Ancient Gears Deck #748730 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Mulcharmy Fuwalos x3. Created Sep 7, 2026 by YGO Mod.

Deck Ancient Gears OCG

Created by: YGO Mod (20517634)

Created On: 09/07/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
38± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Link
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ultimate Ancient Gear Golem and Chaos Ancient Gear Giant Fusion Summoned from the Extra Deck through Ancient Gear Fusion and Ancient Gear Dark Golem material.; Ancient Gear Howitzer direct damage plus Link and Xyz pressure from the Extra Deck.
  • Turn 1 (going first): Turn 1 Ancient Gear Advance or Ancient Gear Wyvern searches a second Ancient Gear piece, then Ancient Gear Statue or Dark Golem enables Fusion into a 4400 or 4500 ATK Fusion boss.
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird) stop the opponent's first engine response, then Fusion or Link from the Extra Deck rebuilds the board.
  • Recovery: Geartown and Ancient Gear Tanker revive Ancient Gear monsters from GY and Deck, and Urgent Schedule and Exceptional Schedule add more engine pieces.
  • After siding: No side deck is registered, so there is no post-side plan; the deck is evaluated on its Main Deck and Extra Deck only.

Why it scores here

This list is Illegal (three copy-limit or Forbidden violations, including Albion the Branded Dragon and Number 60: Dugares the Timeless), so the score is theoretical and structural only and is capped by the legality guardrail, not a normal Final Contextual read. The archetype core is dense (27 Ancient Gear core copies, about 96% chance of at least one in a 5-card opening hand), which keeps engine access reasonable (Inferred). The main deck is bloated at 58 cards with only 27 distinct entries, 33 spells, and 17 off-archetype tech or Mulcharmy, Forbidden, and Train pieces, which dilutes the engine and weakens consistency. The Extra Deck is well used (9 Fusion, 4 Link, plus Synchro and Xyz) with two Forbidden Extra Deck cards, so the usable Extra Deck is smaller than it looks. No combos, tournament results, or side deck were supplied, so the median and ceiling scores are text-based inference only, and Meta Power is null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of 27 core copies in 5-card hand) = 0.96; P(a specific x3 starter in 5) = 0.24; starters are present but partly diluted by off-archetype pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 55 7 hand traps, 15 tech, 33 spells and 17 off-archetype cards raise brick and conflict risk; full-brick proxy about 0.04 (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is 4400 to 4500 ATK Fusion bosses with piercing and Extra Deck summons, but no recorded boards exist (Inferred semantic read)
D4 Combo Floor & Median Output 45 No recorded boards; median output depends on Fusion material access and cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Two hand traps, Geartown and Tanker give some recursion, but a single Fusion route is the choke point (Inferred)
D6 Resource Economy, Recovery & Grind 55 12 searcher effects, Pot of Sloth and Mulcharmy draw effects, plus Geartown and Tanker GY recursion (Inferred)
D7 End-Board & Interaction Quality 60 7 hand traps, Forbidden Crown, Ancient Gear Duel and Ash Blossom give layered negation; no end-board data (Inferred)
D8 Going-Second & Board-Breaking Power 50 Ultimate Slayer and Forbidden Crown offer negation for a going-second board, but Forbidden cards cannot be run (Inferred)
D9 Offensive Pressure & Closing Power 60 Ultimate Ancient Gear Golem at 4400 ATK with piercing and Chaos Ancient Gear Giant at 4500 ATK can attack all monsters once each (Verified card text)
D10 Main Deck Efficiency & Flexibility 45 58 main cards, 27 distinct, 33 spells and 0 floodgates; the 0% exact-name archetype purity shows bloat and sub-archetype spread (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 9 Fusion, 4 Link, 1 Xyz and 1 Synchro, with 2 Forbidden Extra Deck cards that cannot be legally run (Verified composition, Verified legality)
D12 Side Deck Adaptability 40 The side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 Usage stats show 56% core presence and no tournament link; Meta Power is provisional, not a dated sample (Provisional)
D14 Pilotability & Error Tolerance 45 Fusion chains through hand, field and GY with many decision points and a conditional route into the boss (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure_illegal_list (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then the illegal-list cap: 50.4 - 12 banlist/legality modifier = 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Ancient Gear core (27 copies) gives high starter access
  • Searchers (12) and hand traps (7) give layered access and early interaction
  • Extra Deck boss options at 4400 and 4500 ATK with piercing and attack-all text

Weaknesses

  • Illegal list with two Forbidden Extra Deck cards and one over-limit card
  • 58-card main deck is bloated with off-archetype tech (17 non-core cards)
  • No side deck, so no post-side adaptability

Critical choke points

  • Fusion Summon route requires Ancient Gear Dark Golem or Statue plus Ancient Gear Fusion in hand
  • Forbidden Extra Deck cards cannot be used, which removes part of the boss pool
Priority Remove Add Reason
1 Albion the Branded Dragon and Number 60: Dugares the Timeless Legal Extra Deck Fusion or Link monsters Restores legality; both cards are Forbidden in OCG
2 One copy of The Fallen & The Virtuous A legal Ancient Gear or Geartown piece The Semi-Limited card is over the 2-copy limit
3 Three to five off-archetype tech cards from the Main Deck Ancient Gear core pieces or a small side deck Reduces bloat, improves engine coherence, and adds post-side options

Evidence & confidence

  • Verified: Illegal status: Albion and Number 60 are Forbidden; The Fallen & The Virtuous is 3 copies against a limit of 2; Main 58 and Extra 15 are inside the OCG size rules; Side deck has 0 cards; Card text excerpts for the Ancient Gear core and the Extra Deck bosses
  • Observed: Usage stats: 56% core present in this list; core cards include Urgent Schedule, Forbidden Droplet and Ancient Gear Dark Golem
  • Inferred: Core starter access about 0.96 for at least one of 27 core copies in a 5-card hand; Brick estimate about 0.04; Going-first and going-second splits from card text, not recorded boards; Offensive reads from ATK values and piercing text
  • Provisional: Meta Power is null; no dated metagame sample and no tournament link; D13 matchup fit has no meta sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN Meta Power provisional without a dated metagame sample no side deck registered

More OCG Info

Ancient Gears

Ancient Gears Breakdown

 
 

 

 

 

 

 

 
 

 

 
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