Destiny Heros Deck #750381 — Yu-Gi-Oh! Duel Links

27 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Droll & Lock Bird x3, Forbidden Droplet x3 - Skill: The Power of D: Weaving the Future. Created Sep 10, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 09/10/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
50± 8/ 100
Power Score
Structural 57
Reliability 48
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Graveyard-centric, Link/Fusion/Xyz
  • Format: duel-links

Legality

Main 27 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra-Deck pressure from high-ATK bodies (Underworld Goddess 3000 ATK link, Destroyer Phoenix Enforcer 2500 ATK, Vision HERO Adoration 2800 ATK), enabled by a Destiny HERO monster engine (Inferred from card text); Dread Decimator piercing damage and Cross Crusader GY revival of a Destiny HERO (Inferred)
  • Turn 1 (going first): Hand-start Destiny HERO - Denier, Elemental HERO Stratos, Vision HERO Faris or Vision HERO Vyon, then use Vyon's Polymerization search and Extra-Deck summons (Inferred)
  • Turn 2 (going second): Open a hand trap (Droll & Lock Bird, Artifact Lancea, Ghost Belle; about 87% for at least one in six cards) and use Forbidden Droplet or Destiny HERO - Plasma to contest the board (Inferred)
  • Recovery: Recur Destiny HERO - Malicious and Destiny HERO - Dreamer from the GY, revive a Destiny HERO with Xtra HERO Cross Crusader, and banish Fusion Substitute from the GY to draw (Inferred from card text)
  • After siding: No side deck is registered (0 side cards), so there is no post-side plan.

Why it scores here

The deck reliably opens a Destiny HERO engine, but the hand starters are concentrated in five copies (two Denier, Stratos, Faris, Vyon), which gives roughly a two-in-three chance of at least one starter going first and about three-in-four going second (hypergeometric estimate, Inferred). Its three Destiny HERO - Malicious and Dreamer are graveyard-only effects, so they are bricks in hand, and Dreadmaster and Super Starslayer TY-PHON - Sky Crisis are near-dead cards in this list. Interaction is the system's strength: seven hand traps, Forbidden Droplet, Destiny HERO - Plasma, and Underworld Goddess give a layered answer to an opposing board, and recursion adds some grind. Popularity and the guide's claim that the archetype is top-tier earned no points, since no dated meta sample exists, and no card scores were averaged into the deck score. The final 50 reflects a Medium-confidence structural read with no recorded combo boards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of 5 hand starters in opening 5) ~0.67, P(>=1 in 6 going second) ~0.75; starters are Denier x2, Stratos, Faris, Vyon (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Malicious x3 and Dreamer are graveyard-only effects, and Dreadmaster and TY-PHON are near-dead; Droll & Lock Bird can blank own draws (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text: Destiny HERO recursion into Destroyer Phoenix and Adoration (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has 0 boards, so median output cannot be measured; only archetype usage suggests a typical core (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Graveyard recursion (Malicious, Dreamer, Cross Crusader) and multiple Extra-Deck routes give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion via Malicious, Dreamer and Fusion Substitute banish-for-draw sustains resources; no draw-engine text beyond these (Inferred)
D7 End-Board & Interaction Quality 68 Forbidden Droplet x3, Plasma, Underworld Goddess, Ghost Belle and Artifact Lancea give layered negation; Solemn Scolding costs 3000 LP (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Hand traps at about 87% for at least one in six and Goddess/Plasma/Droplet answer an established board (Inferred)
D9 Offensive Pressure & Closing Power 74 Extra-Deck bodies at 2500 to 3000 ATK with piercing (Dread Decimator) and Phoenix ATK reduction (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 27 main cards across 17 distinct names with 6 level-0 spells/traps; three Malicious and one Dreadmaster are low-utility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 9 Extra cards, 7 distinct; link and fusion bodies are usable, but TY-PHON needs two Level 12 monsters the list does not contain (Verified level data, Inferred use)
D12 Side Deck Adaptability 15 No side deck registered, so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament share or dated meta sample; the guide snippets call the list top-tier at the time, which is not verified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step graveyard recursion and link/fusion sequencing demand decision-heavy play; hand-trap timing adds error surface (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Dead Extra-Deck and summon-route cards (-3); Engine conflict from Droll & Lock Bird (-2). Final formula: 0.80*Structural(56.6) + 0.20*TournamentReliability(48) + Modifiers(-5) = 49.9, rounded to 50 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and a layered negation set (Forbidden Droplet x3, Plasma, Ghost Belle, Lancea, Goddess) give strong interaction
  • Extra-Deck bodies at 2500 to 3000 ATK provide closing pressure
  • Multiple graveyard recursion routes (Malicious, Dreamer, Cross Crusader, Fusion Substitute) support resilience
  • Legal in Duel Links with no restricted cards

Weaknesses

  • Three Malicious and one Dreamer are graveyard-only, so they are bricks in hand
  • Dreadmaster and TY-PHON Sky Crisis are near-dead in this list
  • Droll & Lock Bird x3 conflicts with the deck's own search and draw lines
  • No side deck, so no post-side plan
  • No recorded combo boards, so ceiling and median are unmeasured

Critical choke points

  • Hand starters are five copies (Denier x2, Stratos, Faris, Vyon); missing them leaves Malicious and Dreamer dead in hand
  • Extra-Deck summons depend on Destiny HERO and HERO monsters already on the field, so a single board break ends the line
Priority Remove Add Reason
1 Super Starslayer TY-PHON - Sky Crisis (1) a playable Extra-Deck monster with no Level 12 pair requirement Its Xyz route needs two Level 12 monsters, and the list has none besides itself; its only other route needs the opponent to Special Summon two Extra-Deck monsters (Verified level data, Inferred dead card)
2 Destiny HERO - Dreadmaster (1) Effect Veiler (1), which is a 57% usage-core card in the archetype stats Dreadmaster's effect keys off Clock Tower Prison, which is absent, so it is a costly brick (Inferred); Effect Veiler is an archetype-standard card (Observed usage stat)
3 Droll & Lock Bird (1 of 3) one more hand-start starter Droll blanks your own mid-turn draws and searches; trimming one copy trades a little hand-trap density for fewer self-conflicts (Inferred)

Evidence & confidence

  • Verified: Legal in Duel Links: 27 Main, 9 Extra, 0 Side within the size rules; no restricted or banned cards; Card text and stats as read from the evidence excerpts; Extra-Deck link/fusion/Xyz counts (5/3/1) match the Extra cards
  • Observed: Archetype usage statistics: Liquid Soldier 100% (absent), Effect Veiler 57% (absent), Fusion Substitute 57% (present)
  • Inferred: Starter hypergeometric estimates (about 0.67 going first, 0.75 going second); Dead-card assessment for TY-PHON and Dreadmaster from level and summon-route data; Droll self-conflict and graveyard-only brick risk for Malicious and Dreamer; Going-first and going-second power estimates
  • Provisional: Tier claim in guide 582 (top-tier at the time of writing) is unverified and undated; Matchup fit (D13) has no dated meta sample
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference usage_statistics.in_this_deck is false for extra-deck cards that the deck does contain (Xtra HERO Wonder Driver, Destroyer Phoenix Enforcer, Underworld Goddess, Dread Decimator, Adoration, Cross Crusader, TY-PHON); the missing_core list is therefore overstated and core_present_pct is understated (evidence bug) No side deck registered, so D12 is provisional No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Deck title is null; guide snippets are partial Vietnamese excerpts and undated

More Duel Links Info

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