Centur-Ion Deck #750402 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Artifact Lancea x3, Centur-Ion Trudea x3, Droll & Lock Bird x3 - Skill: The Courage to Rise. Created Sep 10, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/10/2026
The Courage to Rise
Main Deck (30)
- Artifact Lancea x3
- Centur-Ion Emeth VI x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x3
- Droll & Lock Bird x3
- Nibiru, the Primal Being x3
- Centur-Ion Atrii x1
- Centur-Ion Primera x2
- Emblema Oath x3
- Emblema Salvation x1
- Hey, Trunade! x2
- Stand Up Centur-Ion! x3
- Synchro Rumble x1
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x1
- Centur-Ion True Awakening x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.2 |
| Going First | 66 |
| Going Second | 72 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Tempo
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Xyz board of Centur-Ion Legatia, Shooting Quasar Dragon, Red Supernova Dragon and Centur-Ion Auxila, converting a field of continuous-trap Centur-Ion monsters into multi-attack pressure; Emblema-based Synchro Rumble and Centur-Ion Primera Primus recovering Synchro materials from the GY
- Turn 1 (going first): Open on Stand Up Centur-Ion!, Emblema Oath or Centur-Ion Trudea to place a Centur-Ion monster as a Continuous Trap, then extend through Primera, Gargoyle II or Atrii into a Synchro boss; hold Emeth VI and hand traps for the opponent's turn
- Turn 2 (going second): Use Nibiru, Artifact Lancea, Droll & Lock Bird and Centur-Ion True Awakening to answer the opponent's board, then Emeth VI from the GY or hand to rebuild a Synchro board on the next turn
- Recovery: Recur from the GY through Emeth VI, Gargoyle II (as Synchro material), Phalanx and Primera Primus; the 3-copy engine starters and recursive monsters give more than one restart route
- After siding: Not applicable: Duel Links decks run no Side Deck (side_count 0 is legal), so there is no post-side plan to score
Why it scores here
The deck reliably opens an engine: nine copies of the three-copy Centur-Ion starters (Stand Up Centur-Ion!, Centur-Ion Trudea, Emblema Oath) give about an 86% chance of at least one in a 5-card opening hand (hypergeometric, Inferred), so the plan is live on turn 1 in most games. It converts that into pressure through a Synchro Extra Deck of 2 Legatia, 2 Shooting Quasar Dragon, Red Supernova Dragon and Auxila, and it survives disruption through nine hand traps and a recursive GY (Emeth VI, Gargoyle II, Phalanx, Primera Primus). The score comes from consistency, recovery and interaction on the system as a whole, not from Centur-Ion being a popular archetype and not from averaging the card scores. The main weaknesses are that no recorded boards, tournament data or guide content exist, so the combo ceiling and median are text-based inference, and that 18 of 39 archetype-related copies are generic or sub-archetype cards that dilute the engine.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one of 9 Stand Up/Trudea/Oath copies in a 5-card hand) = 0.86; core engine has multiple independent entry points (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 16 distinct main-deck cards with 8 singletons; 18 off-archetype copies (generic, Artifact, Emblema, Synchro) and 9 hand traps that can be dead without an engine starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No recorded boards; ceiling read from card text: Synchro boss plus Legatia/Quasar/Auxila/Red Supernova and recursion produces multi-attack boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo data; median output is judged from starter redundancy and recursion, not measured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Nine hand traps, Emeth VI resetting from hand/GY and Phalanx recursion give several independent continuation routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Recursion from GY (Emeth VI, Gargoyle II, Phalanx, Atrii) and three searcher-text cards support rebuilds across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Legatia destroys, Phalanx and Emblema Salvation banish, True Awakening and Quasar negate; the interaction is layered and several pieces are durable (Inferred, card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second board breaking comes from Nibiru, Lancea, Droll & Lock Bird and True Awakening, while Trunade and Phalanx add removal; no measured going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Legatia 3500 ATK and Quasar 4000 ATK with multi-attack, plus Red Supernova 4000 ATK, give high closing power (Verified stat from card data, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 30 main slots with 16 distinct cards; 9 tech/hand-trap slots and 13 generic slots reduce compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | All 9 Extra Deck slots used across 7 distinct cards; 2 Legatia and 2 Quasar give redundancy, but Super Starslayer TY-PHON is absent from the deck list and Xyz is a single flex slot (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 30 | Duel Links has no Side Deck, so there is no post-side adaptability to measure; scored low by construction (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no dated meta sample and no win-rate telemetry; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Multi-step Synchro lines with several optional triggers and once-per-turn choices give a moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64.2, Going First ≈ 66, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-1); off_archetype_dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64.2 + 0.20*58 - 3 = 59.9, rounded to 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple 3-copy starters give a high chance of a live engine on turn 1 (Inferred)
- Nine hand traps plus recursion give a strong going-second and interruption profile (Inferred)
- Layered interaction in the Extra Deck boss and trap line (Inferred)
Weaknesses
- No recorded boards, guides with content or tournament data, so the combo ceiling and median are unverified (Inferred)
- 18 off-archetype or generic copies dilute the engine (Verified composition)
- No Side Deck, so adaptability cannot be scored (Verified legality)
Critical choke points
- Dependence on the Centur-Ion Continuous Trap placement, with Stand Up Centur-Ion!, Trudea and Oath as the only three-copy engine entries
- Synchro summoning relies on a tuner in the GY or hand; losing that tuner to interaction slows the Extra Deck line (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Droll & Lock Bird | 1 additional Centur-Ion starter or searcher | Reduces dead hands when the opponent has no board to answer; the hand-trap count stays at eight (Inferred) |
Evidence & confidence
- Verified: Legal status, 30 main / 9 extra / 0 side, Crimson Dragon Limited at 1 copy, Hey Trunade Semi-Limited at 2 copies; Copy histogram and card text excerpts for all 16 main and 7 extra distinct cards; Usage statistics show Centur-Ion core present at 100% inclusion for several cards
- Inferred: Starter probability 0.86 and full-brick proxy 0.006 from hypergeometric calculation; Combo ceiling and median from card text (no recorded boards); Interaction density and resilience from card text; Going-second strength from hand-trap count
- Provisional: Meta Power (null) and D13 matchup fit: no dated meta sample or tournament link
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional unless a dated metagame sample is supplied usage_statistics.in_this_deck is false for Centur-Ion Legatia, Primera Primus, Auxila, Red Supernova, Crimson Dragon and Shooting Quasar Dragon even though the deck lists them in the Extra Deck; core coverage from usage stats is therefore understated and the extra-deck matching is unreliable guides_evidence has no readable content (snippet is a blank entity)
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