D/D/D Deck #750614 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D Scale Surveyor x3. Created Sep 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/11/2026
Main Deck (40)
- D/D Necro Slime x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- D/D Count Surveyor x1
- D/D Gryphon x3
- D/D Savant Copernicus x1
- D/D Savant Kepler x3
- D/D Scale Surveyor x3
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- Crossout Designator x1
- Dark Contract with the Gate x3
- Dark Contract with the Zero King x1
- Triple Tactics Talent x1
- Dominus Impulse x3
- Dominus Spark x2
- Infinite Impermanence x3
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame King Genghis x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Super Doom King Bright Armageddon x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-based D/D engine into Extra Deck bosses (D/D/D Duo-Dawn King Kali Yuga, D/D/D Deviser King Deus Machinex, D/D/D/D Dimensional King Arc Crisis) that close through negation and high ATK; Recursion of D/D monsters from the Graveyard via Necro Slime, Dimensional King and Dark Contract effects, extending the board over several turns
- Turn 1 (going first): Open with a Pendulum set (Kepler, Gryphon, Surveyor) and a Dark Contract with the Gate search, then build a Pendulum extension toward a Level 8 or higher boss; Ash Blossom and Maxx C stay up as interaction
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Dominus Impulse, Dominus Spark) to break the opponent's starter, then recover a Pendulum engine from the Graveyard
- Recovery: Rebuild from Graveyard D/D monsters (Necro Slime, Dimensional King Arc Crisis effects) and the Pendulum Zone, keeping hand-trap redundancy for the next opponent turn
- After siding: No side deck is registered; the list has 15 side slots available and currently runs none, so no post-side plan can be evaluated from the evidence
Why it scores here
The deck scores as a connected Pendulum system rather than from its card powers: three copies each of the Pendulum starters and the Dark Contract searcher give a reasonable chance of a live engine on turns 1 and 2, with a 0.34 chance of at least one Dark Contract in a 5-card opening hand (Inferred). Interaction is dense for a combo deck, with nine hand traps and 14 negation-text cards, and that layering is what carries the going-second and interruption scores. The recorded combo evidence is one board with a power index of 23, so the floor and median are scored low and the Extra Deck boss ceiling is credited only as an inference from card text. Archetype usage shows this is the standard D/D/D core, but popularity earns no points by itself, and there is no tournament or win-rate data, so the Meta and matchup dimensions stay provisional at neutral. No side deck is registered, which costs side adaptability and tournament reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 Dark Contract with the Gate in opening hand of 5) = 0.34; searcher-text group P(>=1) = 0.78; 3-copy Pendulum starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 9 hand traps and multiple single-copy Pendulum pieces create some dead-draw risk; no brick simulation beyond hypergeometric estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Only one recorded board (power index 23); Extra Deck boss ceiling is read from card text, not observed (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median power index 23 across 1 combo; no distribution beyond that point, so floor and median stay low (Observed, thin sample) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Hand traps (Ash Blossom, Droll, Maxx C, Infinite Impermanence, Dominus Impulse/Spark) plus Graveyard recursion provide alternate lines after one interruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Dark Contract Standby 1000 self-damage and Pendulum scale resets cost resources; Graveyard recursion regenerates some (Inferred from text) |
| D7 | End-Board & Interaction Quality | 75 | Interaction density from role tags: 9 hand traps, 14 negation-text cards, 20 removal-text cards, and Extra Deck negation bosses such as Siegfried and Caesar (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Dominus Impulse/Spark, Crossout Designator and Infinite Impermanence challenge a board; going-second split not measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck closers at 3000 to 4000 ATK (Kali Yuga 3500, Bright Armageddon 3500, Arc Crisis 4000, Deus Machinex 3000) (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 21 distinct Main Deck cards; 10 are single-copy, which lowers redundancy; 40/40 Main with no size violations (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15/15 Extra Deck slots across Link, Xyz, Synchro and Fusion with several boss options (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero side deck cards in the export, so no post-side adaptability can be read (Verified absence, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and tournament link are absent; neutral placeholder pending a dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step Pendulum and Extra Deck lines with many decision points; long setup per turn (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60 + 0.20*48 - 1 = 56.6, rounded to 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex 23, median 23, board-per-starter 0
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Pendulum engine: 16 Pendulum monsters in the Main Deck with 3-copy starters
- Nine hand traps and 14 negation-text cards give layered interaction for going second
- Extra Deck covers Link, Xyz, Synchro and Fusion with several 3000+ ATK closers
- Legal for Master Duel: 40 Main, 15 Extra, all copy limits respected
Weaknesses
- Recorded combo evidence is a single board (power index 23), so the median is unsupported
- No side deck registered despite 15 slots available
- Ten single-copy Main Deck cards reduce redundancy of the engine
- Dark Contract with the Zero King and Dark Contract with the Gate both cost self-damage on Standby
Critical choke points
- Dark Contract with the Gate (3 copies) is the main D/D searcher; losing it to hand traps limits the line
- Pendulum scale pairs (Kepler at 10 with Gryphon or Copernicus at 1) must both be present to Pendulum Summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None | A 3 to 6 card side deck covering the most common opposing engines | The list has 0 of 15 side slots filled, so it has no post-side plan (Inferred) |
| 2 | D/D Count Surveyor (1 copy, Level 8 Pendulum with scale 1) | A second copy of a 3-copy starter such as Dark Contract with the Gate | Trading a single-copy late-game Pendulum for a redundant searcher should lift consistency (Inferred, not simulated) |
Evidence & confidence
- Verified: Legal for Master Duel: 40 Main, 15 Extra, 0 Side, no violations; Restricted cards at legal copy count: Maxx C (1), Crossout Designator (1), Droll & Lock Bird (2); Card text and stats for all 36 distinct cards; Archetype usage shows the D/D/D core is standard
- Observed: Single recorded board with power index 23 and starter diversity of 1
- Inferred: P(>=1 Dark Contract with the Gate in opening 5) = 0.34 from hypergeometric estimate; Consistency, brick and interaction reads derived from card text and role tags; Extra Deck boss ceiling inferred from stats and text
- Provisional: Meta power (null); Matchup and format fit at neutral 50; Tournament reliability is provisional without a tournament link
- Data gaps: Usage statistics join only matches the Main Deck: Kali Yuga, Caesar, Tell, Solomon, Siegfried, Clovis, Arc Crisis, Alfred, Genghis, Zeus, Gilgamesh and Deus Machinex are in the Extra Deck list but are reported as in_this_deck false, so core_present_pct (52) understates the list Only one recorded combo, so median and floor are not measured No side deck, so post-side performance is absent No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates)
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