Shaddoll Deck #747367 — Yu-Gi-Oh! TCG
48 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3, Ash Blossom & Joyous Spring x3. Created Sep 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/02/2026
Main Deck (48)
- Droll & Lock Bird x2
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x3
- Fairy Tail - Rochka x1
- Fairy Tail - Snow x1
- Genia of the Ring x2
- Regulus, the Prince of Endymion x2
- Witchcrafter Golem Aruru x1
- Fairy Tail - Sleeper x1
- Reeshaddoll Wendi x1
- Shaddoll Dragon x1
- Shaddoll Squamata x1
- Shaddoll Falco x1
- Ash Blossom & Joyous Spring x3
- Book of Moon x2
- Called by the Grave x1
- Endymion Empire x1
- Fairy Tail Ball x3
- Fairy Tail Tales x1
- Foolish Burial x1
- Instant Fusion x1
- Lev Shaddoll Fusion x1
- Once Upon a Fairy Tail x1
- Regulus' Arrow x2
- Shaddoll Fusion x3
- Tails of the Fairy Tails x3
- Terraforming x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Void Unleashing x1
- Shaddoll Schism x1
Extra Deck (15)
- El Shaddoll Apkallone x1
- El Shaddoll Construct x1
- El Shaddoll Meshahrail x1
- El Shaddoll Winda x1
- Teller of Fairy Tails x2
- Weaver of Fairy Tails x2
- Charmer Quartet in Bloom x1
- Selene, Queen of the Master Magicians x1
- Shaddoll Construct x1
- Summon Sorceress x1
- Zenna's Deceiving Doll Maidens x1
- Fairy Tail - Wiccat x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 48 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon El Shaddoll bosses (Construct, Meshahrail, Apkallone, Winda) and Fairy Tail 1850-ATK beaters, supported by Shaddoll Fusion and Lev Shaddoll Fusion; Link and Xyz boards (Shaddoll Construct, Summon Sorceress, Fairy Tail - Wiccat) and Endymion Link Selene
- Turn 1 (going first): Turn 1 Fairy Tail or Shaddoll searcher (Fairy Tail Ball, Matchgiru, Luna, Tails of the Fairy Tails) into a Fusion or Link line; the three-copy starters have about a 0.29 chance of at least one in a 5-card opening hand (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom x3, Droll & Lock Bird x2) and Called by the Grave / Foolish Burial to answer the opponent's board, then recover into Fusion through Shaddoll Fusion and Void Unleashing
- Recovery: Shaddoll Schism, Shaddoll Squamata and Shaddoll Dragon removal plus Fairy Tail Tales and Void Unleashing searches to rebuild from the GY and Deck (Inferred from card text)
- After siding: Not evaluable: the list runs 0 side deck cards, so there is no post-side plan (see d12)
Why it scores here
The list is not legal as submitted, so it is capped and scored only as a structural read. Its consistency is moderate: 18 searcher-text cards give about a 0.92 chance of at least one search in a 5-card hand, but each individual starter has only about a 0.29 chance of appearing in an opening hand, and the 20.6% exact-archetype purity means the deck spreads its 48 main deck slots across Shaddoll, Fairy Tail, Endymion and generic staples. Interaction is the strongest part of the system: 5 hand traps, 12 negation-text cards and 8 removal-text cards give real interruption resilience, and the hand-trap group has about a 0.50 chance of at least one hand trap when going second (Inferred). Offensive closing power comes from Fusion and Link bosses at 2500 to 2800 ATK plus 1850-ATK Fairy Tail beaters, but no recorded boards exist, so the combo ceiling and median are text-only inferences. The score reflects consistency, interaction and the system as a whole, not the popularity of the Shaddoll name, and it was not produced by averaging individual card scores. Zero side deck cards and no tournament or matchup data keep the score low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Shaddoll Fusion, Fairy Tail Ball and Matchgiru each about 0.29 at least once in a 5-card hand; searcher-text group about 0.92 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many conditional-only cards across three archetypes and 9 tech cards; copy histogram 20 singles, 5 doubles, 6 triples (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so the ceiling is text-only: Fusion and Link boss lines exist but are unverified (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unknown and set low pending combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 5 hand traps plus Shaddoll Schism and Called by the Grave give a second answer to disruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 55 | 18 searcher-text cards and Fairy Tail Tales / Void Unleashing recursion support rebuilding (Inferred from text) |
| D7 | End-Board & Interaction Quality | 60 | 12 negation-text cards, 8 removal-text cards and Apkallone / Teller of Fairy Tails effects provide layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand-trap group has about a 0.50 chance of at least one hand trap in a 6-card going-second hand; board breakers are limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | El Shaddoll Construct 2800 ATK, Meshahrail 2800 ATK, Apkallone 2500 ATK, Fairy Tail monsters 1850 ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 48 main deck slots within the 40 to 60 range but only 20.6% exact-archetype purity and 9 tech cards (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots across 8 Fusion, 5 Link and 2 Xyz with several different engines (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 of 0 to 15 slots used), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype list with many branching decision points and a high error burden (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weight profile applied. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: illegal_list_cap (-6); banlist exposure (-3); no Side Deck (-2). Final formula: Midrange structural 49.6 -> 50; 0.80*50 + 0.20*42 = 48.4; modifiers -7 gives 41; capped at 35 because the list is Illegal (theoretical / structural-only). Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (18 cards) keeps the deck finding a playable starter
- Layered interaction: 5 hand traps, 12 negation-text and 8 removal-text cards
- Multiple independent Fusion and Link boss routes into 2500 to 2800 ATK bodies
Weaknesses
- Illegal copy limit on Ash Blossom & Joyous Spring (3 vs 2)
- Low exact-archetype purity (20.6%) spreads the engine across Fairy Tail, Endymion and generic staples
- No side deck, so no post-side adaptation
Critical choke points
- Shaddoll Fusion and Lev Shaddoll Fusion are the only Fusion enablers for most El Shaddoll bosses
- Single-copy Called by the Grave and Foolish Burial answer nothing on their own, so going second depends on hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Any legal one-copy card or a Main Deck slot that fixes the legality issue | The list is Illegal as built; it must drop to 2 copies before it can be scored normally. |
| 2 | Off-archetype tech and staple cards that fail to continue a line | Additional Shaddoll Fusion enablers or Shaddoll searchers | Raises exact-archetype purity and makes the engine less dependent on the 3-copy starters. |
| 3 | None | A Side Deck (up to 15 cards) containing answers to the expected main threats | A zero-card side deck means the list has no best-of-3 plan. |
Evidence & confidence
- Verified: Main 48 / Extra 15 / Side 0 and Ash Blossom copy violation (3 vs 2); Card stats and text for all 46 distinct cards; Copy histogram and archetype spread
- Inferred: Hypergeometric starter odds: 0.2865 at 5 cards; searcher-text group 0.9168; Hand-trap probability going second 0.5032; Interaction density and resilience read from text roles; Structural dimension scores
- Provisional: Meta Power (null: no dated metagame sample); D13 matchup fit (no tournament data)
- Data gaps: No recorded boards: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN; all consistency and matchup claims are Inferred Meta Power is Provisional until a dated metagame sample is supplied Usage-stat core matching looks inconsistent: El Shaddoll Winda, Meshahrail and Apkallone appear in the card list at 1 copy each but are flagged in this deck:false in usage statistics, so the core-coverage figure (20%) may be understated Side deck empty, so the post-side dimension (D12) is scored from composition only
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