R.B. Deck #750655 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mecha Phantom Beast O-Lion x3, R.B. Stage Landing x3, Subspace Battle x3. Created Sep 11, 2026 by YGO Mod.

Deck R.B. Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
52± 7/ 100
Power Score
Structural 58
Reliability 50
Going First 66
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.6
Going First 66
Going Second 63
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-summon R.B. boss monsters (Brute Blues, Shepherd's Crook, Booster) from the R.B. starter chain, then attack with Brute Blues' second attack and ATK gain, backed by Jizukiru/Thunder King/Carnot as large Main Deck bodies (Inferred from card text).; Sky Striker and Mulcharmy/Mecha Phantom Beast sub-engines and the Kaiju bosses as extra pressure when the R.B. chain stalls (Inferred).
  • Turn 1 (going first): Turn 1: open a 10-card R.B. starter set (Stage Landing x3, Funk Dock x2, Ga10 Driller/Cutter/Pile Bunker, VALCan Rocket, Lambda Cannon), Special Summon an R.B. monster with the Ga10 or Stage Landing effects, and Link Summon an R.B. Link 2 or 3 monster for board pressure (Inferred).
  • Turn 2 (going second): Use Red Reboot x2, Forbidden Droplet x2, Heavy Storm, Feather Duster and Lightning Storm to answer the opponent's turn-1 setup, then rebuild with Mulcharmy draw and R.B. starters (Inferred).
  • Recovery: Stage Landing banish-from-GY protection, Lambda Cannon and Funk Dock recursion, Exceptional Schedule searches, and Pot of Sloth to refill the hand (Inferred).
  • After siding: None: the deck runs no side deck (side_count 0), so there is no post-side plan.

Why it scores here

The deck reliably opens a functional R.B. starter about 78% of the time going first and 85% going second, based on 10 R.B. Main Deck pieces and hypergeometric draws, with the archetype core present in about 92% of 5-card hands. Its conversion depends on Link Summons from the R.B. chain and board-conditioned Ga10 summons, so the ceiling (Brute Blues second attack, Shepherd's Crook ATK gain, 3000+ ATK Kaiju and Carnot bosses) is well above the typical median, which has no recorded boards to measure. Interaction is the system's strongest layer: two Red Reboot, two Forbidden Droplet, Heavy Storm, Feather Duster, Lightning Storm and Sales Ban give broad coverage on both turns. The deck loses points for 17 monsters against 23 spells and traps, a 27.3% exact-archetype purity spread across six sub-archetypes, a zero-card side deck, and no tournament or win-rate evidence. Popularity was not credited, and card scores were not averaged; the score comes from consistency, interaction, and resilience on the system, with a small negative modifier for engine dispersion and Limited-card exposure.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 R.B. Main Deck starter in 5 cards) ≈ 0.78 and in 6 cards ≈ 0.85 from 10 R.B. pieces; Stage Landing x3 alone ≈ 0.34 in the opening hand; core archetype group 0.92 (Inferred).
D2 Opening-Hand Quality & Brick Management 52 17 monsters and 23 spells/traps with 0.22 going-first no-starter risk and several conditional cards (Lightning Storm, Triple Tactics, Sales Ban, Urgent Schedule) that can dead-draw (Inferred).
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling rests on card text (Brute Blues second attack and ATK gain, Shepherd's Crook +500 per monster, 3300-ATK Kaiju) and one guide claiming a turn-2 OTK (Inferred; guide claim unverified).
D4 Combo Floor & Median Output 48 No combo evidence supplies a median or power distribution; floor is set below ceiling by the dependence on board-conditioned summons and the 1-copy Ga10 pieces (Provisional).
D5 Interruption Resilience & Route Redundancy 62 Stage Landing GY-banish protection, Funk Dock and Lambda Cannon recursion, and multiple independent R.B. starters give redundant lines after one disruption (Inferred).
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth x2, Mulcharmy Fuwalos and Purulia draw triggers, Exceptional Schedule and Urgent Schedule searches, and LP-costed effects give reasonable grind (Inferred).
D7 End-Board & Interaction Quality 72 Eight negation-text cards, 20 removal-text cards, and 2 hand traps (Red Reboot x2) cover both turns, though most backrow answers are 1-copy Limited/Semi-Limited (Verified flags, Inferred quality).
D8 Going-Second & Board-Breaking Power 62 Going-second hand carries 2 Red Reboot and 2 Forbidden Droplet plus Kaiju bosses and Heavy Storm/Feather Duster for backrow; no recorded going-second split exists (Inferred).
D9 Offensive Pressure & Closing Power 70 Large Main Deck bosses (Carnot 3000 ATK, Thunder King 3300, Jizukiru 3300, Phara 2800) and Brute Blues double attack give strong closing bodies (Verified stats, Inferred plan).
D10 Main Deck Efficiency & Flexibility 48 40 main with 27 distinct and 17 singletons across a spell-heavy split; compact shell but many sub-archetype pieces dilute engine focus (Inferred).
D11 Extra Deck Efficiency & Coverage 56 Extra Deck is 15 Links of 13 distinct cards, with a 2x Booster/Brute Blues core and Sky Striker link monsters whose material needs (Kagari, Amatsu) are not covered by the Main Deck (Inferred).
D12 Side Deck Adaptability 18 Zero side deck cards, so no post-side adaptation exists; legal in size but scores low for adaptability (Verified).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage shows a real, accessible list but not matchup fit (Provisional).
D14 Pilotability & Error Tolerance 45 Multi-step Link Summons, board-conditioned Ga10 timing, and a 40-card mix of sub-archetypes raise decision load (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 57.6, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-1); engine_dispersion (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta null/provisional; D13 kept at weight 5 as provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite across both turns (Red Reboot x2, Forbidden Droplet x2, Heavy Storm, Feather Duster, Lightning Storm, Sales Ban).
  • Redundant R.B. starters (Stage Landing x3, Funk Dock x2, five board-conditioned Ga10/Rocket/Cannon summons).
  • Strong Main Deck closing bodies (Carnot, Thunder King, Jizukiru, Phara) and Brute Blues double attack.

Weaknesses

  • No side deck, so no post-side adaptation.
  • Low exact-archetype purity (27.3%) and many single-copy off-engine cards.
  • Sky Striker link sub-engine has weak Main Deck material support (Kagari and Amatsu need a non-token Sky Striker Ace monster the Main Deck does not supply).

Critical choke points

  • Opening-hand R.B. starter (about 22% no-starter risk going first).
  • Ga10 summons require no face-up monsters or only R.B. monsters, so an opponent's board can block them.
  • Limited/Semi-Limited interaction at 1 copy each (Feather Duster, Heavy Storm, Hornet Drones).
Priority Remove Add Reason
1 Sales Ban R.B. Next Phase (core inclusion 100% in usage statistics; card text not in evidence) Sales Ban is a narrow single-name lock; the usage core shows the archetype standard runs a different protective card (Inferred).
2 Triple Tactics Talent Side deck of 15 (even a few cards) or R.B. Lambda Blade (usage core, 100% inclusion) Triple Tactics needs an opponent's monster effect in your Main Phase; a side deck would lift D12 from 18 (Inferred).

Evidence & confidence

  • Verified: Legal in Master Duel: 40 Main / 15 Extra / 0 Side; all banlist-limited cards at legal caps (Feather Duster, Heavy Storm, Hornet Drones at 1; Red Reboot at 2).; Card stats and text excerpts for all 40 Main and 15 Extra cards from evidence.; Usage: 100% inclusion of R.B. core cards Funk Dock, Stage Landing, Exceptional Schedule, Ga10 pieces, Lambda Cannon, VALCan Rocket.
  • Observed: Core archetype group present in 92% of 5-card opening hands by hypergeometric estimate (computed, not from real boards).
  • Inferred: Starter reliability ≈0.78 going first and ≈0.85 going second.; Recursion and interaction give redundancy after one disruption.; Engine dispersion across six sub-archetypes lowers compactness.; Sky Striker link material bootstrap is incomplete in the Main Deck.; Turn-1 and turn-2 plans from card text.
  • Provisional: Meta Power (no dated metagame sample).; Matchup fit (D13), no tournament or matchup data.; Going-first/second win split.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record absent. No win-rate telemetry (going-first/second, matchup, brick, starter or OTK rates). Meta Power is provisional without a dated metagame sample. No side deck, so no post-side evidence. Guide evidence is one snippet with no sections.

More Master Duel Info

R.B.

R.B. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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