Live☆Twin Deck #750613 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Sep 11, 2026 by YGO Mod.

Deck Live☆Twin Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
53± 6/ 100
Power Score
Structural 60
Reliability 50
Going First 63
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 63
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon into Evil★Twin's Trouble Sunny (3300 ATK) or Fiendsmith's Rextremende / Underworld Goddess of the Closed World (3000 ATK) after a Live☆Twin starter chain; Fiendsmith Fusion and Link closers (Desirae, Lacrima, Agnumday) and Super Starslayer TY-PHON when a second engine goes live
  • Turn 1 (going first): Open a Live☆Twin starter (Ki-sikil / Frost / Lil-la / Sweet) or Secret Password, Normal Summon, and go to Evil★Twin Link Summons; hold Ash Blossom / Infinite Impermanence / Droll for the opponent's first response
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Impermanence, Droll, Maxx C, Nibiru) to stop the opponent's board, then rebuild through Live☆Twin search and Link Summons
  • Recovery: Live☆Twin Ki-sikil and Lil-la re-summon from the GY/Deck; Fiendsmith Tract / Engraver recur Fiendsmith materials; Mulcharmy draw effects refill the hand
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan to evaluate

Why it scores here

The deck scores as a system: its Live☆Twin starters (8 copies of Ki-sikil, Frost, Lil-la and Sweet give about a 0.68 going-first chance of at least one in the opening 5) feed Evil★Twin Link Summons, and its 10 hand traps (about 0.84 chance of at least one in a going-second 6-card hand) give it a real answer to the opponent's first turn. Its closing power is strong on paper (Trouble Sunny 3300, Rextremende 3000, Underworld Goddess 3000 with a negation effect), but the Fiendsmith and Mulcharmy lines are thin and compete with the Live☆Twin engine for space, and Live☆Twin Home blocks most Extra Deck summons on its turn. Popularity did not earn points: the archetype's usage data confirms the core is partly present (10 of 25 core cards, 40%) but that only shows the list is real, not that it is strong. The score was not produced by averaging card scores; with no recorded boards and no side deck, the ceiling is inferred from card text and the floor is unverified.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 Live☆Twin starter in 5) ≈ 0.68 across 8 starter copies; 17-copy archetype core P(≥1) ≈ 0.94 (Inferred from hypergeometric; usage core present 40%)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps and 14 tech cards compete with 8 starters and 22 distinct main cards; a no-engine hand is common (Inferred from composition and text)
D3 Combo Conversion & Ceiling 64 Ceiling from card text: Live☆Twin chain into Evil★Twin Trouble Sunny (3300) and Fiendsmith / Goddess negation closers; no recorded boards to check it (Inferred, semantic)
D4 Combo Floor & Median Output 50 Median output is unobserved because combos_evidence has 0 parseable boards; Live☆Twin Home's Extra Deck restriction is a likely median drag (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Starter redundancy across Ki-sikil, Frost, Lil-la and Sweet plus hand traps gives several independent lines (Inferred from text)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy draw effects (5 copies), Frost and Maxx C card draw, and Fiendsmith Tract / Engraver recursion sustain resources (Inferred from text)
D7 End-Board & Interaction Quality 74 11 negation-text cards and 8 removal-text cards; hand traps and Desirae / Goddess negation give layered interaction (Verified flags, Inferred semantics)
D8 Going-Second & Board-Breaking Power 72 Going-second hand traps (P≥1 of 10 in 6 ≈ 0.84) and Droll / Dominus Spark / Forbidden Droplet answer boards; no side deck to adapt (Inferred)
D9 Offensive Pressure & Closing Power 78 Closers at 2400–3300 ATK including Link-4 Trouble Sunny (3300), Rextremende (3000), Goddess (3000) and Super Starslayer (2900) (Verified stats)
D10 Main Deck Efficiency & Flexibility 48 41 main cards with 22 distinct names and only 14.3% exact archetype purity across 13 sub-archetypes; some splash lines are unlinked (Verified counts, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 62 11 Link, 3 Fusion and 1 Xyz across the 15 Extra slots; Evil★Twin links are the engine, Fiendsmith and others are flex (Verified composition)
D12 Side Deck Adaptability 20 0 side cards in a legal 0–15 side format, so no post-side adaptability (Verified count)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable and no dated metagame sample; placeholder only and excluded from structural score (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Live☆Twin → Evil★Twin route with Extra Deck restrictions and 3 engines; high decision load (Inferred)

How the score was computed

Strategy profile: Combo, meta-neutral: D13 dropped and weights renormalised over 97. Structural ≈ 60, Going First ≈ 63, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflict (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional/null; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 10 hand traps give a real answer to the opponent's first turn, especially going second (≈0.84 of 6-card hands)
  • Live☆Twin starters are cheap and redundant (8 copies, ≈0.68 going first), with Secret Password and Sunny's Snitch as searchers
  • Strong Extra Deck closers at 2400–3300 ATK, including Link-4 Trouble Sunny (3300) and two 3000-ATK negation/closer cards
  • Legal in every restricted slot: Crossout Designator 1, Maxx C 1 and Droll & Lock Bird 2 are at or below their limits

Weaknesses

  • Three overlapping sub-engines (Live☆Twin, Fiendsmith, Mulcharmy) with only 14.3% exact archetype purity
  • Live☆Twin Home blocks most non-Evil★Twin Extra Deck summons on its turn, conflicting with the Fiendsmith and Knightmare links
  • No side deck, so no post-side plan in a best-of-3 format
  • No recorded boards, so the ceiling and median are unverified

Critical choke points

  • Opening without a Live☆Twin starter (≈0.32 going first) leaves the Evil★Twin route dead
  • Secret Password (3 copies) is the main searcher for the Live☆Twin route; losing it to a single disruption slows the engine
  • Evil★Twin link summons need a Ki-sikil or Lil-la on board, so an early board wipe or banish can stall the line
Priority Remove Add Reason
1 None (no card cut is proven necessary by the evidence) A side deck of 5–15 cards (e.g. anti-hand-trap and anti-Extra-Deck answers) 0 side cards leaves no post-side plan; a side deck is the cheapest route to higher side adaptability (Inferred)
2 One off-archetype splash line (e.g. Dominus Spark ×3 or Mulcharmy Purulia ×3) A Live☆Twin or Evil★Twin card, if the list is re-tuned Reducing the number of sub-engines would raise purity and cut Live☆Twin Home's Extra Deck conflicts (Inferred)

Evidence & confidence

  • Verified: Legal size 41/15/0 within Master Duel 40–60 / 0–15 / 0–15 limits; Crossout Designator 1 (Limited), Maxx C 1 (Limited), Droll & Lock Bird 2 (Semi-Limited) all within legal copies; Exact archetype purity 14.3%; 10 of 25 core cards present (40%); Card stats and Extra Deck breakdown (11 Link, 3 Fusion, 1 Xyz)
  • Inferred: Starter and hand-trap hypergeometric probabilities (0.68, 0.75, 0.84); Combo ceiling from card text (Trouble Sunny, Rextremende, Goddess); Brick and redundancy estimates from composition; Engine conflict between Live☆Twin Home and Fiendsmith / Knightmare links
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown 0 side cards — post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Live☆Twin

Live☆Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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