ZEXAL Deck #747441 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Blue Mountain Butterspy x3, Fire Flint Lady x3. Created Sep 2, 2026 by YGO Mod.

Deck ZEXAL Master Duel

Created by: YGO Mod (20517634)

Created On: 09/02/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Medium
51± 8/ 100
Power Score
Structural 54
Reliability 55
Going First 56
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 50
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Fusion/Link/Xyz boards (Predaplant Dragostapelia, Elemental HERO Electrum, Worldsea Dragon Zealantis) built from a Warrior-heavy starter package (Inferred from card text; no recorded boards); Warrior-chain pressure: Battlin' Boxer Uppercutter/Sparrer, Phantom Knights recursion and Gusto/Bamboo Sword equip damage (Inferred)
  • Turn 1 (going first): Open a Level 3-4 Warrior starter (Marauding Captain, Sublimation Knight, Fire Flint Lady) and use Zexal Construction or ZS - Ascended Sage to search a follow-up (Inferred)
  • Turn 2 (going second): Limited interaction: Predaplant Dragostapelia negation and Rescue Ferret are the only on-board answers in the list; the plan relies on extending through Extra Deck boards (Inferred)
  • Recovery: Banish Phantom Knights from the GY for searches, Tailwind of Gusto and Cursed Bamboo Sword recursion, Battlin' Boxer GY revival (Inferred from text)
  • After siding: Not applicable: the deck runs 0 side cards and Master Duel does not use a side deck, so no post-side plan exists

Why it scores here

The deck reliably opens a Warrior-based starter package: three Marauding Captain, three Armageddon Knight, three Sublimation Knight, three ZS - Ascended Sage and sixteen searcher-text cards give roughly an 80% chance of at least one search in a five-card opening hand (Inferred from hypergeometric estimates). Conversion is the weak link: the deck has no recorded boards, so the Extra Deck ceiling (Dragostapelia, Electrum, Zealantis) is a text-based read and the median output is unknown. Interaction is thin, with one Rescue Ferret, one negation text card and no hand traps or floodgates, which lowers going-second strength. The score comes from consistency, redundancy and Extra Deck coverage across the system; the ZEXAL label and the presence of popular cards did not earn points, and the card scores were not averaged. Only 8% of the main deck carries the exact ZEXAL name, so engine cohesion is limited and the score is capped accordingly.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in 5 cards) ≈ 0.80; three copies each of several Warrior starters (Inferred)
D2 Opening-Hand Quality & Brick Management 58 38 distinct main-deck cards with 26 singletons; several hands will hold conflicting Level 4 summons or single-copy pieces (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable recorded boards; ceiling read from Extra Deck text and Fusion Gate/Chain Material support (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown; many singleton non-engine cards suggest a lower typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Redundant Warrior starters and GY recursion (Phantom Knights, Battlin' Boxer, Tailwind of Gusto) give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 64 Sixteen searcher-text cards and GY-banish searches offset spending; no recorded resource signature (Inferred)
D7 End-Board & Interaction Quality 48 One Rescue Ferret, one negation text card and Dragostapelia negation; no hand traps or floodgates (Verified flags, Inferred semantic)
D8 Going-Second & Board-Breaking Power 40 No hand traps and no floodgates; the going-second board answer is limited to the Extra Deck negation effect (Inferred)
D9 Offensive Pressure & Closing Power 66 Top-end Extra Deck attackers at 2200-2900 ATK (Dragostapelia, Electrum, Daredevil, Zealantis) provide closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 Full 60-card main with a mix of three-copy staples and singletons across several sub-archetypes; no garnet burden (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Full 15 Extra slots with 10 distinct Fusion/Link/Xyz cards and a mix of material paths (Verified composition)
D12 Side Deck Adaptability 30 Zero side cards; Master Duel has no side deck, so adaptability is neutral and not measurable (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Mixed Fusion/Link/Xyz summons and several multi-step GY effects increase decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers (-3)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal 60/15/0 list with the only restricted card at legal copies (Reinforcement of the Army, 1 copy)
  • Redundant Warrior starters and searchers give stable opening-hand access
  • Strong Extra Deck closers at 2200-2900 ATK with broad Fusion/Link/Xyz coverage

Weaknesses

  • No recorded boards, so conversion and median output are unverified
  • Thin interaction: no hand traps or floodgates; going-second answers are limited
  • Low engine cohesion: 8% exact-name purity across many sub-archetypes

Critical choke points

  • Reliance on Warrior-level starters for T1 extension; losing one starter line removes the route
  • Dragostapelia/Electrum fusion lines depend on a small set of material cards
Priority Remove Add Reason
1 One Armageddon Knight copy One on-theme Extra-Deck enabler or a hand-trap-capable card (not present in the evidence; verify before adding) Reduces reliance on a single generic Warrior starter and adds interaction; based on text only

Evidence & confidence

  • Verified: Legal size (60/15/0) and copy limits; Reinforcement of the Army Limited at 1 copy; Card text, stats and archetype labels for every card; Extra Deck breakdown: 8 Fusion, 5 Link, 2 Xyz; Usage statistics available (33 rows); core present 72%
  • Inferred: Starter accessibility estimate (~0.80 searcher group); Brick and redundancy estimates from copy histogram and card text; Going-second plan and interaction density from text; Fusion/Link board ceiling from Extra Deck text
  • Provisional: Meta Power (null, no dated metagame sample); Format fit and matchup coverage (no tournament data); Side-deck adaptability (no side cards in Master Duel)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second and matchup rates unknown Meta Power provisional without a dated metagame sample

More Master Duel Info

ZEXAL

ZEXAL Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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