Destiny Heros Deck #750381 — Yu-Gi-Oh! Duel Links
27 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Droll & Lock Bird x3, Forbidden Droplet x3 - Skill: The Power of D: Weaving the Future. Created Sep 10, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/10/2026
The Power of D: Weaving the Future
Main Deck (27)
- Artifact Lancea x2
- Destiny HERO - Denier x2
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreamer x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x2
- Droll & Lock Bird x3
- Elemental HERO Stratos x1
- The Winged Dragon of Ra - Sphere Mode x1
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x1
- Ghost Belle & Haunted Mansion x2
- Forbidden Droplet x3
- Fusion Destiny x1
- Fusion Substitute x1
- Solemn Scolding x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Graveyard-centric, Link/Fusion/Xyz
- Format: duel-links
Legality
Main 27 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra-Deck pressure from high-ATK bodies (Underworld Goddess 3000 ATK link, Destroyer Phoenix Enforcer 2500 ATK, Vision HERO Adoration 2800 ATK), enabled by a Destiny HERO monster engine (Inferred from card text); Dread Decimator piercing damage and Cross Crusader GY revival of a Destiny HERO (Inferred)
- Turn 1 (going first): Hand-start Destiny HERO - Denier, Elemental HERO Stratos, Vision HERO Faris or Vision HERO Vyon, then use Vyon's Polymerization search and Extra-Deck summons (Inferred)
- Turn 2 (going second): Open a hand trap (Droll & Lock Bird, Artifact Lancea, Ghost Belle; about 87% for at least one in six cards) and use Forbidden Droplet or Destiny HERO - Plasma to contest the board (Inferred)
- Recovery: Recur Destiny HERO - Malicious and Destiny HERO - Dreamer from the GY, revive a Destiny HERO with Xtra HERO Cross Crusader, and banish Fusion Substitute from the GY to draw (Inferred from card text)
- After siding: No side deck is registered (0 side cards), so there is no post-side plan.
Why it scores here
The deck reliably opens a Destiny HERO engine, but the hand starters are concentrated in five copies (two Denier, Stratos, Faris, Vyon), which gives roughly a two-in-three chance of at least one starter going first and about three-in-four going second (hypergeometric estimate, Inferred). Its three Destiny HERO - Malicious and Dreamer are graveyard-only effects, so they are bricks in hand, and Dreadmaster and Super Starslayer TY-PHON - Sky Crisis are near-dead cards in this list. Interaction is the system's strength: seven hand traps, Forbidden Droplet, Destiny HERO - Plasma, and Underworld Goddess give a layered answer to an opposing board, and recursion adds some grind. Popularity and the guide's claim that the archetype is top-tier earned no points, since no dated meta sample exists, and no card scores were averaged into the deck score. The final 50 reflects a Medium-confidence structural read with no recorded combo boards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 of 5 hand starters in opening 5) ~0.67, P(>=1 in 6 going second) ~0.75; starters are Denier x2, Stratos, Faris, Vyon (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Malicious x3 and Dreamer are graveyard-only effects, and Dreadmaster and TY-PHON are near-dead; Droll & Lock Bird can blank own draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from text: Destiny HERO recursion into Destroyer Phoenix and Adoration (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has 0 boards, so median output cannot be measured; only archetype usage suggests a typical core (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Graveyard recursion (Malicious, Dreamer, Cross Crusader) and multiple Extra-Deck routes give some redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion via Malicious, Dreamer and Fusion Substitute banish-for-draw sustains resources; no draw-engine text beyond these (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Forbidden Droplet x3, Plasma, Underworld Goddess, Ghost Belle and Artifact Lancea give layered negation; Solemn Scolding costs 3000 LP (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps at about 87% for at least one in six and Goddess/Plasma/Droplet answer an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Extra-Deck bodies at 2500 to 3000 ATK with piercing (Dread Decimator) and Phoenix ATK reduction (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 27 main cards across 17 distinct names with 6 level-0 spells/traps; three Malicious and one Dreadmaster are low-utility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 9 Extra cards, 7 distinct; link and fusion bodies are usable, but TY-PHON needs two Level 12 monsters the list does not contain (Verified level data, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck registered, so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament share or dated meta sample; the guide snippets call the list top-tier at the time, which is not verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step graveyard recursion and link/fusion sequencing demand decision-heavy play; hand-trap timing adds error surface (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Dead Extra-Deck and summon-route cards (-3); Engine conflict from Droll & Lock Bird (-2). Final formula: 0.80*Structural(56.6) + 0.20*TournamentReliability(48) + Modifiers(-5) = 49.9, rounded to 50 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven hand traps and a layered negation set (Forbidden Droplet x3, Plasma, Ghost Belle, Lancea, Goddess) give strong interaction
- Extra-Deck bodies at 2500 to 3000 ATK provide closing pressure
- Multiple graveyard recursion routes (Malicious, Dreamer, Cross Crusader, Fusion Substitute) support resilience
- Legal in Duel Links with no restricted cards
Weaknesses
- Three Malicious and one Dreamer are graveyard-only, so they are bricks in hand
- Dreadmaster and TY-PHON Sky Crisis are near-dead in this list
- Droll & Lock Bird x3 conflicts with the deck's own search and draw lines
- No side deck, so no post-side plan
- No recorded combo boards, so ceiling and median are unmeasured
Critical choke points
- Hand starters are five copies (Denier x2, Stratos, Faris, Vyon); missing them leaves Malicious and Dreamer dead in hand
- Extra-Deck summons depend on Destiny HERO and HERO monsters already on the field, so a single board break ends the line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Starslayer TY-PHON - Sky Crisis (1) | a playable Extra-Deck monster with no Level 12 pair requirement | Its Xyz route needs two Level 12 monsters, and the list has none besides itself; its only other route needs the opponent to Special Summon two Extra-Deck monsters (Verified level data, Inferred dead card) |
| 2 | Destiny HERO - Dreadmaster (1) | Effect Veiler (1), which is a 57% usage-core card in the archetype stats | Dreadmaster's effect keys off Clock Tower Prison, which is absent, so it is a costly brick (Inferred); Effect Veiler is an archetype-standard card (Observed usage stat) |
| 3 | Droll & Lock Bird (1 of 3) | one more hand-start starter | Droll blanks your own mid-turn draws and searches; trimming one copy trades a little hand-trap density for fewer self-conflicts (Inferred) |
Evidence & confidence
- Verified: Legal in Duel Links: 27 Main, 9 Extra, 0 Side within the size rules; no restricted or banned cards; Card text and stats as read from the evidence excerpts; Extra-Deck link/fusion/Xyz counts (5/3/1) match the Extra cards
- Observed: Archetype usage statistics: Liquid Soldier 100% (absent), Effect Veiler 57% (absent), Fusion Substitute 57% (present)
- Inferred: Starter hypergeometric estimates (about 0.67 going first, 0.75 going second); Dead-card assessment for TY-PHON and Dreadmaster from level and summon-route data; Droll self-conflict and graveyard-only brick risk for Malicious and Dreamer; Going-first and going-second power estimates
- Provisional: Tier claim in guide 582 (top-tier at the time of writing) is unverified and undated; Matchup fit (D13) has no dated meta sample
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference usage_statistics.in_this_deck is false for extra-deck cards that the deck does contain (Xtra HERO Wonder Driver, Destroyer Phoenix Enforcer, Underworld Goddess, Dread Decimator, Adoration, Cross Crusader, TY-PHON); the missing_core list is therefore overstated and core_present_pct is understated (evidence bug) No side deck registered, so D12 is provisional No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Deck title is null; guide snippets are partial Vietnamese excerpts and undated
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