Destiny Heros Deck #750390 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Solemn Scolding x3, Warning Point x3 - Skill: The Power of D: Weaving the Future. Created Sep 10, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 09/10/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
56± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Fusion boss pressure (Vision HERO Adoration, Destiny HERO - Destroyer Phoenix Enforcer, Xtra HERO Dread Decimator) built from HERO recursion through the Destiny HERO and Vision HERO engines; Stall the opponent's board with Dark Hole, Floodgate Trap Hole and Solemn Scolding, then convert with Destiny HERO - Plasma and Elemental HERO Stratos
  • Turn 1 (going first): Open a Destiny HERO or Vision HERO starter (Faris, Denier, Stratos, Vyon) and search or recur a Destiny HERO into a Link or Fusion boss; hold Solemn Scolding or Warning Point for the first summon
  • Turn 2 (going second): Use Dark Hole, Floodgate Trap Hole or Plasma's negation to clear the opponent's first board, then rebuild through Malicious and Denier recursion into a Destroyer Phoenix or Adoration
  • Recovery: Malicious and Dreamer recur from the GY, Vision HERO Increase returns as a Continuous Trap, Hey, Trunade! resets Set backrow, and Vyon banishes a HERO from the GY to add Polymerization
  • After siding: No side deck exists in Duel Links, so there is no post-side plan; adaptation is limited to in-game sequencing

Why it scores here

The deck reliably reaches a live HERO engine: the archetype core group has P(at least one in a 5-card opening hand) of about 0.99, and the hand-starter cards (Malicious x3, Stratos x2, Denier x2, Faris) give a 0.17 to 0.43 chance each of appearing in the opening hand (Inferred). Its strongest dimension is end-board interaction and closing power, since Dark Hole x2, Floodgate Trap Hole, Warning Point, Solemn Scolding x3, Mind Drain and Plasma's negation sit alongside high-ATK bosses such as Adoration (2800) and Destroyer Phoenix Enforcer (2500). Its weaknesses are brick risk from one-off cards that need missing support (Dreadmaster needs Clock Tower Prison, which is absent) and the lack of any recorded board data, which pulls the floor and median dimensions down. The score comes from consistency, interaction and closing power measured on the system as a whole; popularity of the Destiny HERO archetype did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 Archetype core present in 99% of openings and P(>=1 Malicious in 5) = 0.43, but only about 0.17 to 0.31 per single hand starter (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Eleven singleton main-deck cards, Dreadmaster is dead without Clock Tower Prison, and Mind Drain adds self-disruption; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling read from text as Underworld Goddess (5-link, negates opponent monsters) and Destroyer Phoenix Enforcer, with Ty-Phon hard to reach at one Level 12 (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so the median is unknown and scored conservatively from text alone (Provisional)
D5 Interruption Resilience & Route Redundancy 64 Malicious, Dreamer, Vyon, Increase and Denier give several GY recursion routes and starter diversity across Destiny, Vision and Elemental HERO (Inferred)
D6 Resource Economy, Recovery & Grind 62 Hey, Trunade! resets Set backrow, Fusion Substitute recurs a Fusion Monster, and Vyon adds Polymerization from the GY (Inferred)
D7 End-Board & Interaction Quality 74 Dark Hole x2, Floodgate Trap Hole, Warning Point, Solemn Scolding x3, Mind Drain and Plasma's negation give 8 negation-text and 15 removal-text hints (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second value comes from Dark Hole, Floodgate and Plasma's negation clearing the opponent's first board, though no going-second split was recorded (Inferred)
D9 Offensive Pressure & Closing Power 74 Plasma 1900, Adoration 2800, Phoenix Enforcer 2500, Dread Decimator 2500 with piercing, and Goddess 3000 give strong closing ATK (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 30 main cards with 19 distinct names, 11 singletons, 39 off-exact-archetype copies across related HERO sub-archetypes and generic traps (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Nine Extra Deck cards with six Link, two Fusion and one Xyz, though Ty-Phon and Goddess are hard to summon with this Level spread (Inferred)
D12 Side Deck Adaptability 30 Duel Links has no side deck (side count 0), so this dimension has no evidence and is scored at a low neutral value (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the export, so matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Destiny and Vision HERO sequencing with Link and Fusion decision points is moderately complex for a repeatable pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control secondary used only for interaction weighting (D7), not as a separate profile blend. Structural ≈ 60, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflict (Dark Hole x2 self-friction) (-2); Dead card without support (Dreadmaster) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*60.08 + 0.20*55 - 3 = 56.06

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact HERO core with 17 archetype cards and near-certain core presence in the opening
  • Interaction stack of Dark Hole x2, Solemn Scolding x3, Floodgate Trap Hole, Warning Point and Plasma negation
  • High-ATK Link and Fusion bosses with recursion routes through the GY

Weaknesses

  • No recorded combo boards, so floor and median output are unverified
  • Dreadmaster is dead without Clock Tower Prison, and Underworld Goddess and Ty-Phon are hard to summon
  • Dark Hole and self-friction reduce board consistency for the deck's own monsters

Critical choke points

  • Hand starter access depends on single copies of Faris and two copies of Stratos and Denier, so a missed starter leaves only Malicious from the GY
  • Mind Drain costs 1000 LP and Solemn Scolding costs 3000 LP, so interaction is LP-gated in a long game
Priority Remove Add Reason
1 Destiny HERO - Dreadmaster A second Destiny HERO recursion or searcher card (for example Destiny HERO - Dreamer or a second Vyon-style searcher) Removes a dead card and adds a starter that works without missing support
2 One Dark Hole A non-destructive removal or negation card that keeps HERO monsters on the field Reduces self-friction with the HERO board while keeping one board-clear for going second

Evidence & confidence

  • Verified: Legal in duel-links: 30 main, 9 extra, 0 side; Mind Drain Limited at 1 copy and Hey, Trunade! Semi-Limited at 2 copies; Archetype spread and copy histogram from the deck list; Card text and ATK/DEF values from the resolved card data; Archetype core usage stat: 17 copies in deck, 100% inclusion for core members
  • Inferred: Hand-starter access estimates from the hypergeometric table; Interaction quality from the negation and removal text hints; Going-first and going-second power estimates from the component dimensions; Tournament reliability composed from D1, D2, D5, D6, D12 and D14
  • Provisional: Meta power is null with no dated metagame sample; Matchup fit (D13) and the side-deck dimension (D12) have no measured data; Median output (D4) has no recorded boards
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate, going-first/second, matchup or brick-rate telemetry exists in YGOVN Meta Power is provisional without a dated metagame sample No side deck exists in Duel Links, so post-side dimensions are unscored by evidence

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