilia Silvia) after a searcher chain reaches a board; Springans Xyz and Azamina damage doubling once a sub-engine is live
  • Turn 1 (going first): Turn 1 search (Shining Sarcophagus, Lordly Lode, Deception, Future Silence or Gadget Trio) into a single-engine board; hold Ash Blossom, Effect Veiler and Infinite Impermanence for the first opponent response
  • Turn 2 (going second): Use the 10 hand traps to interrupt the opponent's first summon or activation, then convert with an Extra Deck boss from a searcher-built board
  • Recovery: Re-search through the 27 searcher-text cards and recycle GY/banished engines (Soul Servant, Magicians' Souls, Mulcharmy draws, Morrian, WANTED) to rebuild a second board
  • After siding: No side deck is registered, so there is no post-side plan in the evidence; the deck must win game 2 with its main-deck toolbox alone

Why it scores here

The deck is scored as a Toolbox system, not as an average of its 75 card scores. Its 27 searcher-text cards give a 95.7% chance of at least one searcher in the opening 5, so the deck reliably reaches a playable board, but the searchers point at several unrelated sub-engines (Primite, Mulcharmy, Springans, Azamina/Sinful Spoils, Nemeses, Shining Sarcophagus, Therion, PSY-Frame), so a live turn often has only partial value. Interaction is the clearest strength: 10 hand traps (68% to have one in a going-second 6-card hand) plus negation and removal text on about 24 cards keep the deck in games even when the engine is slow. The Extra Deck offers several boss options with high ATK and the closing power is real, but there is no combo data, no win-rate telemetry and no side deck, so the conversion and median scores are text-based inferences. Archetype popularity and usage statistics confirm the list is a real, accessible build but earned no points on their own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 3-copy starter in opening 5) = 0.233 and P(>=1 searcher in opening 5) = 0.957; starters are spread across roughly 8 sub-engines so the first live engine is partial (Inferred)
D2 Opening-Hand Quality & Brick Management 58 22 of 35 distinct main cards are singletons, 12 cards run 3 copies, and the off-archetype mix raises the chance of conflicting summons; 27 searchers offset brick risk (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards; ceiling read from card text: Springans Xyz chain, Dark Magician of Destruction, Azamina damage doubling and Dragoon/Regulus boards (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so the median is a text-only estimate; sub-engine fragmentation pulls the typical output below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 64 10 hand traps, 5 interaction-capable searchers and several independent lines give more than one route after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers plus recursion (Magicians' Souls, Soul Servant, Mulcharmy draw effects, Morrian, WANTED) give a strong grind; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 70 Negation text on about 13 cards, removal text on 11 and 10 hand traps; Ash Blossom, Infinite Impermanence and Effect Veiler cover the opening turns (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand traps at 68% for a going-second 6-card hand, plus Morrian, Drillbeam, Dragoon and Gandora for board breaking; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck bosses include DMoD 2800 ATK, Dragoon 3000 ATK, Utopic Draco Future 3000 ATK and Azamina damage doubling; no board-level closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 60 main cards in a 40-60 range, 35 distinct, 22 singletons and 10.7% exact archetype purity; compact in size but low in engine coherence (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 50 15 of 15 Extra cards are distinct, spanning 7 Xyz, 6 Fusion and 2 Link with many enablers outside the main deck's sub-engines (Verified count, Inferred read)
D12 Side Deck Adaptability 30 Side deck is empty (0 of 15 slots used) so post-side adaptability is absent from the evidence and scored low (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype-level meta share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines with multi-step searches and conditional once-per-turn effects make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 59, Going First ≈ 63, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 58.7 gives 57.4, minus 5 context modifiers = 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 27 searcher-text cards give 95.7% chance of at least one searcher in the opening 5
  • 10 hand traps give 68% chance of at least one in a going-second 6-card hand
  • Multiple strong Extra Deck bosses and damage-doubling / negation options
  • Recursion and draw engines (Magicians' Souls, Soul Servant, Mulcharmy) sustain a long game

Weaknesses

  • Exact archetype purity is 10.7%; 67 of 75 Main and Extra copies are off-archetype
  • 22 singleton main-deck cards and 3-copy engine cards only 23% in a going-first opening hand
  • No side deck
  • Thunder Dragon Colossus needs Thunder monsters; only Nemeses Corridor in the Main Deck supports it

Critical choke points

  • Shining Sarcophagus (1 copy) is the target of several searchers and special-summon routes (Future Silence, Gadget Trio, Dark Magician Girl, Gandora, Dark Magician Black Magic)
  • Springans Xyz line depends on Springans Rockey, Kitt and Captain Sargas in the Main Deck (3 monsters)
  • Azamina fusion route needs Deception of the Sinful Spoils (3) plus Morrian or WANTED to fuel Fusion Summons
Priority Remove Add Reason
1 Thunder Dragon Colossus A second Shining Sarcophagus or a third copy of a core Dark Magician enabler Colossus needs Thunder monsters that the Main Deck barely supplies, and the Sarcophagus hub is single-copy; adding redundancy to the hub raises consistency more than a poorly-fed Extra card.
2 One 1-copy off-archetype sub-engine card A side deck of 1 to 3 interaction or flex cards Without any side deck the deck cannot adapt in best-of-3; a single flex slot improves D12 while keeping the Main Deck coherent.

Evidence & confidence

  • Verified: Main Deck 60 cards (within 40-60), Extra 15 (within 0-15), Side 0 (within 0-15); status Legal; WANTED and PSY-Framegear Gamma are Limited at 1 copy each and run at 1 copy; Exact archetype purity 10.7%; 27 searcher-text, 10 hand-trap, 13 negation-text, 11 removal-text cards; Core usage stats: 5 of 11 core cards present in the deck (45.5%)
  • Inferred: Consistency: P(>=1 searcher in 5) 0.957 and P(>=1 3-copy starter in 5) 0.233; Hand-trap coverage 0.683 in a going-second 6-card hand; Combo ceiling and median are text-based only; no recorded boards; Interaction quality and board-breaking from card text
  • Provisional: Meta Power (null); matchup fit and archetype share; tournament reliability is based on inferred consistency
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics mark Dark Magician of Destruction (id 59400890) as not in this deck, but the Extra Deck list includes it; the core-present figure likely ignores Extra-zone cards and is understated No side deck is registered (side_count 0), so post-side adaptability cannot be measured

More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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