Centur-Ion Deck #747136 — Yu-Gi-Oh! Duel Links
27 Main, 9 Extra, incl. Bystial Saronir x3, Droll & Lock Bird x3, The Bystial Lubellion x3 - Skill: Beasts from the Abyss. Created Sep 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/02/2026
Beasts from the Abyss
Main Deck (27)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x3
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x1
- Droll & Lock Bird x3
- Fallen of Albaz x2
- The Bystial Lubellion x3
- Blazing Cartesia, the Virtuous x3
- Centur-Ion Primera x1
- Incredible Ecclesia, the Virtuous x1
- Forbidden Droplet x3
- Stand Up Centur-Ion! x1
- Synchro Rumble x1
- Branded Beast x1
- Centur-Ion Phalanx x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: duel-links
Legality
Main 27 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss monsters (Legatia 3500, Chaos Angel 3500, Auxila 3000, Mirrorjade 3000) reached through Fallen of Albaz fusion and Centur-Ion synchro lines; Fusion boss Alba-Lenatus and Shooting Quasar Dragon's multi-attack text as a follow-up board
- Turn 1 (going first): Open on Centur-Ion and Bystial searchers (10 searcher-text copies, about 92% for at least one in a 5-card hand) and convert into a Tuner-based Synchro or Fallen of Albaz fusion, both of which need a live starter
- Turn 2 (going second): Use Droll & Lock Bird (3 copies, about 55% for at least one in a 6-card hand) and Forbidden Droplet to slow the opponent, then rebuild the board through Bystial GY banish summons
- Recovery: Recover from GY through Bystial Saronir and Magnamhut GY effects, Centur-Ion Phalanx GY revive, and Trudea re-placement (all Inferred from card text)
- After siding: Not applicable: Duel Links is a single-game format with no side deck
Why it scores here
The deck reliably opens a functional starter: about 92% of opening hands hold at least one of its 10 searcher-text cards, and about 89% hold at least one archetype-core card, which keeps the engine usually live on turn 1. Its strongest feature is the Extra Deck: Legatia, Chaos Angel, Auxila and Mirrorjade provide several 3000+ ATK closers, and Synchro/Fusion access is layered across the Centur-Ion and Bystial lines. Interaction is broad but thin per card, with 8 removal-text cards, 3 negation-text cards, and Droll & Lock Bird as the only hand trap. The score is driven by consistency, graveyard recovery and the Extra Deck's coverage on the system; there is no recorded combo data, so median and ceiling output are text-only inference, and the list's popularity or archetype share earned no points. Card scores were not averaged. The list is weakened by low exact-archetype purity (19.4%, spread across Bystial, Dogmatika, Forbidden, Branded and Synchro), it runs only 7 of 25 archetype-standard core cards, and it has no side deck to adjust.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in a 5-card hand) ≈ 0.92; P(at least one archetype-core card) ≈ 0.89; Fallen of Albaz (2 copies) has only ≈ 0.34 per opening hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Brick proxy ≈ 0.11 from the archetype-core group; 10 searchers and 6 tech cards add redundancy, but Forbidden Droplet and Droll are conditional (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from card text only: Legatia (3500 ATK, draw and destroy), Chaos Angel (3500, banish) and Auxila (3000) provide real payoff, but no combos were supplied (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards exist, so median output is unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several GY-revive and recursion effects (Saronir, Magnamhut, Phalanx, Trudea) give some route redundancy after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher and GY-recursion text is dense (Saronir, Magnamhut, Gargoyle II), so the deck can regenerate resources; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 8 removal-text, 3 negation-text cards and Shooting Quasar's negation are present; only Droll & Lock Bird is a hand trap, so layering is limited (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 52 | Going-second relies on Droll & Lock Bird (≈ 0.55 in a 6-card hand) and Forbidden Droplet; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closers reach 3000–4000 ATK (Shooting Quasar 4000, Legatia and Chaos Angel 3500); Red Supernova and Legatia's core supports are absent from the list (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 27 main cards in the 20–30 range, 16 distinct, but only 19.4% exact-name archetype purity with 29 off-archetype copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 9 Extra cards across 3 Fusion and 6 Synchro, all with a live access path, though several need Fallen of Albaz or LIGHT/DARK material (Inferred) |
| D12 | Side Deck Adaptability | 30 | Duel Links has no side deck, so adaptability is structurally absent; scored at a low floor (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share is available, so matchup and format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step GY banish and Special Summon lines with several decision points raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (structural weights from the Midrange profile; no separate blend applied). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Dependence on single Extra Deck card (-2); Banlist exposure (-2); Engine conflict and low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated metagame sample; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal in Duel Links with all restricted cards within their limits
- Searcher density (10 cards) gives a high chance of a live hand
- Extra Deck covers 3000+ ATK closers across Fusion and Synchro
- Removal and negation text spread across the main deck
Weaknesses
- Only 19.4% exact-archetype purity; the list mixes Centur-Ion, Bystial, Dogmatika and Forbidden
- Only 7 of 25 standard archetype core cards are present
- No recorded combos, so consistency and median output are inferred
- No side deck to adjust after the first game
Critical choke points
- Fallen of Albaz (2 copies, about 0.34 per opening hand) is the entry to Fusion boss access through Alba-Lenatus and Mirrorjade
- Single-copy Mirrorjade and Crimson Dragon make the Extra Deck depend on one card each
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Forbidden Droplet (3 copies) | A core Centur-Ion card such as Centur-Ion Chimerea or Centur-Ion Atrii | Raises archetype purity and adds a starter-level card without adding a conditional negate |
| 2 | One Bystial Druiswurm | Centur-Ion True Awakening or Wake Up Centur-Ion! | Reduces off-archetype copies and adds the archetype's standard support spells |
Evidence & confidence
- Verified: Main deck 27, Extra 9, Side 0 within the Duel Links size rules; All restricted cards are at or below their legal copy limits; Exact-name archetype purity 19.4%; core-card coverage 7 of 25; Searcher-text count 10; removal-text count 8; negation-text count 3
- Inferred: Starter and brick estimates from the hypergeometric draw tables; Going-first and going-second power split; Recovery and interaction layering read from card text; Synchro and Fusion route redundancy
- Provisional: Meta power is null: no dated metagame sample is supplied; Matchup and format fit (D13) unverified; no tournament link; Side adaptability (D12) is structural: Duel Links has no side deck
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred Meta power is Provisional unless a dated metagame sample is supplied The only attached guide has an empty snippet and no sections Deck title is null
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