Live☆Twin Deck #750613 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Sep 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/11/2026
Main Deck (41)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Live☆Twin Ki-sikil x3
- Live☆Twin Ki-sikil Frost x2
- Live☆Twin Lil-la x2
- Live☆Twin Lil-la Sweet x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Fiendsmith's Tract x1
- Forbidden Droplet x3
- Live☆Twin Home x1
- Live☆Twin Sunny's Snitch x2
- Secret Password x3
- Dominus Spark x3
- Fiendsmith Kyrie x1
- Infinite Impermanence x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- A Bao A Qu, the Lightless Shadow x1
- Evil★Twin Ki-sikil x1
- Evil★Twin Ki-sikil Deal x1
- Evil★Twin Lil-la x1
- Evil★Twin's Trouble Sunny x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Knightmare Gryphon x1
- Muckraker From the Underworld x1
- Underworld Goddess of the Closed World x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 63 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link Summon into Evil★Twin's Trouble Sunny (3300 ATK) or Fiendsmith's Rextremende / Underworld Goddess of the Closed World (3000 ATK) after a Live☆Twin starter chain; Fiendsmith Fusion and Link closers (Desirae, Lacrima, Agnumday) and Super Starslayer TY-PHON when a second engine goes live
- Turn 1 (going first): Open a Live☆Twin starter (Ki-sikil / Frost / Lil-la / Sweet) or Secret Password, Normal Summon, and go to Evil★Twin Link Summons; hold Ash Blossom / Infinite Impermanence / Droll for the opponent's first response
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Impermanence, Droll, Maxx C, Nibiru) to stop the opponent's board, then rebuild through Live☆Twin search and Link Summons
- Recovery: Live☆Twin Ki-sikil and Lil-la re-summon from the GY/Deck; Fiendsmith Tract / Engraver recur Fiendsmith materials; Mulcharmy draw effects refill the hand
- After siding: None: the deck runs 0 side cards, so there is no post-side plan to evaluate
Why it scores here
The deck scores as a system: its Live☆Twin starters (8 copies of Ki-sikil, Frost, Lil-la and Sweet give about a 0.68 going-first chance of at least one in the opening 5) feed Evil★Twin Link Summons, and its 10 hand traps (about 0.84 chance of at least one in a going-second 6-card hand) give it a real answer to the opponent's first turn. Its closing power is strong on paper (Trouble Sunny 3300, Rextremende 3000, Underworld Goddess 3000 with a negation effect), but the Fiendsmith and Mulcharmy lines are thin and compete with the Live☆Twin engine for space, and Live☆Twin Home blocks most Extra Deck summons on its turn. Popularity did not earn points: the archetype's usage data confirms the core is partly present (10 of 25 core cards, 40%) but that only shows the list is real, not that it is strong. The score was not produced by averaging card scores; with no recorded boards and no side deck, the ceiling is inferred from card text and the floor is unverified.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least 1 Live☆Twin starter in 5) ≈ 0.68 across 8 starter copies; 17-copy archetype core P(≥1) ≈ 0.94 (Inferred from hypergeometric; usage core present 40%) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 10 hand traps and 14 tech cards compete with 8 starters and 22 distinct main cards; a no-engine hand is common (Inferred from composition and text) |
| D3 | Combo Conversion & Ceiling | 64 | Ceiling from card text: Live☆Twin chain into Evil★Twin Trouble Sunny (3300) and Fiendsmith / Goddess negation closers; no recorded boards to check it (Inferred, semantic) |
| D4 | Combo Floor & Median Output | 50 | Median output is unobserved because combos_evidence has 0 parseable boards; Live☆Twin Home's Extra Deck restriction is a likely median drag (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Starter redundancy across Ki-sikil, Frost, Lil-la and Sweet plus hand traps gives several independent lines (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 66 | Mulcharmy draw effects (5 copies), Frost and Maxx C card draw, and Fiendsmith Tract / Engraver recursion sustain resources (Inferred from text) |
| D7 | End-Board & Interaction Quality | 74 | 11 negation-text cards and 8 removal-text cards; hand traps and Desirae / Goddess negation give layered interaction (Verified flags, Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand traps (P≥1 of 10 in 6 ≈ 0.84) and Droll / Dominus Spark / Forbidden Droplet answer boards; no side deck to adapt (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Closers at 2400–3300 ATK including Link-4 Trouble Sunny (3300), Rextremende (3000), Goddess (3000) and Super Starslayer (2900) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 41 main cards with 22 distinct names and only 14.3% exact archetype purity across 13 sub-archetypes; some splash lines are unlinked (Verified counts, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 11 Link, 3 Fusion and 1 Xyz across the 15 Extra slots; Evil★Twin links are the engine, Fiendsmith and others are flex (Verified composition) |
| D12 | Side Deck Adaptability | 20 | 0 side cards in a legal 0–15 side format, so no post-side adaptability (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable and no dated metagame sample; placeholder only and excluded from structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Live☆Twin → Evil★Twin route with Extra Deck restrictions and 3 engines; high decision load (Inferred) |
How the score was computed
Strategy profile: Combo, meta-neutral: D13 dropped and weights renormalised over 97. Structural ≈ 60, Going First ≈ 63, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflict (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional/null; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 10 hand traps give a real answer to the opponent's first turn, especially going second (≈0.84 of 6-card hands)
- Live☆Twin starters are cheap and redundant (8 copies, ≈0.68 going first), with Secret Password and Sunny's Snitch as searchers
- Strong Extra Deck closers at 2400–3300 ATK, including Link-4 Trouble Sunny (3300) and two 3000-ATK negation/closer cards
- Legal in every restricted slot: Crossout Designator 1, Maxx C 1 and Droll & Lock Bird 2 are at or below their limits
Weaknesses
- Three overlapping sub-engines (Live☆Twin, Fiendsmith, Mulcharmy) with only 14.3% exact archetype purity
- Live☆Twin Home blocks most non-Evil★Twin Extra Deck summons on its turn, conflicting with the Fiendsmith and Knightmare links
- No side deck, so no post-side plan in a best-of-3 format
- No recorded boards, so the ceiling and median are unverified
Critical choke points
- Opening without a Live☆Twin starter (≈0.32 going first) leaves the Evil★Twin route dead
- Secret Password (3 copies) is the main searcher for the Live☆Twin route; losing it to a single disruption slows the engine
- Evil★Twin link summons need a Ki-sikil or Lil-la on board, so an early board wipe or banish can stall the line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None (no card cut is proven necessary by the evidence) | A side deck of 5–15 cards (e.g. anti-hand-trap and anti-Extra-Deck answers) | 0 side cards leaves no post-side plan; a side deck is the cheapest route to higher side adaptability (Inferred) |
| 2 | One off-archetype splash line (e.g. Dominus Spark ×3 or Mulcharmy Purulia ×3) | A Live☆Twin or Evil★Twin card, if the list is re-tuned | Reducing the number of sub-engines would raise purity and cut Live☆Twin Home's Extra Deck conflicts (Inferred) |
Evidence & confidence
- Verified: Legal size 41/15/0 within Master Duel 40–60 / 0–15 / 0–15 limits; Crossout Designator 1 (Limited), Maxx C 1 (Limited), Droll & Lock Bird 2 (Semi-Limited) all within legal copies; Exact archetype purity 14.3%; 10 of 25 core cards present (40%); Card stats and Extra Deck breakdown (11 Link, 3 Fusion, 1 Xyz)
- Inferred: Starter and hand-trap hypergeometric probabilities (0.68, 0.75, 0.84); Combo ceiling from card text (Trouble Sunny, Rextremende, Goddess); Brick and redundancy estimates from composition; Engine conflict between Live☆Twin Home and Fiendsmith / Knightmare links
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown 0 side cards — post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied
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